Change 'components' to 'bundles' where it makes sense semantically (#1257)
change 'components' to 'bundles' where it makes sense semantically
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3c5f1f8a80
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@ -42,24 +42,24 @@ impl<'a> WorldBuilder<'a> {
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self
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}
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pub fn with_bundle(&mut self, components: impl DynamicBundle) -> &mut Self {
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pub fn with_bundle(&mut self, bundle: impl DynamicBundle) -> &mut Self {
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self.world
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.insert(self.current_entity.expect("Cannot add component because the 'current entity' is not set. You should spawn an entity first."), components)
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.insert(self.current_entity.expect("Cannot add bundle because the 'current entity' is not set. You should spawn an entity first."), bundle)
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.unwrap();
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self
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}
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pub fn spawn_batch<I>(&mut self, components_iter: I) -> &mut Self
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pub fn spawn_batch<I>(&mut self, bundle_iter: I) -> &mut Self
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where
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I: IntoIterator,
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I::Item: Bundle,
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{
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self.world.spawn_batch(components_iter);
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self.world.spawn_batch(bundle_iter);
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self
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}
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pub fn spawn(&mut self, components: impl DynamicBundle) -> &mut Self {
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self.current_entity = Some(self.world.spawn(components));
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pub fn spawn(&mut self, bundle: impl DynamicBundle) -> &mut Self {
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self.current_entity = Some(self.world.spawn(bundle));
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self
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}
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@ -69,8 +69,8 @@ impl Command for PushChildren {
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}
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impl<'a> ChildBuilder<'a> {
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pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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self.commands.spawn(components);
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pub fn spawn(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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self.commands.spawn(bundle);
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self.push_children
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.children
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.push(self.commands.current_entity().unwrap());
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@ -85,11 +85,8 @@ impl<'a> ChildBuilder<'a> {
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self.push_children.parent
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}
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pub fn with_bundle(
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&mut self,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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self.commands.with_bundle(components);
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pub fn with_bundle(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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self.commands.with_bundle(bundle);
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self
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}
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@ -8,14 +8,14 @@ pub struct WorldChildBuilder<'a, 'b> {
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}
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impl<'a, 'b> WorldChildBuilder<'a, 'b> {
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pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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pub fn spawn(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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let parent_entity = self
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.parent_entities
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.last()
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.cloned()
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.expect("There should always be a parent at this point.");
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self.world_builder
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.spawn(components)
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.spawn(bundle)
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.with_bundle((Parent(parent_entity), PreviousParent(parent_entity)));
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let entity = self.world_builder.current_entity.unwrap();
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{
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@ -36,11 +36,8 @@ impl<'a, 'b> WorldChildBuilder<'a, 'b> {
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self
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}
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pub fn with_bundle(
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&mut self,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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self.world_builder.with_bundle(components);
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pub fn with_bundle(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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self.world_builder.with_bundle(bundle);
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self
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}
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@ -26,7 +26,7 @@
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//! and it gets more powerful every day!
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//!
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//! ### This Crate
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//! The `bevy` crate is just a container crate that makes it easier to consume Bevy components.
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//! The `bevy` crate is just a container crate that makes it easier to consume Bevy subcrates.
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//! The defaults provide a "full" engine experience, but you can easily enable / disable features
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//! in your project's `Cargo.toml` to meet your specific needs. See Bevy's `Cargo.toml` for a full list of features available.
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//!
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