Core Checkbox (#19665)

# Objective

This is part of the "core widgets" effort:
https://github.com/bevyengine/bevy/issues/19236.

## Solution

This adds the "core checkbox" widget type.

## Testing

Tested using examples core_widgets and core_widgets_observers.

Note to reviewers: I reorganized the code in the examples, so the diffs
are large because of code moves.
This commit is contained in:
Talin 2025-06-20 09:37:18 -07:00 committed by GitHub
parent 35166d9029
commit 9fdddf7089
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GPG Key ID: B5690EEEBB952194
7 changed files with 889 additions and 295 deletions

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@ -0,0 +1,179 @@
use accesskit::Role;
use bevy_a11y::AccessibilityNode;
use bevy_app::{App, Plugin};
use bevy_ecs::event::{EntityEvent, Event};
use bevy_ecs::query::{Has, Without};
use bevy_ecs::system::{In, ResMut};
use bevy_ecs::{
component::Component,
observer::On,
system::{Commands, Query, SystemId},
};
use bevy_input::keyboard::{KeyCode, KeyboardInput};
use bevy_input::ButtonState;
use bevy_input_focus::{FocusedInput, InputFocus, InputFocusVisible};
use bevy_picking::events::{Click, Pointer};
use bevy_ui::{Checkable, Checked, InteractionDisabled};
/// Headless widget implementation for checkboxes. The [`Checked`] component represents the current
/// state of the checkbox. The `on_change` field is an optional system id that will be run when the
/// checkbox is clicked, or when the `Enter` or `Space` key is pressed while the checkbox is
/// focused. If the `on_change` field is `None`, then instead of calling a callback, the checkbox
/// will update its own [`Checked`] state directly.
///
/// # Toggle switches
///
/// The [`CoreCheckbox`] component can be used to implement other kinds of toggle widgets. If you
/// are going to do a toggle switch, you should override the [`AccessibilityNode`] component with
/// the `Switch` role instead of the `Checkbox` role.
#[derive(Component, Debug, Default)]
#[require(AccessibilityNode(accesskit::Node::new(Role::CheckBox)), Checkable)]
pub struct CoreCheckbox {
/// One-shot system that is run when the checkbox state needs to be changed.
pub on_change: Option<SystemId<In<bool>>>,
}
fn checkbox_on_key_input(
mut ev: On<FocusedInput<KeyboardInput>>,
q_checkbox: Query<(&CoreCheckbox, Has<Checked>), Without<InteractionDisabled>>,
mut commands: Commands,
) {
if let Ok((checkbox, is_checked)) = q_checkbox.get(ev.target()) {
let event = &ev.event().input;
if event.state == ButtonState::Pressed
&& !event.repeat
&& (event.key_code == KeyCode::Enter || event.key_code == KeyCode::Space)
{
ev.propagate(false);
set_checkbox_state(&mut commands, ev.target(), checkbox, !is_checked);
}
}
}
fn checkbox_on_pointer_click(
mut ev: On<Pointer<Click>>,
q_checkbox: Query<(&CoreCheckbox, Has<Checked>, Has<InteractionDisabled>)>,
focus: Option<ResMut<InputFocus>>,
focus_visible: Option<ResMut<InputFocusVisible>>,
mut commands: Commands,
) {
if let Ok((checkbox, is_checked, disabled)) = q_checkbox.get(ev.target()) {
// Clicking on a button makes it the focused input,
// and hides the focus ring if it was visible.
if let Some(mut focus) = focus {
focus.0 = Some(ev.target());
}
if let Some(mut focus_visible) = focus_visible {
focus_visible.0 = false;
}
ev.propagate(false);
if !disabled {
set_checkbox_state(&mut commands, ev.target(), checkbox, !is_checked);
}
}
}
/// Event which can be triggered on a checkbox to set the checked state. This can be used to control
/// the checkbox via gamepad buttons or other inputs.
///
/// # Example:
///
/// ```
/// use bevy_ecs::system::Commands;
/// use bevy_core_widgets::{CoreCheckbox, SetChecked};
///
/// fn setup(mut commands: Commands) {
/// // Create a checkbox
/// let checkbox = commands.spawn((
/// CoreCheckbox::default(),
/// )).id();
///
/// // Set to checked
/// commands.trigger_targets(SetChecked(true), checkbox);
/// }
/// ```
#[derive(Event, EntityEvent)]
pub struct SetChecked(pub bool);
/// Event which can be triggered on a checkbox to toggle the checked state. This can be used to
/// control the checkbox via gamepad buttons or other inputs.
///
/// # Example:
///
/// ```
/// use bevy_ecs::system::Commands;
/// use bevy_core_widgets::{CoreCheckbox, ToggleChecked};
///
/// fn setup(mut commands: Commands) {
/// // Create a checkbox
/// let checkbox = commands.spawn((
/// CoreCheckbox::default(),
/// )).id();
///
/// // Set to checked
/// commands.trigger_targets(ToggleChecked, checkbox);
/// }
/// ```
#[derive(Event, EntityEvent)]
pub struct ToggleChecked;
fn checkbox_on_set_checked(
mut ev: On<SetChecked>,
q_checkbox: Query<(&CoreCheckbox, Has<Checked>, Has<InteractionDisabled>)>,
mut commands: Commands,
) {
if let Ok((checkbox, is_checked, disabled)) = q_checkbox.get(ev.target()) {
ev.propagate(false);
if disabled {
return;
}
let will_be_checked = ev.event().0;
if will_be_checked != is_checked {
set_checkbox_state(&mut commands, ev.target(), checkbox, will_be_checked);
}
}
}
fn checkbox_on_toggle_checked(
mut ev: On<ToggleChecked>,
q_checkbox: Query<(&CoreCheckbox, Has<Checked>, Has<InteractionDisabled>)>,
mut commands: Commands,
) {
if let Ok((checkbox, is_checked, disabled)) = q_checkbox.get(ev.target()) {
ev.propagate(false);
if disabled {
return;
}
set_checkbox_state(&mut commands, ev.target(), checkbox, !is_checked);
}
}
fn set_checkbox_state(
commands: &mut Commands,
entity: impl Into<bevy_ecs::entity::Entity>,
checkbox: &CoreCheckbox,
new_state: bool,
) {
if let Some(on_change) = checkbox.on_change {
commands.run_system_with(on_change, new_state);
} else if new_state {
commands.entity(entity.into()).insert(Checked);
} else {
commands.entity(entity.into()).remove::<Checked>();
}
}
/// Plugin that adds the observers for the [`CoreCheckbox`] widget.
pub struct CoreCheckboxPlugin;
impl Plugin for CoreCheckboxPlugin {
fn build(&self, app: &mut App) {
app.add_observer(checkbox_on_key_input)
.add_observer(checkbox_on_pointer_click)
.add_observer(checkbox_on_set_checked)
.add_observer(checkbox_on_toggle_checked);
}
}

