remove unused var in fxaa shader (#7509)
# Objective - There is an unused var - Removing it doesn't seem to break anything ## Solution - Remove it
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				| @ -77,7 +77,6 @@ fn rgb2luma(rgb: vec3<f32>) -> f32 { | |||||||
| @fragment | @fragment | ||||||
| fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> { | fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> { | ||||||
|     let resolution = vec2<f32>(textureDimensions(screenTexture)); |     let resolution = vec2<f32>(textureDimensions(screenTexture)); | ||||||
|     let fragCoord = in.position.xy; |  | ||||||
|     let inverseScreenSize = 1.0 / resolution.xy; |     let inverseScreenSize = 1.0 / resolution.xy; | ||||||
|     let texCoord = in.position.xy * inverseScreenSize; |     let texCoord = in.position.xy * inverseScreenSize; | ||||||
| 
 | 
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|  | |||||||
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