Make Globals visible in vertex shaders (#12032)
# Objective - Globals are supposed to be available in vertex shader but that was mistakenly removed in 0.13 ## Solution - Configure the visibility of the globals correctly Fixes https://github.com/bevyengine/bevy/issues/12015
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				| @ -250,7 +250,10 @@ fn layout_entries( | |||||||
|                 ), |                 ), | ||||||
|             ), |             ), | ||||||
|             // Globals
 |             // Globals
 | ||||||
|             (9, uniform_buffer::<GlobalsUniform>(false)), |             ( | ||||||
|  |                 9, | ||||||
|  |                 uniform_buffer::<GlobalsUniform>(false).visibility(ShaderStages::VERTEX_FRAGMENT), | ||||||
|  |             ), | ||||||
|             // Fog
 |             // Fog
 | ||||||
|             (10, uniform_buffer::<GpuFog>(true)), |             (10, uniform_buffer::<GpuFog>(true)), | ||||||
|             // Light probes
 |             // Light probes
 | ||||||
|  | |||||||
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