diff --git a/crates/bevy_render/src/camera/camera.rs b/crates/bevy_render/src/camera/camera.rs index 16bf8ec5e9..da0e4818ae 100644 --- a/crates/bevy_render/src/camera/camera.rs +++ b/crates/bevy_render/src/camera/camera.rs @@ -103,10 +103,7 @@ pub struct Camera { #[reflect(ignore)] pub target: RenderTarget, /// If this is set to `true`, the camera will use an intermediate "high dynamic range" render texture. - /// Warning: we are still working on this feature. If MSAA is enabled, there will be artifacts in - /// some cases. When rendering with WebGL, this will crash if MSAA is enabled. - /// See for details. - // TODO: resolve the issues mentioned in the doc comment above, then remove the warning. + /// This allows rendering with a wider range of lighting values. pub hdr: bool, // todo: reflect this when #6042 lands /// The [`CameraOutputMode`] for this camera.