Friendlier Entity Debug impl
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0ee937784e
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@ -615,41 +615,19 @@ impl<'de> Deserialize<'de> for Entity {
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}
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}
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/// Outputs the full entity identifier, including the index, generation, and the raw bits.
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/// Outputs the short entity identifier, including the index and generation.
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///
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/// This takes the format: `{index}v{generation}#{bits}`.
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/// This takes the format: `{index}v{generation}`.
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///
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/// For [`Entity::PLACEHOLDER`], this outputs `PLACEHOLDER`.
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///
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/// # Usage
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///
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/// Prefer to use this format for debugging and logging purposes. Because the output contains
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/// the raw bits, it is easy to check it against serialized scene data.
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///
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/// Example serialized scene data:
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/// ```text
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/// (
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/// ...
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/// entities: {
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/// 4294967297: ( <--- Raw Bits
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/// components: {
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/// ...
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/// ),
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/// ...
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/// )
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/// ```
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/// For a unique [`u64`] representation, use [`Entity::to_bits`].
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impl fmt::Debug for Entity {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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if self == &Self::PLACEHOLDER {
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write!(f, "PLACEHOLDER")
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} else {
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write!(
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f,
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"{}v{}#{}",
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self.index(),
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self.generation(),
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self.to_bits()
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)
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write!(f, "{}v{}", self.index(), self.generation())
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}
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}
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}
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