Restore brightness in the remaining three examples after exposure PR (#11389)
# Objective Fixes #11376 During the development of the exposure settings PR (#11347) all examples with lighting had to be adjusted, but three were missed or simply didn't exist yet at the time. This PR restores the brightness in those examples again: render_ui_to_texture asset_loading hot_asset_reloading All of them are a bit brighter now compared to before the exposure PR, but it looks better IMO.
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@ -80,6 +80,10 @@ fn setup(
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});
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// light
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// light
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commands.spawn(PointLightBundle {
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 150_000.0,
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..default()
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},
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transform: Transform::from_xyz(4.0, 5.0, 4.0),
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transform: Transform::from_xyz(4.0, 5.0, 4.0),
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..default()
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..default()
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});
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});
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@ -28,6 +28,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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});
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});
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// light
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// light
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commands.spawn(PointLightBundle {
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 150_000.0,
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..default()
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},
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transform: Transform::from_xyz(4.0, 5.0, 4.0),
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transform: Transform::from_xyz(4.0, 5.0, 4.0),
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..default()
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..default()
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});
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});
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@ -60,6 +60,10 @@ fn setup(
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// Light
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// Light
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commands.spawn(PointLightBundle {
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 500_000.0,
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..default()
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},
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
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..default()
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..default()
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});
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});
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