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Freyja-moth 2025-07-17 21:03:38 +08:00 committed by GitHub
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2 changed files with 214 additions and 2 deletions

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@ -97,7 +97,7 @@ pub mod prelude {
common_conditions::*, ApplyDeferred, IntoScheduleConfigs, IntoSystemSet, Schedule,
Schedules, SystemCondition, SystemSet,
},
spawn::{Spawn, SpawnRelated},
spawn::{Spawn, SpawnIter, SpawnRelated, SpawnWith, WithOneRelated, WithRelated},
system::{
Command, Commands, Deferred, EntityCommand, EntityCommands, In, InMut, InRef,
IntoSystem, Local, NonSend, NonSendMut, ParamSet, Populated, Query, ReadOnlySystem,

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@ -133,6 +133,80 @@ impl<R: Relationship, F: FnOnce(&mut RelatedSpawner<R>) + Send + Sync + 'static>
}
}
/// A [`SpawnableList`] that links already spawned entities to the root entity via relations of type `I`.
///
/// This is useful if the entity has already been spawned earlier or if you spawn multiple relationships link to the same entity at the same time.
/// If you only need to do this for a single entity, consider using [`WithOneRelated`].
///
/// ```
/// # use bevy_ecs::hierarchy::Children;
/// # use bevy_ecs::spawn::{Spawn, WithRelated, SpawnRelated};
/// # use bevy_ecs::name::Name;
/// # use bevy_ecs::world::World;
/// let mut world = World::new();
///
/// let child2 = world.spawn(Name::new("Child2")).id();
/// let child3 = world.spawn(Name::new("Child3")).id();
///
/// world.spawn((
/// Name::new("Root"),
/// Children::spawn((
/// Spawn(Name::new("Child1")),
/// // This adds the already existing entities as children of Root.
/// WithRelated([child2, child3].into_iter()),
/// )),
/// ));
/// ```
pub struct WithRelated<I>(pub I);
impl<R: Relationship, I: Iterator<Item = Entity>> SpawnableList<R> for WithRelated<I> {
fn spawn(self, world: &mut World, entity: Entity) {
world
.entity_mut(entity)
.add_related::<R>(&self.0.collect::<Vec<_>>());
}
fn size_hint(&self) -> usize {
self.0.size_hint().0
}
}
/// A wrapper over an [`Entity`] indicating that an entity should be added.
/// This is intended to be used for hierarchical spawning via traits like [`SpawnableList`] and [`SpawnRelated`].
///
/// Unlike [`WithRelated`] this only adds one entity.
///
/// Also see the [`children`](crate::children) and [`related`](crate::related) macros that abstract over the [`Spawn`] API.
///
/// ```
/// # use bevy_ecs::hierarchy::Children;
/// # use bevy_ecs::spawn::{Spawn, WithOneRelated, SpawnRelated};
/// # use bevy_ecs::name::Name;
/// # use bevy_ecs::world::World;
/// let mut world = World::new();
///
/// let child1 = world.spawn(Name::new("Child1")).id();
///
/// world.spawn((
/// Name::new("Root"),
/// Children::spawn((
/// // This adds the already existing entity as a child of Root.
/// WithOneRelated(child1),
/// )),
/// ));
/// ```
pub struct WithOneRelated(pub Entity);
impl<R: Relationship> SpawnableList<R> for WithOneRelated {
fn spawn(self, world: &mut World, entity: Entity) {
world.entity_mut(entity).add_one_related::<R>(self.0);
}
fn size_hint(&self) -> usize {
1
}
}
macro_rules! spawnable_list_impl {
($($list: ident),*) => {
#[expect(
@ -267,7 +341,7 @@ pub trait SpawnRelated: RelationshipTarget {
/// Returns a [`Bundle`] containing this [`RelationshipTarget`] component. It also spawns a [`SpawnableList`] of entities, each related to the bundle's entity
/// via [`RelationshipTarget::Relationship`]. The [`RelationshipTarget`] (when possible) will pre-allocate space for the related entities.
///
/// See [`Spawn`], [`SpawnIter`], and [`SpawnWith`] for usage examples.
/// See [`Spawn`], [`SpawnIter`], [`SpawnWith`], [`WithRelated`] and [`WithOneRelated`] for usage examples.
fn spawn<L: SpawnableList<Self::Relationship>>(
list: L,
) -> SpawnRelatedBundle<Self::Relationship, L>;
@ -485,3 +559,141 @@ macro_rules! recursive_spawn {
)
};
}
#[cfg(test)]
mod tests {
use crate::{
name::Name,
prelude::{ChildOf, Children, RelationshipTarget},
relationship::RelatedSpawner,
world::World,
};
use super::{Spawn, SpawnIter, SpawnRelated, SpawnWith, WithOneRelated, WithRelated};
#[test]
fn spawn() {
let mut world = World::new();
let parent = world
.spawn((
Name::new("Parent"),
Children::spawn(Spawn(Name::new("Child1"))),
))
.id();
let children = world
.query::<&Children>()
.get(&world, parent)
.expect("An entity with Children should exist");
assert_eq!(children.iter().count(), 1);
for ChildOf(child) in world.query::<&ChildOf>().iter(&world) {
assert_eq!(child, &parent);
}
}
#[test]
fn spawn_iter() {
let mut world = World::new();
let parent = world
.spawn((
Name::new("Parent"),
Children::spawn(SpawnIter(["Child1", "Child2"].into_iter().map(Name::new))),
))
.id();
let children = world
.query::<&Children>()
.get(&world, parent)
.expect("An entity with Children should exist");
assert_eq!(children.iter().count(), 2);
for ChildOf(child) in world.query::<&ChildOf>().iter(&world) {
assert_eq!(child, &parent);
}
}
#[test]
fn spawn_with() {
let mut world = World::new();
let parent = world
.spawn((
Name::new("Parent"),
Children::spawn(SpawnWith(|parent: &mut RelatedSpawner<ChildOf>| {
parent.spawn(Name::new("Child1"));
})),
))
.id();
let children = world
.query::<&Children>()
.get(&world, parent)
.expect("An entity with Children should exist");
assert_eq!(children.iter().count(), 1);
for ChildOf(child) in world.query::<&ChildOf>().iter(&world) {
assert_eq!(child, &parent);
}
}
#[test]
fn with_related() {
let mut world = World::new();
let child1 = world.spawn(Name::new("Child1")).id();
let child2 = world.spawn(Name::new("Child2")).id();
let parent = world
.spawn((
Name::new("Parent"),
Children::spawn(WithRelated([child1, child2].into_iter())),
))
.id();
let children = world
.query::<&Children>()
.get(&world, parent)
.expect("An entity with Children should exist");
assert_eq!(children.iter().count(), 2);
assert_eq!(
world.entity(child1).get::<ChildOf>(),
Some(&ChildOf(parent))
);
assert_eq!(
world.entity(child2).get::<ChildOf>(),
Some(&ChildOf(parent))
);
}
#[test]
fn with_one_related() {
let mut world = World::new();
let child1 = world.spawn(Name::new("Child1")).id();
let parent = world
.spawn((Name::new("Parent"), Children::spawn(WithOneRelated(child1))))
.id();
let children = world
.query::<&Children>()
.get(&world, parent)
.expect("An entity with Children should exist");
assert_eq!(children.iter().count(), 1);
assert_eq!(
world.entity(child1).get::<ChildOf>(),
Some(&ChildOf(parent))
);
}
}