Revert changes to colors in Breakout game (#4325)

# Objective

- existing Breakout colors are too dark and saturated in places

## Solution

- Revert colors in Breakout examples to original values.
This commit is contained in:
Alice Cecile 2022-03-24 22:15:58 +00:00
parent ab83336f51
commit a190cd59db

View File

@ -35,13 +35,13 @@ const BRICK_SIZE: Vec3 = const_vec3!([150.0, 30.0, 1.0]);
const SCOREBOARD_FONT_SIZE: f32 = 40.0; const SCOREBOARD_FONT_SIZE: f32 = 40.0;
const SCOREBOARD_TEXT_PADDING: Val = Val::Px(5.0); const SCOREBOARD_TEXT_PADDING: Val = Val::Px(5.0);
const BACKGROUND_COLOR: Color = Color::rgb(0.95, 0.95, 0.95); const BACKGROUND_COLOR: Color = Color::rgb(0.9, 0.9, 0.9);
const PADDLE_COLOR: Color = Color::rgb(0.5, 0.5, 1.0); const PADDLE_COLOR: Color = Color::rgb(0.5, 0.5, 1.0);
const BALL_COLOR: Color = Color::rgb(1.0, 0.5, 0.5); const BALL_COLOR: Color = Color::rgb(1.0, 0.5, 0.5);
const BRICK_COLOR: Color = Color::rgb(0.5, 0.5, 1.0); const BRICK_COLOR: Color = Color::rgb(0.5, 0.5, 1.0);
const WALL_COLOR: Color = Color::DARK_GRAY; const WALL_COLOR: Color = Color::rgb(0.8, 0.8, 0.8);
const TEXT_COLOR: Color = Color::BLUE; const TEXT_COLOR: Color = Color::rgb(0.5, 0.5, 1.0);
const SCORE_COLOR: Color = Color::RED; const SCORE_COLOR: Color = Color::rgb(1.0, 0.5, 0.5);
fn main() { fn main() {
App::new() App::new()