Robust Scrolling Example (#19586)

# Objective

A more robust scrolling example that doesn't require `Pickable {
should_block_lower: false, .. }` or `Pickable::IGNORE`, and properly
handles nested scrolling nodes.

The current example shows nested scrolling, but this is only functional
because the parent scrolls along a different axis than the children.

## Solution

Instead of only scrolling the top node that is found in the `HoverMap`
we trigger the `OnScroll` event on it.
This event then propagates up the hierarchy until any scrolling node
that has room to scroll along that axis consumes the event.

The now redundant `Pickable` components were removed from the example.
The “Nested Scrolling Lists” portion was adjusted to show the new
reliable nested scrolling.

## Testing

Check out the example. It should work just as it did before.
This commit is contained in:
Tim 2025-07-14 22:24:15 +02:00 committed by GitHub
parent 87db37695c
commit 9ba643d7ba
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@ -15,14 +15,99 @@ fn main() {
app.add_plugins(DefaultPlugins)
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, update_scroll_position);
.add_systems(Update, send_scroll_events)
.add_observer(on_scroll_handler);
app.run();
}
const FONT_SIZE: f32 = 20.;
const LINE_HEIGHT: f32 = 21.;
/// Injects scroll events into the UI hierarchy.
fn send_scroll_events(
mut mouse_wheel_events: EventReader<MouseWheel>,
hover_map: Res<HoverMap>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut commands: Commands,
) {
for event in mouse_wheel_events.read() {
let mut delta = -Vec2::new(event.x, event.y);
if event.unit == MouseScrollUnit::Line {
delta *= LINE_HEIGHT;
}
if keyboard_input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]) {
std::mem::swap(&mut delta.x, &mut delta.y);
}
for pointer_map in hover_map.values() {
for entity in pointer_map.keys() {
commands.trigger_targets(Scroll { delta }, *entity);
}
}
}
}
/// UI scrolling event.
#[derive(Event, EntityEvent, Debug)]
#[entity_event(auto_propagate, traversal = &'static ChildOf)]
struct Scroll {
/// Scroll delta in logical coordinates.
delta: Vec2,
}
fn on_scroll_handler(
mut trigger: On<Scroll>,
mut query: Query<(&mut ScrollPosition, &Node, &ComputedNode)>,
) {
let target = trigger.target();
let delta = &mut trigger.event_mut().delta;
let Ok((mut scroll_position, node, computed)) = query.get_mut(target) else {
return;
};
let max_offset = (computed.content_size() - computed.size()) * computed.inverse_scale_factor();
if node.overflow.x == OverflowAxis::Scroll && delta.x != 0. {
// Is this node already scrolled all the way in the direction of the scroll?
let max = if delta.x > 0. {
scroll_position.x >= max_offset.x
} else {
scroll_position.x <= 0.
};
if !max {
scroll_position.x += delta.x;
// Consume the X portion of the scroll delta.
delta.x = 0.;
}
}
if node.overflow.y == OverflowAxis::Scroll && delta.y != 0. {
// Is this node already scrolled all the way in the direction of the scroll?
let max = if delta.y > 0. {
scroll_position.y >= max_offset.y
} else {
scroll_position.y <= 0.
};
if !max {
scroll_position.y += delta.y;
// Consume the Y portion of the scroll delta.
delta.y = 0.;
}
}
// Stop propagating when the delta is fully consumed.
if *delta == Vec2::ZERO {
trigger.propagate(false);
}
}
const FONT_SIZE: f32 = 20.;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn((Camera2d, IsDefaultUiCamera));
@ -39,7 +124,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
flex_direction: FlexDirection::Column,
..default()
})
.insert(Pickable::IGNORE)
.with_children(|parent| {
// horizontal scroll example
parent
