Cleanup deterministic example (#11416)
# Objective - Example `deterministic` crashes on CI on Windows because it uses too much memory ## Solution - Reduce the number of planes displayed while still having the issue - While there, add a small margin to the text so that it's prettier
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				| @ -26,7 +26,12 @@ fn setup( | ||||
|     deterministic_rendering_config.stable_sort_z_fighting = true; | ||||
| 
 | ||||
|     // Help message will be rendered there.
 | ||||
|     commands.spawn(TextBundle::default()); | ||||
|     commands.spawn(TextBundle::default().with_style(Style { | ||||
|         position_type: PositionType::Absolute, | ||||
|         top: Val::Px(12.0), | ||||
|         left: Val::Px(12.0), | ||||
|         ..default() | ||||
|     })); | ||||
| 
 | ||||
|     commands.spawn(Camera3dBundle { | ||||
|         transform: Transform::from_xyz(3.0, 3.0, 3.0).looking_at(Vec3::new(0., 0., 0.), Vec3::Y), | ||||
| @ -34,8 +39,9 @@ fn setup( | ||||
|     }); | ||||
| 
 | ||||
|     let mesh = meshes.add(Plane::from_size(2.0)); | ||||
|     for i in 0..360 { | ||||
|         let color = Color::hsl(i as f32, 1.0, 0.5); | ||||
|     let nb_plane = 10; | ||||
|     for i in 0..nb_plane { | ||||
|         let color = Color::hsl(i as f32 * 360.0 / nb_plane as f32, 1.0, 0.5); | ||||
|         commands.spawn(PbrBundle { | ||||
|             mesh: mesh.clone(), | ||||
|             material: materials.add(StandardMaterial { | ||||
|  | ||||
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