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@ -15,11 +15,13 @@
// the widget level, like `SliderValue`, should not have the `Core` prefix.
mod core_button;
mod core_checkbox;
mod core_slider;
use bevy_app::{App, Plugin};
pub use core_button::{CoreButton, CoreButtonPlugin};
pub use core_checkbox::{CoreCheckbox, CoreCheckboxPlugin, SetChecked, ToggleChecked};
pub use core_slider::{
CoreSlider, CoreSliderDragState, CoreSliderPlugin, CoreSliderThumb, SetSliderValue,
SliderRange, SliderStep, SliderValue, TrackClick,
@ -31,6 +33,6 @@ pub struct CoreWidgetsPlugin;
impl Plugin for CoreWidgetsPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((CoreButtonPlugin, CoreSliderPlugin));
app.add_plugins((CoreButtonPlugin, CoreCheckboxPlugin, CoreSliderPlugin));
}
}

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@ -2,7 +2,7 @@
use bevy_a11y::AccessibilityNode;
use bevy_ecs::{
component::Component,
lifecycle::{Add, Insert, Remove},
lifecycle::{Add, Remove},
observer::On,
world::DeferredWorld,
};
@ -40,21 +40,17 @@ pub(crate) fn on_remove_disabled(
#[derive(Component, Default, Debug)]
pub struct Pressed;
/// Component that indicates that a widget can be checked.
#[derive(Component, Default, Debug)]
pub struct Checkable;
/// Component that indicates whether a checkbox or radio button is in a checked state.
#[derive(Component, Default, Debug)]
#[component(immutable)]
pub struct Checked(pub bool);
pub struct Checked;
impl Checked {
/// Returns whether the checkbox or radio button is currently checked.
pub fn get(&self) -> bool {
self.0
}
}
pub(crate) fn on_insert_is_checked(trigger: On<Insert, Checked>, mut world: DeferredWorld) {
pub(crate) fn on_add_checkable(trigger: On<Add, Checked>, mut world: DeferredWorld) {
let mut entity = world.entity_mut(trigger.target());
let checked = entity.get::<Checked>().unwrap().get();
let checked = entity.get::<Checked>().is_some();
if let Some(mut accessibility) = entity.get_mut::<AccessibilityNode>() {
accessibility.set_toggled(match checked {
true => accesskit::Toggled::True,
@ -63,7 +59,22 @@ pub(crate) fn on_insert_is_checked(trigger: On<Insert, Checked>, mut world: Defe
}
}
pub(crate) fn on_remove_is_checked(trigger: On<Remove, Checked>, mut world: DeferredWorld) {
pub(crate) fn on_remove_checkable(trigger: On<Add, Checked>, mut world: DeferredWorld) {
// Remove the 'toggled' attribute entirely.
let mut entity = world.entity_mut(trigger.target());
if let Some(mut accessibility) = entity.get_mut::<AccessibilityNode>() {
accessibility.clear_toggled();
}
}
pub(crate) fn on_add_checked(trigger: On<Add, Checked>, mut world: DeferredWorld) {
let mut entity = world.entity_mut(trigger.target());
if let Some(mut accessibility) = entity.get_mut::<AccessibilityNode>() {
accessibility.set_toggled(accesskit::Toggled::True);
}
}
pub(crate) fn on_remove_checked(trigger: On<Remove, Checked>, mut world: DeferredWorld) {
let mut entity = world.entity_mut(trigger.target());
if let Some(mut accessibility) = entity.get_mut::<AccessibilityNode>() {
accessibility.set_toggled(accesskit::Toggled::False);

