From a27ce270d00cdc54d4ecd2aae1d9edb6978ed0f7 Mon Sep 17 00:00:00 2001 From: Multirious <77918086+Multirious@users.noreply.github.com> Date: Sat, 6 Apr 2024 01:22:52 +0700 Subject: [PATCH] Fix broken link in mesh docs (#12872) # Objective Fixes #12813 ## Solution Update the link to `https://github.com/bevyengine/bevy/tree/main/crates/bevy_render/src/mesh/primitives` --- crates/bevy_render/src/mesh/mesh/mod.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/bevy_render/src/mesh/mesh/mod.rs b/crates/bevy_render/src/mesh/mesh/mod.rs index f1c229f5f4..3aa53f679c 100644 --- a/crates/bevy_render/src/mesh/mesh/mod.rs +++ b/crates/bevy_render/src/mesh/mesh/mod.rs @@ -92,7 +92,7 @@ pub const VERTEX_ATTRIBUTE_BUFFER_ID: u64 = 10; /// ## Other examples /// /// For further visualization, explanation, and examples, see the built-in Bevy examples, -/// and the [implementation of the built-in shapes](https://github.com/bevyengine/bevy/tree/main/crates/bevy_render/src/mesh/shape). +/// and the [implementation of the built-in shapes](https://github.com/bevyengine/bevy/tree/main/crates/bevy_render/src/mesh/primitives). /// In particular, [generate_custom_mesh](https://github.com/bevyengine/bevy/blob/main/examples/3d/generate_custom_mesh.rs) /// teaches you to access modify a Mesh's attributes after creating it. ///