make winit optional and vsync configurable
This commit is contained in:
parent
93bf728475
commit
a7704fda31
@ -5,14 +5,14 @@ authors = ["Carter Anderson <mcanders1@gmail.com>"]
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edition = "2018"
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edition = "2018"
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[features]
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[features]
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default = ["wgpu"]
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default = ["wgpu", "winit"]
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[dependencies]
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[dependencies]
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legion = { path = "bevy_legion", features = ["serialize"] }
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legion = { path = "bevy_legion", features = ["serialize"] }
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wgpu = { git = "https://github.com/gfx-rs/wgpu-rs.git", rev = "a7b0d5ae5bc0934439ef559ed145e93f0117c39a", optional = true }
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wgpu = { git = "https://github.com/gfx-rs/wgpu-rs.git", rev = "a7b0d5ae5bc0934439ef559ed145e93f0117c39a", optional = true }
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bitflags = "1.0"
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bitflags = "1.0"
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glam = "0.8.6"
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glam = "0.8.6"
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winit = "0.22.0"
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winit = { version = "0.22.0", optional = true }
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zerocopy = "0.3"
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zerocopy = "0.3"
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log = "0.4"
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log = "0.4"
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env_logger = "0.7"
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env_logger = "0.7"
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@ -1,21 +1,11 @@
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use winit::{
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use crate::{app::AppBuilder, core::Time, render::renderer::Renderer};
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event,
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event::WindowEvent,
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event_loop::{ControlFlow, EventLoop},
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};
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use legion::prelude::*;
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use legion::prelude::*;
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use crate::{
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app::AppBuilder,
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core::{Time, Window},
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render::renderer::Renderer,
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};
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pub struct App {
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pub struct App {
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pub universe: Universe,
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pub universe: Universe,
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pub world: World,
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pub world: World,
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pub resources: Resources,
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pub resources: Resources,
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pub run: Option<Box<dyn Fn(App)>>,
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pub renderer: Option<Box<dyn Renderer>>,
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pub renderer: Option<Box<dyn Renderer>>,
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pub schedule: Schedule,
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pub schedule: Schedule,
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}
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}
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@ -26,6 +16,7 @@ impl App {
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world: World,
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world: World,
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schedule: Schedule,
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schedule: Schedule,
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resources: Resources,
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resources: Resources,
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run: Option<Box<dyn Fn(App)>>,
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renderer: Option<Box<dyn Renderer>>,
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renderer: Option<Box<dyn Renderer>>,
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) -> App {
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) -> App {
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App {
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App {
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@ -33,6 +24,7 @@ impl App {
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world,
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world,
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schedule,
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schedule,
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renderer,
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renderer,
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run,
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resources,
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resources,
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}
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}
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}
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}
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@ -41,7 +33,7 @@ impl App {
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AppBuilder::new()
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AppBuilder::new()
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}
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}
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fn update(&mut self) {
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pub fn update(&mut self) {
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if let Some(mut time) = self.resources.get_mut::<Time>() {
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if let Some(mut time) = self.resources.get_mut::<Time>() {
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time.start();
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time.start();
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}
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}
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@ -56,76 +48,9 @@ impl App {
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}
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}
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}
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}
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fn handle_event(&mut self, _: WindowEvent) {}
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pub fn run(mut self) {
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pub fn run(mut self) {
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env_logger::init();
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if let Some(run) = self.run.take() {
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let event_loop = EventLoop::new();
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run(self)
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log::info!("Initializing the window...");
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let window = Window {
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width: 1280,
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height: 720,
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};
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let winit_window = winit::window::Window::new(&event_loop).unwrap();
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winit_window.set_title("bevy");
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winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
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self.resources.insert(window);
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self.resources.insert(winit_window);
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log::info!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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ControlFlow::Poll
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};
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match event {
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event::Event::WindowEvent {
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event: WindowEvent::Resized(size),
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..
