remove unused var in fxaa shader (#7509)

# Objective

- There is an unused var
- Removing it doesn't seem to break anything

## Solution

- Remove it
This commit is contained in:
François 2023-02-06 01:11:41 +00:00
parent e1b0bbf5ed
commit 9adffb7521

View File

@ -77,7 +77,6 @@ fn rgb2luma(rgb: vec3<f32>) -> f32 {
@fragment
fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> {
let resolution = vec2<f32>(textureDimensions(screenTexture));
let fragCoord = in.position.xy;
let inverseScreenSize = 1.0 / resolution.xy;
let texCoord = in.position.xy * inverseScreenSize;