update render_to_texture example

This commit is contained in:
tigregalis 2025-04-24 01:46:06 +08:00
parent 7112566300
commit a2b7a08a05

View File

@ -2,7 +2,10 @@
use std::f32::consts::PI;
use bevy::{image::TEXTURE_FORMAT_SDR, prelude::*, render::view::RenderLayers};
use bevy::{
prelude::*,
render::{render_resource::TextureFormat, view::RenderLayers},
};
fn main() {
App::new()
@ -27,7 +30,7 @@ fn setup(
mut images: ResMut<Assets<Image>>,
) {
// This is the texture that will be rendered to.
let image = Image::new_target_texture(512, 512, TEXTURE_FORMAT_SDR);
let image = Image::new_target_texture(512, 512, TextureFormat::bevy_default());
let image_handle = images.add(image);