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} => {
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if let Some(ref mut renderer) = self.renderer {
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{
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let mut window = self.resources.get_mut::<Window>().unwrap();
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window.width = size.width;
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window.height = size.height;
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}
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renderer.resize(
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&mut self.world,
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&mut self.resources,
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size.width,
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size.height,
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);
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} else {
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println!("no renderer {} {}", size.width, size.height);
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}
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}
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}
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Escape),
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state: event::ElementState::Pressed,
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..
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},
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..
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}
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*control_flow = ControlFlow::Exit;
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}
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_ => {
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self.handle_event(event);
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}
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},
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event::Event::MainEventsCleared => {
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self.update();
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}
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_ => (),
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}
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});
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}
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}
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}
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@ -1,7 +1,8 @@
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use crate::{
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use crate::{
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app::{system_stage, App},
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app::{system_stage, App},
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asset::*,
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asset::*,
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core::Time,
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core::{Window, Time, window::winit::get_winit_run},
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diagnostic::{diagnostics, Diagnostics},
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legion::prelude::{Resources, Runnable, Schedulable, Schedule, Universe, World},
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legion::prelude::{Resources, Runnable, Schedulable, Schedule, Universe, World},
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plugin::load_plugin,
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plugin::load_plugin,
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prelude::StandardMaterial,
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prelude::StandardMaterial,
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@ -9,7 +10,7 @@ use crate::{
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draw_target::draw_targets::*, mesh::Mesh, pass::passes::*, pipeline::pipelines::*,
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draw_target::draw_targets::*, mesh::Mesh, pass::passes::*, pipeline::pipelines::*,
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render_resource::resource_providers::*, renderer::Renderer, texture::Texture, *,
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render_resource::resource_providers::*, renderer::Renderer, texture::Texture, *,
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},
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},
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ui, diagnostic::{Diagnostics, diagnostics},
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ui,
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};
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};
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use bevy_transform::{prelude::LocalToWorld, transform_system_bundle};
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use bevy_transform::{prelude::LocalToWorld, transform_system_bundle};
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@ -20,13 +21,14 @@ use render_resource::{
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EntityRenderResourceAssignments, RenderResourceAssignments,
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EntityRenderResourceAssignments, RenderResourceAssignments,
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};
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};
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use shader::Shader;
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use shader::Shader;
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use std::{time::Duration, collections::HashMap};
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use std::{collections::HashMap, time::Duration};
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pub struct AppBuilder {
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pub struct AppBuilder {
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pub world: Option<World>,
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pub world: Option<World>,
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pub resources: Option<Resources>,
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pub resources: Option<Resources>,
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pub universe: Option<Universe>,
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pub universe: Option<Universe>,
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pub renderer: Option<Box<dyn Renderer>>,
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pub renderer: Option<Box<dyn Renderer>>,
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pub run: Option<Box<dyn Fn(App)>>,
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pub render_graph: Option<RenderGraph>,
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pub render_graph: Option<RenderGraph>,
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pub setup_systems: Vec<Box<dyn Schedulable>>,
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pub setup_systems: Vec<Box<dyn Schedulable>>,
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pub system_stages: HashMap<String, Vec<Box<dyn Schedulable>>>,
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pub system_stages: HashMap<String, Vec<Box<dyn Schedulable>>>,
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@ -45,6 +47,7 @@ impl AppBuilder {
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resources: Some(resources),
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resources: Some(resources),
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render_graph: Some(RenderGraph::default()),
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render_graph: Some(RenderGraph::default()),
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renderer: None,
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renderer: None,
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run: None,
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setup_systems: Vec::new(),
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setup_systems: Vec::new(),
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system_stages: HashMap::new(),
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system_stages: HashMap::new(),
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runnable_stages: HashMap::new(),
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runnable_stages: HashMap::new(),
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@ -93,6 +96,7 @@ impl AppBuilder {
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self.world.take().unwrap(),
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self.world.take().unwrap(),
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schedule_builder.build(),
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schedule_builder.build(),
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self.resources.take().unwrap(),
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self.resources.take().unwrap(),
