rename Transform::compute_matrix to to_matrix (#19646)
# Objective - Parity with #19643 ## Solution - Rename ## Testing - None --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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@ -125,7 +125,7 @@ impl ExtractComponent for Skybox {
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SkyboxUniforms {
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brightness: skybox.brightness * exposure,
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transform: Transform::from_rotation(skybox.rotation)
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.compute_matrix()
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.to_matrix()
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.inverse(),
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#[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]
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_wasm_padding_8b: 0,
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@ -628,7 +628,7 @@ pub fn update_point_light_frusta(
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for (view_rotation, frustum) in view_rotations.iter().zip(cubemap_frusta.iter_mut()) {
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let world_from_view = view_translation * *view_rotation;
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let clip_from_world = clip_from_view * world_from_view.compute_matrix().inverse();
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let clip_from_world = clip_from_view * world_from_view.to_matrix().inverse();
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*frustum = Frustum::from_clip_from_world_custom_far(
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&clip_from_world,
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@ -378,7 +378,7 @@ fn gather_environment_map_uniform(
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let environment_map_uniform = if let Some(environment_map_light) = environment_map_light {
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EnvironmentMapUniform {
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transform: Transform::from_rotation(environment_map_light.rotation)
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.compute_matrix()
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.to_matrix()
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.inverse(),
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}
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} else {
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@ -256,10 +256,10 @@ impl Transform {
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self
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}
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/// Returns the 3d affine transformation matrix from this transforms translation,
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/// Computes the 3d affine transformation matrix from this transform's translation,
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/// rotation, and scale.
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#[inline]
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pub fn compute_matrix(&self) -> Mat4 {
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pub fn to_matrix(&self) -> Mat4 {
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Mat4::from_scale_rotation_translation(self.scale, self.rotation, self.translation)
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}
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@ -1,6 +0,0 @@
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---
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title: GlobalTransform::compute_matrix rename
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pull_requests: [19643]
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---
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`GlobalTransform::compute_matrix` has been renamed to `GlobalTransform::to_matrix` because it does not compute anything, it simply moves data into a different type.
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@ -0,0 +1,7 @@
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---
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title: Transform and GlobalTransform::compute_matrix rename
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pull_requests: [19643, 19646]
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---
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`GlobalTransform::compute_matrix` has been renamed to `GlobalTransform::to_matrix` because it does not compute anything, it simply moves data into a different type.
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`Transform::compute_matrix` has been renamed to `Transform::to_matrix` for consistency with `GlobalTransform`.
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