Remove the early exit to make sure the prepass textures are cleared (#7891)
# Objective - Fixes #7888. ## Solution - Remove the early exit to make sure the prepass textures are cleared.
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@ -69,10 +69,6 @@ impl Node for PrepassNode {
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return Ok(());
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};
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if opaque_prepass_phase.items.is_empty() && alpha_mask_prepass_phase.items.is_empty() {
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return Ok(());
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}
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let mut color_attachments = vec![];
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if let Some(view_normals_texture) = &view_prepass_textures.normal {
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color_attachments.push(Some(RenderPassColorAttachment {
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