use bottom left origin for ui
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@ -1,4 +1,4 @@
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use crate::{mesh::Mesh, Camera, Renderable, OrthographicProjection, PerspectiveProjection, base_render_graph};
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use crate::{mesh::Mesh, Camera, Renderable, OrthographicProjection, PerspectiveProjection, base_render_graph, WindowOrigin};
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use bevy_asset::Handle;
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use bevy_asset::Handle;
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use bevy_derive::EntityArchetype;
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use bevy_derive::EntityArchetype;
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use bevy_transform::components::{LocalToWorld, Rotation, Scale, Translation};
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use bevy_transform::components::{LocalToWorld, Rotation, Scale, Translation};
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@ -51,7 +51,10 @@ impl OrthographicCameraEntity {
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name: Some("UiCamera".to_string()),
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name: Some("UiCamera".to_string()),
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..Default::default()
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..Default::default()
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},
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},
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orthographic_projection: Default::default(),
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orthographic_projection: OrthographicProjection {
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window_origin: WindowOrigin::BottomLeft,
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..Default::default()
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},
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local_to_world: Default::default(),
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local_to_world: Default::default(),
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translation: Default::default(),
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translation: Default::default(),
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rotation: Default::default(),
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rotation: Default::default(),
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