Typos
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@ -86,7 +86,7 @@ fn main() {
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// Update Ui background's alpha
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.add_systems(OnEnter(GameState::SelectionMenu), darker_ui_background)
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.add_systems(OnExit(GameState::SelectionMenu), lighten_ui_background)
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.add_systems(Update, (update_ui_backgroud, update_image_node_alpha));
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.add_systems(Update, (update_ui_background, update_image_node_alpha));
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// For visuals
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app.add_systems(Startup, setup_world);
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@ -174,7 +174,7 @@ enum ItemCategory {
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Cheese,
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}
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/// Ui backgroud marker
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/// Ui background marker
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#[derive(Debug, Component)]
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#[require(BackgroundColor = BackgroundColor(Color::BLACK.with_alpha(0.)))]
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pub struct UiBackground;
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@ -240,7 +240,7 @@ mod single {
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use crate::{GameState, Inventory, ItemId, PresentingItem, QuickSlotUi, SelectionMenu};
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/// Side lenght of nodes containing images
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/// Side length of nodes containing images
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const NODE_SIDES: f32 = 64. * 2.;
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/// Gap between items on the scrollable list
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const SCROLL_ITEM_GAP: f32 = 4.;
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@ -687,7 +687,7 @@ type UpdateAlphaQuery<'w, 's, T> = Query<
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>;
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/// Updates the alpha of a [`BackgroundColor`]
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fn update_ui_backgroud(
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fn update_ui_background(
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mut commands: Commands,
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mut updating_ui_backgrounds: UpdateAlphaQuery<BackgroundColor>,
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time: Res<Time>,
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@ -727,7 +727,7 @@ where
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let decay = (target_alpha - old_alpha) * ops::powf(1. - DECAY_FACTOR, period);
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let new_alpha = target_alpha - decay;
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if (new_alpha - target_alpha).abs() < 1e-2 {
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bevy::log::debug!("Removing TargetUiBackgroungAlpha");
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bevy::log::debug!("Removing TargetUiBackgroundAlpha");
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alpha.set_alpha(target_alpha);
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true
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} else {
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@ -832,7 +832,7 @@ fn fill_inventory(mut commands: Commands, asset_server: Res<AssetServer>) {
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ItemCategory::Ingredient,
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),
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item_maker(
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"Brocolli",
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"Broccoli",
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&image,
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&layout_handle,
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19,
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