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self.run.take(),
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self.renderer.take(),
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self.renderer.take(),
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)
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)
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}
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}
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@ -159,6 +163,7 @@ impl AppBuilder {
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pub fn add_default_resources(&mut self) -> &mut Self {
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pub fn add_default_resources(&mut self) -> &mut Self {
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let resources = self.resources.as_mut().unwrap();
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let resources = self.resources.as_mut().unwrap();
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resources.insert(Window::default());
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resources.insert(Time::new());
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resources.insert(Time::new());
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resources.insert(Diagnostics::default());
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resources.insert(Diagnostics::default());
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resources.insert(AssetStorage::<Mesh>::new());
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resources.insert(AssetStorage::<Mesh>::new());
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@ -266,8 +271,20 @@ impl AppBuilder {
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self
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self
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}
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}
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#[cfg(feature = "winit")]
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pub fn add_winit(&mut self) -> &mut Self {
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self.run = Some(get_winit_run());
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self
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}
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#[cfg(not(feature = "winit"))]
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pub fn add_winit(&mut self) -> &mut Self {
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self
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}
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pub fn add_defaults(&mut self) -> &mut Self {
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pub fn add_defaults(&mut self) -> &mut Self {
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self.add_default_resources()
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self.add_winit()
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.add_default_resources()
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.add_default_systems()
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.add_default_systems()
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.add_render_graph_defaults()
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.add_render_graph_defaults()
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.add_wgpu_renderer()
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.add_wgpu_renderer()
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@ -1,4 +0,0 @@
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pub struct Window {
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pub width: u32,
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pub height: u32,
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}
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26
src/core/window/mod.rs
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26
src/core/window/mod.rs
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@ -0,0 +1,26 @@
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#[cfg(feature = "winit")]
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pub mod winit;
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use uuid::Uuid;
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pub struct WindowId(Uuid);
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pub struct Window {
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pub id: Uuid,
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pub width: u32,
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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}
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impl Default for Window {
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fn default() -> Self {
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Window {
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id: Uuid::new_v4(),
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title: "bevy".to_string(),
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width: 1280,
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height: 720,
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vsync: true,
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}
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}
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}
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74
src/core/window/winit/mod.rs
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74
src/core/window/winit/mod.rs
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@ -0,0 +1,74 @@
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use crate::app::App;
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use winit::{
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event,
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event::WindowEvent,
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event_loop::{ControlFlow, EventLoop},
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};
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use super::Window;
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pub fn get_winit_run() -> Box<dyn Fn(App)> {
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Box::new(|mut app: App| {
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env_logger::init();
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let event_loop = EventLoop::new();
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log::info!("Initializing the window...");
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let winit_window = {
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let window = app.resources.get::<Window>().unwrap();
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let winit_window = winit::window::Window::new(&event_loop).unwrap();
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winit_window.set_title(&window.title);
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winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
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winit_window
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};
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app.resources.insert(winit_window);
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log::info!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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ControlFlow::Poll
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};
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match event {
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event::Event::WindowEvent {
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event: WindowEvent::Resized(size),
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..
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} => {
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if let Some(ref mut renderer) = app.renderer {
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{
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let mut window = app.resources.get_mut::<Window>().unwrap();
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window.width = size.width;
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window.height = size.height;
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}
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renderer.resize(
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&mut app.world,
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&mut app.resources,
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);
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} else {
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println!("no renderer {} {}", size.width, size.height);
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}
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Escape),
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state: event::ElementState::Pressed,
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..
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},
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..