@ -83,16 +167,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
},
Label,
AccessibilityNode(Accessible::new(Role::ListItem)),
Node {
min_width: Val::Px(200.),
align_content: AlignContent::Center,
..default()
},
))
.insert(Node {
min_width: Val::Px(200.),
align_content: AlignContent::Center,
..default()
})
.insert(Pickable {
should_block_lower: false,
..default()
})
.observe(
|trigger: On<Pointer<Press>>, mut commands: Commands| {
if trigger.event().button == PointerButton::Primary {
@ -159,10 +239,6 @@ fn vertically_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
max_height: Val::Px(LINE_HEIGHT),
..default()
},
Pickable {
should_block_lower: false,
..default()
},
children![(
Text(format!("Item {i}")),
TextFont {
@ -171,10 +247,6 @@ fn vertically_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
},
Label,
AccessibilityNode(Accessible::new(Role::ListItem)),
Pickable {
should_block_lower: false,
..default()
}
)],
)
})))
@ -217,7 +289,6 @@ fn bidirectional_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
flex_direction: FlexDirection::Row,
..default()
},
Pickable::IGNORE,
Children::spawn(SpawnIter((0..10).map({
let value = font_handle.clone();
move |i| {
@ -229,10 +300,6 @@ fn bidirectional_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
},
Label,
AccessibilityNode(Accessible::new(Role::ListItem)),
Pickable {
should_block_lower: false,
..default()
},
)
}
}))),
@ -264,45 +331,38 @@ fn nested_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
Label,
),
(
// Outer, horizontal scrolling container
// Outer, bi-directional scrolling container
Node {
column_gap: Val::Px(20.),
flex_direction: FlexDirection::Row,
align_self: AlignSelf::Stretch,
height: Val::Percent(50.),
overflow: Overflow::scroll_x(), // n.b.
overflow: Overflow::scroll(),
..default()
},
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
// Inner, scrolling columns
Children::spawn(SpawnIter((0..30).map(move |oi| {
Children::spawn(SpawnIter((0..5).map(move |oi| {
(
Node {
flex_direction: FlexDirection::Column,
align_self: AlignSelf::Stretch,
height: Val::Percent(200. / 5. * (oi as f32 + 1.)),
overflow: Overflow::scroll_y(),
..default()
},
BackgroundColor(Color::srgb(0.05, 0.05, 0.05)),
Pickable {
should_block_lower: false,
..default()
},
Children::spawn(SpawnIter((0..30).map({
Children::spawn(SpawnIter((0..20).map({
let value = font_handle.clone();
move |i| {
(
Text(format!("Item {}", (oi * 25) + i)),
Text(format!("Item {}", (oi * 20) + i)),
TextFont {
font: value.clone(),
..default()
},
Label,
AccessibilityNode(Accessible::new(Role::ListItem)),
Pickable {
should_block_lower: false,
..default()
},
)
}
}))),
@ -312,36 +372,3 @@ fn nested_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
],
)
}
/// Updates the scroll position of scrollable nodes in response to mouse input
pub fn update_scroll_position(
mut mouse_wheel_events: EventReader<MouseWheel>,
hover_map: Res<HoverMap>,
mut scrolled_node_query: Query<&mut ScrollPosition>,
keyboard_input: Res<ButtonInput<KeyCode>>,
) {
for mouse_wheel_event in mouse_wheel_events.read() {
let (mut dx, mut dy) = match mouse_wheel_event.unit {
MouseScrollUnit::Line => (
mouse_wheel_event.x * LINE_HEIGHT,
mouse_wheel_event.y * LINE_HEIGHT,
),
MouseScrollUnit::Pixel => (mouse_wheel_event.x, mouse_wheel_event.y),
};
if keyboard_input.pressed(KeyCode::ControlLeft)
|| keyboard_input.pressed(KeyCode::ControlRight)
{
std::mem::swap(&mut dx, &mut dy);
}
for (_pointer, pointer_map) in hover_map.iter() {
for (entity, _hit) in pointer_map.iter() {
if let Ok(mut scroll_position) = scrolled_node_query.get_mut(*entity) {
scroll_position.x -= dx;
scroll_position.y -= dy;
}
}
}
}
}