Add LogPlugin, otherwise the ambiguity detector doesn't work. (#1740)

This commit is contained in:
Nolan Darilek 2021-03-23 20:29:28 +00:00
parent 9ae56e8604
commit 9c252e904a

View File

@ -1,6 +1,7 @@
use bevy::{
app::{AppExit, ScheduleRunnerPlugin, ScheduleRunnerSettings},
ecs::schedule::ReportExecutionOrderAmbiguities,
log::LogPlugin,
prelude::*,
utils::Duration,
};
@ -338,9 +339,10 @@ fn main() {
game_over_system.system().after(MyLabels::ScoreCheck),
)
// We can check our systems for execution order ambiguities by examining the output produced
// in the console by adding the following Resource to our App :)
// in the console by using the `LogPlugin` and adding the following Resource to our App :)
// Be aware that not everything reported by this checker is a potential problem, you'll have
// to make that judgement yourself.
.add_plugin(LogPlugin::default())
.insert_resource(ReportExecutionOrderAmbiguities)
// This call to run() starts the app we just built!
.run();