Update release notes.
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@ -14,7 +14,8 @@ following changes to the default bind group numbering have been made in 3d:
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- `@group(3)` material binding resources
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Most users who are not using mid-level render APIs will simply need to switch their material bind groups
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from `@group(2)` to `@group(3)`.
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from `@group(2)` to `@group(#{MATERIAL_BIND_GROUP})`. The `MATERIAL_BIND_GROUP` shader def has been added
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to ensure backwards compatibility in the event the bind group numbering changes again in the future.
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Exported float constants from shaders without an explicit type declaration like `const FOO = 1.0;` are no
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longer supported and must be explicitly typed like `const FOO: f32 = 1.0;`.
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