remove unused var in fxaa shader (#7509)
# Objective - There is an unused var - Removing it doesn't seem to break anything ## Solution - Remove it
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@ -77,7 +77,6 @@ fn rgb2luma(rgb: vec3<f32>) -> f32 {
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@fragment
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@fragment
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fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> {
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fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> {
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let resolution = vec2<f32>(textureDimensions(screenTexture));
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let resolution = vec2<f32>(textureDimensions(screenTexture));
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let fragCoord = in.position.xy;
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let inverseScreenSize = 1.0 / resolution.xy;
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let inverseScreenSize = 1.0 / resolution.xy;
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let texCoord = in.position.xy * inverseScreenSize;
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let texCoord = in.position.xy * inverseScreenSize;
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