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@ -39,7 +39,7 @@ mod ui_node;
pub use focus::*;
pub use geometry::*;
pub use gradients::*;
pub use interaction_states::{Checked, InteractionDisabled, Pressed};
pub use interaction_states::{Checkable, Checked, InteractionDisabled, Pressed};
pub use layout::*;
pub use measurement::*;
pub use render::*;
@ -323,8 +323,10 @@ fn build_text_interop(app: &mut App) {
app.add_observer(interaction_states::on_add_disabled)
.add_observer(interaction_states::on_remove_disabled)
.add_observer(interaction_states::on_insert_is_checked)
.add_observer(interaction_states::on_remove_is_checked);
.add_observer(interaction_states::on_add_checkable)
.add_observer(interaction_states::on_remove_checkable)
.add_observer(interaction_states::on_add_checked)
.add_observer(interaction_states::on_remove_checked);
app.configure_sets(
PostUpdate,

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@ -3,8 +3,8 @@
use bevy::{
color::palettes::basic::*,
core_widgets::{
CoreButton, CoreSlider, CoreSliderThumb, CoreWidgetsPlugin, SliderRange, SliderValue,
TrackClick,
CoreButton, CoreCheckbox, CoreSlider, CoreSliderThumb, CoreWidgetsPlugin, SliderRange,
SliderValue, TrackClick,
},
ecs::system::SystemId,
input_focus::{
@ -13,7 +13,7 @@ use bevy::{
},
picking::hover::Hovered,
prelude::*,
ui::{InteractionDisabled, Pressed},
ui::{Checked, InteractionDisabled, Pressed},
winit::WinitSettings,
};
@ -32,6 +32,8 @@ fn main() {
update_button_style2,
update_slider_style.after(update_widget_values),
update_slider_style2.after(update_widget_values),
update_checkbox_style.after(update_widget_values),
update_checkbox_style2.after(update_widget_values),
toggle_disabled,
),
)
@ -43,6 +45,8 @@ const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
const SLIDER_TRACK: Color = Color::srgb(0.05, 0.05, 0.05);
const SLIDER_THUMB: Color = Color::srgb(0.35, 0.75, 0.35);
const CHECKBOX_OUTLINE: Color = Color::srgb(0.45, 0.45, 0.45);
const CHECKBOX_CHECK: Color = Color::srgb(0.35, 0.75, 0.35);
/// Marker which identifies buttons with a particular style, in this case the "Demo style".
#[derive(Component)]
@ -56,6 +60,10 @@ struct DemoSlider;
#[derive(Component, Default)]
struct DemoSliderThumb;
/// Marker which identifies checkboxes with a particular style.
#[derive(Component, Default)]
struct DemoCheckbox;
/// A struct to hold the state of various widgets shown in the demo.
///
/// While it is possible to use the widget's own state components as the source of truth,
@ -67,128 +75,6 @@ struct DemoWidgetStates {
slider_value: f32,
}
fn update_button_style(
mut buttons: Query<
(
Has<Pressed>,
&Hovered,
Has<InteractionDisabled>,
&mut BackgroundColor,
&mut BorderColor,
&Children,
),
(
Or<(
Changed<Pressed>,
Changed<Hovered>,
Added<InteractionDisabled>,
)>,
With<DemoButton>,
),
>,
mut text_query: Query<&mut Text>,
) {
for (pressed, hovered, disabled, mut color, mut border_color, children) in &mut buttons {
let mut text = text_query.get_mut(children[0]).unwrap();
set_button_style(
disabled,
hovered.get(),
pressed,
&mut color,
&mut border_color,
&mut text,
);
}
}
/// Supplementary system to detect removed marker components
fn update_button_style2(
mut buttons: Query<
(
Has<Pressed>,
&Hovered,
Has<InteractionDisabled>,
&mut BackgroundColor,
&mut BorderColor,
&Children,
),
With<DemoButton>,
>,
mut removed_depressed: RemovedComponents<Pressed>,
mut removed_disabled: RemovedComponents<InteractionDisabled>,
mut text_query: Query<&mut Text>,
) {
removed_depressed.read().for_each(|entity| {
if let Ok((pressed, hovered, disabled, mut color, mut border_color, children)) =
buttons.get_mut(entity)
{
let mut text = text_query.get_mut(children[0]).unwrap();
set_button_style(
disabled,
hovered.get(),
pressed,
&mut color,
&mut border_color,
&mut text,
);
}
});
removed_disabled.read().for_each(|entity| {
if let Ok((pressed, hovered, disabled, mut color, mut border_color, children)) =
buttons.get_mut(entity)
{
let mut text = text_query.get_mut(children[0]).unwrap();
