remove unused var in fxaa shader (#7509)
# Objective - There is an unused var - Removing it doesn't seem to break anything ## Solution - Remove it
This commit is contained in:
parent
e1b0bbf5ed
commit
9adffb7521
@ -77,7 +77,6 @@ fn rgb2luma(rgb: vec3<f32>) -> f32 {
|
||||
@fragment
|
||||
fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> {
|
||||
let resolution = vec2<f32>(textureDimensions(screenTexture));
|
||||
let fragCoord = in.position.xy;
|
||||
let inverseScreenSize = 1.0 / resolution.xy;
|
||||
let texCoord = in.position.xy * inverseScreenSize;
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user