Revert changes to colors in Breakout game (#4325)
# Objective - existing Breakout colors are too dark and saturated in places ## Solution - Revert colors in Breakout examples to original values.
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@ -35,13 +35,13 @@ const BRICK_SIZE: Vec3 = const_vec3!([150.0, 30.0, 1.0]);
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const SCOREBOARD_FONT_SIZE: f32 = 40.0;
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const SCOREBOARD_TEXT_PADDING: Val = Val::Px(5.0);
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const BACKGROUND_COLOR: Color = Color::rgb(0.95, 0.95, 0.95);
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const BACKGROUND_COLOR: Color = Color::rgb(0.9, 0.9, 0.9);
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const PADDLE_COLOR: Color = Color::rgb(0.5, 0.5, 1.0);
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const BALL_COLOR: Color = Color::rgb(1.0, 0.5, 0.5);
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const BRICK_COLOR: Color = Color::rgb(0.5, 0.5, 1.0);
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const WALL_COLOR: Color = Color::DARK_GRAY;
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const TEXT_COLOR: Color = Color::BLUE;
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const SCORE_COLOR: Color = Color::RED;
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const WALL_COLOR: Color = Color::rgb(0.8, 0.8, 0.8);
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const TEXT_COLOR: Color = Color::rgb(0.5, 0.5, 1.0);
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const SCORE_COLOR: Color = Color::rgb(1.0, 0.5, 0.5);
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fn main() {
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App::new()
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