set_button_style(
disabled,
hovered.get(),
pressed,
&mut color,
&mut border_color,
&mut text,
);
}
});
}
fn set_button_style(
disabled: bool,
hovered: bool,
pressed: bool,
color: &mut BackgroundColor,
border_color: &mut BorderColor,
text: &mut Text,
) {
match (disabled, hovered, pressed) {
// Disabled button
(true, _, _) => {
**text = "Disabled".to_string();
*color = NORMAL_BUTTON.into();
border_color.set_all(GRAY);
}
// Pressed and hovered button
(false, true, true) => {
**text = "Press".to_string();
*color = PRESSED_BUTTON.into();
border_color.set_all(RED);
}
// Hovered, unpressed button
(false, true, false) => {
**text = "Hover".to_string();
*color = HOVERED_BUTTON.into();
border_color.set_all(WHITE);
}
// Unhovered button (either pressed or not).
(false, false, _) => {
**text = "Button".to_string();
*color = NORMAL_BUTTON.into();
border_color.set_all(BLACK);
}
}
}
/// Update the widget states based on the changing resource.
fn update_widget_values(
res: Res<DemoWidgetStates>,
@ -243,6 +129,7 @@ fn demo_root(
children![
button(asset_server, on_click),
slider(0.0, 100.0, 50.0, Some(on_change_value)),
checkbox(asset_server, "Checkbox", None),
Text::new("Press 'D' to toggle widget disabled states"),
],
)
@ -280,6 +167,116 @@ fn button(asset_server: &AssetServer, on_click: SystemId) -> impl Bundle {
)
}
fn update_button_style(
mut buttons: Query<
(
Has<Pressed>,
&Hovered,
Has<InteractionDisabled>,
&mut BackgroundColor,
&mut BorderColor,
&Children,
),
(
Or<(
Changed<Pressed>,
Changed<Hovered>,
Added<InteractionDisabled>,
)>,
With<DemoButton>,
),
>,
mut text_query: Query<&mut Text>,
) {
for (pressed, hovered, disabled, mut color, mut border_color, children) in &mut buttons {
let mut text = text_query.get_mut(children[0]).unwrap();
set_button_style(
disabled,
hovered.get(),
pressed,
&mut color,
&mut border_color,
&mut text,
);
}
}
/// Supplementary system to detect removed marker components
fn update_button_style2(
mut buttons: Query<
(
Has<Pressed>,
&Hovered,
Has<InteractionDisabled>,
&mut BackgroundColor,
&mut BorderColor,
&Children,
),
With<DemoButton>,
>,
mut removed_depressed: RemovedComponents<Pressed>,
mut removed_disabled: RemovedComponents<InteractionDisabled>,
mut text_query: Query<&mut Text>,
) {
removed_depressed
.read()
.chain(removed_disabled.read())
.for_each(|entity| {
if let Ok((pressed, hovered, disabled, mut color, mut border_color, children)) =
buttons.get_mut(entity)
{
let mut text = text_query.get_mut(children[0]).unwrap();
set_button_style(
disabled,
hovered.get(),
pressed,
&mut color,
&mut border_color,
&mut text,
);
}
});
}
fn set_button_style(
disabled: bool,
hovered: bool,
pressed: bool,
color: &mut BackgroundColor,
border_color: &mut BorderColor,
text: &mut Text,
) {
match (disabled, hovered, pressed) {
// Disabled button
(true, _, _) => {
**text = "Disabled".to_string();
*color = NORMAL_BUTTON.into();
border_color.set_all(GRAY);
}
// Pressed and hovered button
(false, true, true) => {
**text = "Press".to_string();
*color = PRESSED_BUTTON.into();
border_color.set_all(RED);
}
// Hovered, unpressed button
(false, true, false) => {
**text = "Hover".to_string();
*color = HOVERED_BUTTON.into();
border_color.set_all(WHITE);
}
// Unhovered button (either pressed or not).
(false, false, _) => {
**text = "Button".to_string();
*color = NORMAL_BUTTON.into();
border_color.set_all(BLACK);
}
}
}
/// Create a demo slider
fn slider(min: f32, max: f32, value: f32, on_change: Option<SystemId<In<f32>>>) -> impl Bundle {
(
@ -412,21 +409,208 @@ fn thumb_color(disabled: bool, hovered: bool) -> Color {
}
}
/// Create a demo checkbox
fn checkbox(
asset_server: &AssetServer,
caption: &str,
on_change: Option<SystemId<In<bool>>>,
) -> impl Bundle {
(
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
justify_content: JustifyContent::FlexStart,
align_items: AlignItems::Center,
align_content: AlignContent::Center,
column_gap: Val::Px(4.0),
..default()
},
Name::new("Checkbox"),
Hovered::default(),
DemoCheckbox,
CoreCheckbox { on_change },
TabIndex(0),