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}
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| WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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_ => {}
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},
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event::Event::MainEventsCleared => {
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app.update();
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}
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_ => (),
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}
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});
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})
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}
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@ -66,9 +66,9 @@ pub fn print_diagnostics_system(wait: Duration) -> Box<dyn Schedulable> {
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elasped = 0.0;
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elasped = 0.0;
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for diagnostic in diagnostics.iter() {
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for diagnostic in diagnostics.iter() {
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if let Some(value) = diagnostic.value() {
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if let Some(value) = diagnostic.value() {
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println!("{}: {}", diagnostic.name, value);
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println!("{}: {:.6}", diagnostic.name, value);
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if let Some(average) = diagnostic.average() {
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if let Some(average) = diagnostic.average() {
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println!(" average: {}", average);
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println!(" average: {:.6}", average);
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}
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}
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}
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}
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}
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}
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@ -11,7 +11,7 @@ use crate::{
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use std::ops::Range;
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use std::ops::Range;
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pub trait Renderer {
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pub trait Renderer {
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fn resize(&mut self, world: &mut World, resources: &mut Resources, width: u32, height: u32);
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fn resize(&mut self, world: &mut World, resources: &mut Resources);
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fn update(&mut self, world: &mut World, resources: &mut Resources);
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fn update(&mut self, world: &mut World, resources: &mut Resources);
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fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource;
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fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource;
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fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
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fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
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@ -26,7 +26,6 @@ pub struct WgpuRenderer {
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pub queue: wgpu::Queue,
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pub queue: wgpu::Queue,
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pub surface: Option<wgpu::Surface>,
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pub surface: Option<wgpu::Surface>,
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pub encoder: Option<wgpu::CommandEncoder>,
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pub encoder: Option<wgpu::CommandEncoder>,
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||||||
pub swap_chain_descriptor: wgpu::SwapChainDescriptor,
|
|
||||||
pub render_pipelines: HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>,
|
pub render_pipelines: HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>,
|
||||||
pub wgpu_resources: WgpuResources,
|
pub wgpu_resources: WgpuResources,
|
||||||
pub intialized: bool,
|
pub intialized: bool,
|
||||||
@ -49,21 +48,12 @@ impl WgpuRenderer {
|
|||||||
limits: wgpu::Limits::default(),
|
limits: wgpu::Limits::default(),
|
||||||
});
|
});
|
||||||
|
|
||||||
let swap_chain_descriptor = wgpu::SwapChainDescriptor {
|
|
||||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
|
||||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
|
||||||
width: 0,
|
|
||||||
height: 0,
|
|
||||||
present_mode: wgpu::PresentMode::Vsync,
|
|
||||||
};
|
|
||||||
|
|
||||||
WgpuRenderer {
|
WgpuRenderer {
|
||||||
device: Rc::new(RefCell::new(device)),
|
device: Rc::new(RefCell::new(device)),
|
||||||
queue,
|
queue,
|
||||||
surface: None,
|
surface: None,
|
||||||
encoder: None,
|
encoder: None,
|
||||||
intialized: false,
|
intialized: false,
|
||||||
swap_chain_descriptor,
|
|
||||||
wgpu_resources: WgpuResources::default(),
|
wgpu_resources: WgpuResources::default(),
|
||||||
render_pipelines: HashMap::new(),
|
render_pipelines: HashMap::new(),
|
||||||
}
|
}
|
||||||
@ -76,13 +66,7 @@ impl WgpuRenderer {
|
|||||||
|
|
||||||
self.create_surface(resources);
|
self.create_surface(resources);
|
||||||
self.initialize_resource_providers(world, resources);
|
self.initialize_resource_providers(world, resources);
|
||||||
|
self.resize(world, resources);
|
||||||
let (width, height) = {
|
|
||||||
let window = resources.get::<Window>().unwrap();
|
|
||||||
(window.width, window.height)
|
|
||||||
};
|
|
||||||
|
|
||||||
self.resize(world, resources, width, height);
|
|
||||||
|
|
||||||
self.intialized = true;
|
self.intialized = true;
|
||||||
}
|
}
|
||||||
@ -361,24 +345,27 @@ impl WgpuRenderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Renderer for WgpuRenderer {
|
impl Renderer for WgpuRenderer {
|
||||||
fn resize(&mut self, world: &mut World, resources: &mut Resources, width: u32, height: u32) {
|
fn resize(&mut self, world: &mut World, resources: &mut Resources) {
|
||||||
self.encoder = