Revert changes to colors in Breakout game (#4325)
# Objective - existing Breakout colors are too dark and saturated in places ## Solution - Revert colors in Breakout examples to original values.
This commit is contained in:
		
							parent
							
								
									ab83336f51
								
							
						
					
					
						commit
						a190cd59db
					
				| @ -35,13 +35,13 @@ const BRICK_SIZE: Vec3 = const_vec3!([150.0, 30.0, 1.0]); | ||||
| const SCOREBOARD_FONT_SIZE: f32 = 40.0; | ||||
| const SCOREBOARD_TEXT_PADDING: Val = Val::Px(5.0); | ||||
| 
 | ||||
| const BACKGROUND_COLOR: Color = Color::rgb(0.95, 0.95, 0.95); | ||||
| const BACKGROUND_COLOR: Color = Color::rgb(0.9, 0.9, 0.9); | ||||
| const PADDLE_COLOR: Color = Color::rgb(0.5, 0.5, 1.0); | ||||
| const BALL_COLOR: Color = Color::rgb(1.0, 0.5, 0.5); | ||||
| const BRICK_COLOR: Color = Color::rgb(0.5, 0.5, 1.0); | ||||
| const WALL_COLOR: Color = Color::DARK_GRAY; | ||||
| const TEXT_COLOR: Color = Color::BLUE; | ||||
| const SCORE_COLOR: Color = Color::RED; | ||||
| const WALL_COLOR: Color = Color::rgb(0.8, 0.8, 0.8); | ||||
| const TEXT_COLOR: Color = Color::rgb(0.5, 0.5, 1.0); | ||||
| const SCORE_COLOR: Color = Color::rgb(1.0, 0.5, 0.5); | ||||
| 
 | ||||
| fn main() { | ||||
|     App::new() | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Alice Cecile
						Alice Cecile