Children::spawn((
Spawn((
// Checkbox outer
Node {
display: Display::Flex,
width: Val::Px(16.0),
height: Val::Px(16.0),
border: UiRect::all(Val::Px(2.0)),
..default()
},
BorderColor::all(CHECKBOX_OUTLINE), // Border color for the checkbox
BorderRadius::all(Val::Px(3.0)),
children![
// Checkbox inner
(
Node {
display: Display::Flex,
width: Val::Px(8.0),
height: Val::Px(8.0),
position_type: PositionType::Absolute,
left: Val::Px(2.0),
top: Val::Px(2.0),
..default()
},
BackgroundColor(CHECKBOX_CHECK),
),
],
)),
Spawn((
Text::new(caption),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.0,
..default()
},
)),
)),
)
}
// Update the checkbox's styles.
fn update_checkbox_style(
mut q_checkbox: Query<
(Has<Checked>, &Hovered, Has<InteractionDisabled>, &Children),
(
With<DemoCheckbox>,
Or<(
Added<DemoCheckbox>,
Changed<Hovered>,
Added<Checked>,
Added<InteractionDisabled>,
)>,
),
>,
mut q_border_color: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut q_bg_color: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
) {
for (checked, Hovered(is_hovering), is_disabled, children) in q_checkbox.iter_mut() {
let Some(border_id) = children.first() else {
continue;
};
let Ok((mut border_color, border_children)) = q_border_color.get_mut(*border_id) else {
continue;
};
let Some(mark_id) = border_children.first() else {
warn!("Checkbox does not have a mark entity.");
continue;
};
let Ok(mut mark_bg) = q_bg_color.get_mut(*mark_id) else {
warn!("Checkbox mark entity lacking a background color.");
continue;
};
set_checkbox_style(
is_disabled,
*is_hovering,
checked,
&mut border_color,
&mut mark_bg,
);
}
}
fn update_checkbox_style2(
mut q_checkbox: Query<
(Has<Checked>, &Hovered, Has<InteractionDisabled>, &Children),
With<DemoCheckbox>,
>,
mut q_border_color: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut q_bg_color: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
mut removed_checked: RemovedComponents<Checked>,
mut removed_disabled: RemovedComponents<InteractionDisabled>,
) {
removed_checked
.read()
.chain(removed_disabled.read())
.for_each(|entity| {
if let Ok((checked, Hovered(is_hovering), is_disabled, children)) =
q_checkbox.get_mut(entity)
{
let Some(border_id) = children.first() else {
return;
};
let Ok((mut border_color, border_children)) = q_border_color.get_mut(*border_id)
else {
return;
};
let Some(mark_id) = border_children.first() else {
warn!("Checkbox does not have a mark entity.");
return;
};
let Ok(mut mark_bg) = q_bg_color.get_mut(*mark_id) else {
warn!("Checkbox mark entity lacking a background color.");
return;
};
set_checkbox_style(
is_disabled,
*is_hovering,
checked,
&mut border_color,
&mut mark_bg,
);
}
});
}
fn set_checkbox_style(
disabled: bool,
hovering: bool,
checked: bool,
border_color: &mut BorderColor,
mark_bg: &mut BackgroundColor,
) {
let color: Color = if disabled {
// If the checkbox is disabled, use a lighter color
CHECKBOX_OUTLINE.with_alpha(0.2)
} else if hovering {
// If hovering, use a lighter color
CHECKBOX_OUTLINE.lighter(0.2)
} else {
// Default color for the checkbox
CHECKBOX_OUTLINE
};
// Update the background color of the check mark
border_color.set_all(color);
let mark_color: Color = match (disabled, checked) {
(true, true) => CHECKBOX_CHECK.with_alpha(0.5),
(false, true) => CHECKBOX_CHECK,
(_, false) => Srgba::NONE.into(),
};
if mark_bg.0 != mark_color {
// Update the color of the check mark
mark_bg.0 = mark_color;
}
}
fn toggle_disabled(
input: Res<ButtonInput<KeyCode>>,
mut interaction_query: Query<
(Entity, Has<InteractionDisabled>),
Or<(With<CoreButton>, With<CoreSlider>)>,
Or<(With<CoreButton>, With<CoreSlider>, With<CoreCheckbox>)>,
>,
mut commands: Commands,
) {
if input.just_pressed(KeyCode::KeyD) {
for (entity, disabled) in &mut interaction_query {
if disabled {
info!("Widgets enabled");
info!("Widget enabled");
commands.entity(entity).remove::<InteractionDisabled>();
} else {
info!("Widgets disabled");
info!("Widget disabled");
commands.entity(entity).insert(InteractionDisabled);
}
}

