Fix image measure function to apply inherent aspect ratio to style sizes (#13555)
# Objective - Fixes https://github.com/bevyengine/bevy/issues/13155 - fixes https://github.com/bevyengine/bevy/issues/13517 - Supercedes https://github.com/bevyengine/bevy/pull/13381 - Requires https://github.com/DioxusLabs/taffy/pull/661 ## Solution - Taffy has been updated to: - Apply size styles to absolutely positioned children - Pass the node's `Style` through to the measure function - Bevy's image measure function has been updated to make use of this style information ## Notes - This is currently using a git version of Taffy. If this is tested as fixing the issue then we can turn that into a Taffy 0.5 release (this would be the only change between Taffy 0.4 and Taffy 0.5 so upgrading is not expected to be an issue) - This implementation may not be completely correct. I would have preferred to extend Taffy's gentest infrastructure to handle images and used that to nail down the correct behaviour. But I don't have time for that atm so we'll have to iterate on this in future. This PR at least puts that under Bevy's control. ## Testing - I manually tested the game_menu_example (from https://github.com/bevyengine/bevy/issues/13155) - More testing is probably merited --- ## Changelog No changelog should be required as it fixes a regression on `main` that was not present in bevy 0.13. The changelog for "Taffy upgrade" may want to be changed from 0.4 to 0.5 if this change gets merged. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: François Mockers <francois.mockers@vleue.com>
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@ -31,7 +31,7 @@ bevy_window = { path = "../bevy_window", version = "0.14.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.14.0-dev" }
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# other
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taffy = { version = "0.4" }
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taffy = { version = "0.5" }
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serde = { version = "1", features = ["derive"], optional = true }
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bytemuck = { version = "1.5", features = ["derive"] }
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thiserror = "1.0.0"
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@ -213,7 +213,8 @@ without UI components as a child of an entity with UI components, results may be
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|known_dimensions: taffy::Size<Option<f32>>,
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available_space: taffy::Size<taffy::AvailableSpace>,
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_node_id: taffy::NodeId,
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context: Option<&mut NodeMeasure>|
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context: Option<&mut NodeMeasure>,
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style: &taffy::Style|
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-> taffy::Size<f32> {
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context
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.map(|ctx| {
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@ -222,6 +223,7 @@ without UI components as a child of an entity with UI components, results may be
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known_dimensions.height,
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available_space.width,
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available_space.height,
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style,
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);
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taffy::Size {
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width: size.x,
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@ -26,6 +26,7 @@ pub trait Measure: Send + Sync + 'static {
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height: Option<f32>,
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available_width: AvailableSpace,
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available_height: AvailableSpace,
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style: &taffy::Style,
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) -> Vec2;
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}
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@ -48,20 +49,21 @@ impl Measure for NodeMeasure {
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height: Option<f32>,
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available_width: AvailableSpace,
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available_height: AvailableSpace,
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style: &taffy::Style,
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) -> Vec2 {
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match self {
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NodeMeasure::Fixed(fixed) => {
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fixed.measure(width, height, available_width, available_height)
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fixed.measure(width, height, available_width, available_height, style)
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}
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#[cfg(feature = "bevy_text")]
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NodeMeasure::Text(text) => {
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text.measure(width, height, available_width, available_height)
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text.measure(width, height, available_width, available_height, style)
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}
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NodeMeasure::Image(image) => {
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image.measure(width, height, available_width, available_height)
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image.measure(width, height, available_width, available_height, style)
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}
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NodeMeasure::Custom(custom) => {
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custom.measure(width, height, available_width, available_height)
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custom.measure(width, height, available_width, available_height, style)
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}
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}
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}
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@ -81,6 +83,7 @@ impl Measure for FixedMeasure {
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_: Option<f32>,
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_: AvailableSpace,
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_: AvailableSpace,
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_: &taffy::Style,
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) -> Vec2 {
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self.size
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}
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@ -8,6 +8,7 @@ use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::texture::Image;
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use bevy_sprite::{TextureAtlas, TextureAtlasLayout};
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use bevy_window::{PrimaryWindow, Window};
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use taffy::{MaybeMath, MaybeResolve};
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/// The size of the image's texture
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///
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@ -40,26 +41,50 @@ impl Measure for ImageMeasure {
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&self,
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width: Option<f32>,
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height: Option<f32>,
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_: AvailableSpace,
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_: AvailableSpace,
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available_width: AvailableSpace,
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available_height: AvailableSpace,
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style: &taffy::Style,
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) -> Vec2 {
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let mut size = self.size;
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match (width, height) {
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(None, None) => {}
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(Some(width), None) => {
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size.y = width * size.y / size.x;
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size.x = width;
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}
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(None, Some(height)) => {
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size.x = height * size.x / size.y;
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size.y = height;
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}
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(Some(width), Some(height)) => {
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size.x = width;
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size.y = height;
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}
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// Convert available width/height into an option
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let parent_width = available_width.into_option();
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let parent_height = available_height.into_option();
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// Resolve styles
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let s_aspect_ratio = style.aspect_ratio;
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let s_width = style.size.width.maybe_resolve(parent_width);
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let s_min_width = style.min_size.width.maybe_resolve(parent_width);
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let s_max_width = style.max_size.width.maybe_resolve(parent_width);
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let s_height = style.size.height.maybe_resolve(parent_height);
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let s_min_height = style.min_size.height.maybe_resolve(parent_height);
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let s_max_height = style.max_size.height.maybe_resolve(parent_height);
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// Determine width and height from styles and known_sizes (if a size is available
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// from any of these sources)
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let width = width.or(s_width
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.or(s_min_width)
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.maybe_clamp(s_min_width, s_max_width));
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let height = height.or(s_height
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.or(s_min_height)
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.maybe_clamp(s_min_height, s_max_height));
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// Use aspect_ratio from style, fall back to inherent aspect ratio
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let aspect_ratio = s_aspect_ratio.unwrap_or_else(|| self.size.x / self.size.y);
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// Apply aspect ratio
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// If only one of width or height was determined at this point, then the other is set beyond this point using the aspect ratio.
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let taffy_size = taffy::Size { width, height }.maybe_apply_aspect_ratio(Some(aspect_ratio));
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// Use computed sizes or fall back to image's inherent size
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Vec2 {
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x: taffy_size
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.width
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.unwrap_or(self.size.x)
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.maybe_clamp(s_min_width, s_max_width),
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y: taffy_size
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.height
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.unwrap_or(self.size.y)
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.maybe_clamp(s_min_height, s_max_height),
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}
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size
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}
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}
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@ -51,6 +51,7 @@ impl Measure for TextMeasure {
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height: Option<f32>,
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available_width: AvailableSpace,
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_available_height: AvailableSpace,
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_style: &taffy::Style,
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) -> Vec2 {
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let x = width.unwrap_or_else(|| match available_width {
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AvailableSpace::Definite(x) => {
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