Restore brightness in the remaining three examples after exposure PR (#11389)

# Objective

Fixes #11376
During the development of the exposure settings PR (#11347) all examples
with lighting had to be adjusted, but three were missed or simply didn't
exist yet at the time. This PR restores the brightness in those examples
again:

render_ui_to_texture
asset_loading
hot_asset_reloading

All of them are a bit brighter now compared to before the exposure PR,
but it looks better IMO.
This commit is contained in:
GitGhillie 2024-01-17 18:10:21 +01:00 committed by GitHub
parent 8db4723373
commit 9abf565138
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GPG Key ID: B5690EEEBB952194
3 changed files with 12 additions and 0 deletions

View File

@ -80,6 +80,10 @@ fn setup(
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 150_000.0,
..default()
},
transform: Transform::from_xyz(4.0, 5.0, 4.0),
..default()
});

View File

@ -28,6 +28,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 150_000.0,
..default()
},
transform: Transform::from_xyz(4.0, 5.0, 4.0),
..default()
});

View File

@ -60,6 +60,10 @@ fn setup(
// Light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 500_000.0,
..default()
},
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
..default()
});