View File

@ -3,7 +3,8 @@
use bevy::{
color::palettes::basic::*,
core_widgets::{
CoreButton, CoreSlider, CoreSliderThumb, CoreWidgetsPlugin, SliderRange, SliderValue,
CoreButton, CoreCheckbox, CoreSlider, CoreSliderThumb, CoreWidgetsPlugin, SliderRange,
SliderValue,
},
ecs::system::SystemId,
input_focus::{
@ -12,7 +13,7 @@ use bevy::{
},
picking::hover::Hovered,
prelude::*,
ui::{InteractionDisabled, Pressed},
ui::{Checked, InteractionDisabled, Pressed},
winit::WinitSettings,
};
@ -33,6 +34,11 @@ fn main() {
.add_observer(slider_on_change_hover)
.add_observer(slider_on_change_value)
.add_observer(slider_on_change_range)
.add_observer(checkbox_on_add_disabled)
.add_observer(checkbox_on_remove_disabled)
.add_observer(checkbox_on_change_hover)
.add_observer(checkbox_on_add_checked)
.add_observer(checkbox_on_remove_checked)
.add_systems(Update, (update_widget_values, toggle_disabled))
.run();
}
@ -42,6 +48,8 @@ const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
const SLIDER_TRACK: Color = Color::srgb(0.05, 0.05, 0.05);
const SLIDER_THUMB: Color = Color::srgb(0.35, 0.75, 0.35);
const CHECKBOX_OUTLINE: Color = Color::srgb(0.45, 0.45, 0.45);
const CHECKBOX_CHECK: Color = Color::srgb(0.35, 0.75, 0.35);
/// Marker which identifies buttons with a particular style, in this case the "Demo style".
#[derive(Component)]
@ -55,6 +63,10 @@ struct DemoSlider;
#[derive(Component, Default)]
struct DemoSliderThumb;
/// Marker which identifies checkboxes with a particular style.
#[derive(Component, Default)]
struct DemoCheckbox;
/// A struct to hold the state of various widgets shown in the demo.
///
/// While it is possible to use the widget's own state components as the source of truth,
@ -66,6 +78,83 @@ struct DemoWidgetStates {
slider_value: f32,
}
fn setup(mut commands: Commands, assets: Res<AssetServer>) {
// System to print a value when the button is clicked.
let on_click = commands.register_system(|| {
info!("Button clicked!");
});
// System to update a resource when the slider value changes. Note that we could have
// updated the slider value directly, but we want to demonstrate externalizing the state.
let on_change_value = commands.register_system(
|value: In<f32>, mut widget_states: ResMut<DemoWidgetStates>| {
widget_states.slider_value = *value;
},
);
// ui camera
commands.spawn(Camera2d);
commands.spawn(demo_root(&assets, on_click, on_change_value));
}
fn demo_root(
asset_server: &AssetServer,
on_click: SystemId,
on_change_value: SystemId<In<f32>>,
) -> impl Bundle {
(
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
display: Display::Flex,
flex_direction: FlexDirection::Column,
row_gap: Val::Px(10.0),
..default()
},
TabGroup::default(),
children![
button(asset_server, on_click),
slider(0.0, 100.0, 50.0, Some(on_change_value)),
checkbox(asset_server, "Checkbox", None),
Text::new("Press 'D' to toggle widget disabled states"),
],
)
}
fn button(asset_server: &AssetServer, on_click: SystemId) -> impl Bundle {
(
Node {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
DemoButton,
CoreButton {
on_click: Some(on_click),
},
Hovered::default(),
TabIndex(0),
BorderColor::all(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Button"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
TextShadow::default(),
)],
)
}
fn button_on_add_pressed(
trigger: On<Add, Pressed>,
mut buttons: Query<
@ -256,6 +345,74 @@ fn set_button_style(
}
}
/// Create a demo slider
fn slider(min: f32, max: f32, value: f32, on_change: Option<SystemId<In<f32>>>) -> impl Bundle {
(
Node {
display: Display::Flex,
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Stretch,
justify_items: JustifyItems::Center,
column_gap: Val::Px(4.0),
height: Val::Px(12.0),
width: Val::Percent(30.0),
..default()
},
Name::new("Slider"),
Hovered::default(),
DemoSlider,
CoreSlider {
on_change,
..default()
},
SliderValue(value),
SliderRange::new(min, max),
TabIndex(0),
Children::spawn((
// Slider background rail
Spawn((
Node {
height: Val::Px(6.0),
..default()
},
BackgroundColor(SLIDER_TRACK), // Border color for the checkbox
BorderRadius::all(Val::Px(3.0)),
)),
// Invisible track to allow absolute placement of thumb entity. This is narrower than
// the actual slider, which allows us to position the thumb entity using simple
// percentages, without having to measure the actual width of the slider thumb.
Spawn((
Node {
display: Display::Flex,
position_type: PositionType::Absolute,
left: Val::Px(0.0),
// Track is short by 12px to accommodate the thumb.
right: Val::Px(12.0),
top: Val::Px(0.0),
bottom: Val::Px(0.0),
..default()
},
children![(
// Thumb
DemoSliderThumb,
CoreSliderThumb,
Node {
display: Display::Flex,
width: Val::Px(12.0),
