Add LogPlugin
, otherwise the ambiguity detector doesn't work. (#1740)
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@ -1,6 +1,7 @@
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use bevy::{
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use bevy::{
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app::{AppExit, ScheduleRunnerPlugin, ScheduleRunnerSettings},
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app::{AppExit, ScheduleRunnerPlugin, ScheduleRunnerSettings},
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ecs::schedule::ReportExecutionOrderAmbiguities,
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ecs::schedule::ReportExecutionOrderAmbiguities,
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log::LogPlugin,
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prelude::*,
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prelude::*,
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utils::Duration,
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utils::Duration,
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};
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};
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@ -338,9 +339,10 @@ fn main() {
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game_over_system.system().after(MyLabels::ScoreCheck),
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game_over_system.system().after(MyLabels::ScoreCheck),
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)
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)
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// We can check our systems for execution order ambiguities by examining the output produced
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// We can check our systems for execution order ambiguities by examining the output produced
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// in the console by adding the following Resource to our App :)
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// in the console by using the `LogPlugin` and adding the following Resource to our App :)
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// Be aware that not everything reported by this checker is a potential problem, you'll have
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// Be aware that not everything reported by this checker is a potential problem, you'll have
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// to make that judgement yourself.
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// to make that judgement yourself.
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.add_plugin(LogPlugin::default())
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.insert_resource(ReportExecutionOrderAmbiguities)
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.insert_resource(ReportExecutionOrderAmbiguities)
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// This call to run() starts the app we just built!
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// This call to run() starts the app we just built!
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.run();
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.run();
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