height: Val::Px(12.0),
position_type: PositionType::Absolute,
left: Val::Percent(0.0), // This will be updated by the slider's value
..default()
},
BorderRadius::MAX,
BackgroundColor(SLIDER_THUMB),
)],
)),
)),
)
}
fn slider_on_add_disabled(
trigger: On<Add, InteractionDisabled>,
sliders: Query<(Entity, &Hovered), With<DemoSlider>>,
@ -351,6 +508,208 @@ fn thumb_color(disabled: bool, hovered: bool) -> Color {
}
}
/// Create a demo checkbox
fn checkbox(
asset_server: &AssetServer,
caption: &str,
on_change: Option<SystemId<In<bool>>>,
) -> impl Bundle {
(
Node {
display: Display::Flex,
flex_direction: FlexDirection::Row,
justify_content: JustifyContent::FlexStart,
align_items: AlignItems::Center,
align_content: AlignContent::Center,
column_gap: Val::Px(4.0),
..default()
},
Name::new("Checkbox"),
Hovered::default(),
DemoCheckbox,
CoreCheckbox { on_change },
TabIndex(0),
Children::spawn((
Spawn((
// Checkbox outer
Node {
display: Display::Flex,
width: Val::Px(16.0),
height: Val::Px(16.0),
border: UiRect::all(Val::Px(2.0)),
..default()
},
BorderColor::all(CHECKBOX_OUTLINE), // Border color for the checkbox
BorderRadius::all(Val::Px(3.0)),
children![
// Checkbox inner
(
Node {
display: Display::Flex,
width: Val::Px(8.0),
height: Val::Px(8.0),
position_type: PositionType::Absolute,
left: Val::Px(2.0),
top: Val::Px(2.0),
..default()
},
BackgroundColor(Srgba::NONE.into()),
),
],
)),
Spawn((
Text::new(caption),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.0,
..default()
},
)),
)),
)
}
fn checkbox_on_add_disabled(
trigger: On<Add, InteractionDisabled>,
checkboxes: Query<(&Hovered, Has<Checked>, &Children), With<DemoCheckbox>>,
mut borders: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut marks: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
) {
if let Ok((hovered, checked, children)) = checkboxes.get(trigger.target()) {
set_checkbox_style(children, &mut borders, &mut marks, true, hovered.0, checked);
}
}
fn checkbox_on_remove_disabled(
trigger: On<Remove, InteractionDisabled>,
checkboxes: Query<(&Hovered, Has<Checked>, &Children), With<DemoCheckbox>>,
mut borders: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut marks: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
) {
if let Ok((hovered, checked, children)) = checkboxes.get(trigger.target()) {
set_checkbox_style(
children,
&mut borders,
&mut marks,
false,
hovered.0,
checked,
);
}
}
fn checkbox_on_change_hover(
trigger: On<Insert, Hovered>,
checkboxes: Query<
(&Hovered, Has<InteractionDisabled>, Has<Checked>, &Children),
With<DemoCheckbox>,
>,
mut borders: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut marks: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
) {
if let Ok((hovered, disabled, checked, children)) = checkboxes.get(trigger.target()) {
set_checkbox_style(
children,
&mut borders,
&mut marks,
disabled,
hovered.0,
checked,
);
}
}
fn checkbox_on_add_checked(
trigger: On<Add, Checked>,
checkboxes: Query<
(&Hovered, Has<InteractionDisabled>, Has<Checked>, &Children),
With<DemoCheckbox>,
>,
mut borders: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut marks: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
) {
if let Ok((hovered, disabled, checked, children)) = checkboxes.get(trigger.target()) {
set_checkbox_style(
children,
&mut borders,
&mut marks,
disabled,
hovered.0,
checked,
);
}
}
fn checkbox_on_remove_checked(
trigger: On<Remove, Checked>,
checkboxes: Query<(&Hovered, Has<InteractionDisabled>, &Children), With<DemoCheckbox>>,
mut borders: Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
mut marks: Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
) {
if let Ok((hovered, disabled, children)) = checkboxes.get(trigger.target()) {
set_checkbox_style(
children,
&mut borders,
&mut marks,
disabled,
hovered.0,
false,
);
}
}
fn set_checkbox_style(
children: &Children,
borders: &mut Query<(&mut BorderColor, &mut Children), Without<DemoCheckbox>>,
marks: &mut Query<&mut BackgroundColor, (Without<DemoCheckbox>, Without<Children>)>,
disabled: bool,
hovering: bool,
checked: bool,
) {
let Some(border_id) = children.first() else {
return;
};
let Ok((mut border_color, border_children)) = borders.get_mut(*border_id) else {
return;
};
let Some(mark_id) = border_children.first() else {
warn!("Checkbox does not have a mark entity.");
return;
};
let Ok(mut mark_bg) = marks.get_mut(*mark_id) else {
warn!("Checkbox mark entity lacking a background color.");
return;
};
let color: Color = if disabled {
// If the checkbox is disabled, use a lighter color
CHECKBOX_OUTLINE.with_alpha(0.2)
} else if hovering {
// If hovering, use a lighter color
CHECKBOX_OUTLINE.lighter(0.2)
} else {
// Default color for the checkbox
CHECKBOX_OUTLINE
};
// Update the background color of the check mark
border_color.set_all(color);
let mark_color: Color = match (disabled, checked) {
(true, true) => CHECKBOX_CHECK.with_alpha(0.5),
(false, true) => CHECKBOX_CHECK,
(_, false) => Srgba::NONE.into(),
};
if mark_bg.0 != mark_color {
// Update the color of the check mark
mark_bg.0 = mark_color;
}
}
/// Update the widget states based on the changing resource.
fn update_widget_values(
res: Res<DemoWidgetStates>,
@ -366,165 +725,21 @@ fn update_widget_values(
}
}
fn setup(mut commands: Commands, assets: Res<AssetServer>) {
// System to print a value when the button is clicked.
let on_click = commands.register_system(|| {
info!("Button clicked!");
});
// System to update a resource when the slider value changes. Note that we could have
// updated the slider value directly, but we want to demonstrate externalizing the state.
let on_change_value = commands.register_system(
|value: In<f32>, mut widget_states: ResMut<DemoWidgetStates>| {
widget_states.slider_value = *value;
},
);
// ui camera
commands.spawn(Camera2d);
commands.spawn(demo_root(&assets, on_click, on_change_value));
}
fn demo_root(
asset_server: &AssetServer,
on_click: SystemId,
on_change_value: SystemId<In<f32>>,
) -> impl Bundle {
(
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
display: Display::Flex,
flex_direction: FlexDirection::Column,
row_gap: Val::Px(10.0),
..default()
},
TabGroup::default(),
children![
button(asset_server, on_click),
slider(0.0, 100.0, 50.0, Some(on_change_value)),
Text::new("Press 'D' to toggle widget disabled states"),
],
)
}
fn button(asset_server: &AssetServer, on_click: SystemId) -> impl Bundle {
(
Node {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
DemoButton,
CoreButton {
on_click: Some(on_click),
},
Hovered::default(),
TabIndex(0),
BorderColor::all(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Button"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
TextShadow::default(),
)],
)
}
/// Create a demo slider
fn slider(min: f32, max: f32, value: f32, on_change: Option<SystemId<In<f32>>>) -> impl Bundle {
(
Node {
display: Display::Flex,
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Stretch,
justify_items: JustifyItems::Center,
column_gap: Val::Px(4.0),
height: Val::Px(12.0),
width: Val::Percent(30.0),
..default()
},
Name::new("Slider"),
Hovered::default(),
DemoSlider,
CoreSlider {
on_change,
..default()
},
SliderValue(value),
SliderRange::new(min, max),
TabIndex(0),
Children::spawn((
// Slider background rail
Spawn((
Node {
height: Val::Px(6.0),
..default()
},
BackgroundColor(SLIDER_TRACK), // Border color for the checkbox
BorderRadius::all(Val::Px(3.0)),
)),
// Invisible track to allow absolute placement of thumb entity. This is narrower than
// the actual slider, which allows us to position the thumb entity using simple
// percentages, without having to measure the actual width of the slider thumb.
Spawn((
Node {
display: Display::Flex,
position_type: PositionType::Absolute,
left: Val::Px(0.0),
// Track is short by 12px to accommodate the thumb.
right: Val::Px(12.0),
top: Val::Px(0.0),
bottom: Val::Px(0.0),
..default()
},
children![(
// Thumb
DemoSliderThumb,
CoreSliderThumb,
Node {
display: Display::Flex,
width: Val::Px(12.0),
height: Val::Px(12.0),
position_type: PositionType::Absolute,
left: Val::Percent(0.0), // This will be updated by the slider's value
..default()
},
BorderRadius::MAX,
BackgroundColor(SLIDER_THUMB),
)],
)),
)),
)
}
fn toggle_disabled(
input: Res<ButtonInput<KeyCode>>,
mut interaction_query: Query<
(Entity, Has<InteractionDisabled>),
Or<(With<CoreButton>, With<CoreSlider>)>,
Or<(With<CoreButton>, With<CoreSlider>, With<CoreCheckbox>)>,
>,
mut commands: Commands,
) {
if input.just_pressed(KeyCode::KeyD) {
for (entity, disabled) in &mut interaction_query {
if disabled {
info!("Widgets enabled");
info!("Widget enabled");
commands.entity(entity).remove::<InteractionDisabled>();
} else {
info!("Widgets disabled");
info!("Widget disabled");
commands.entity(entity).insert(InteractionDisabled);
}
}

View File

@ -1,7 +1,7 @@
---
title: Headless Widgets
authors: ["@viridia"]
pull_requests: [19366, 19584]
pull_requests: [19366, 19584, 19665]
---
Bevy's `Button` and `Interaction` components have been around for a long time. Unfortunately
@ -34,6 +34,7 @@ sliders, checkboxes and radio buttons.
- `CoreButton` is a push button. It emits an activation event when clicked.
- `CoreSlider` is a standard slider, which lets you edit an `f32` value in a given range.
- `CoreCheckbox` can be used for checkboxes and toggle switches.
## Widget Interaction States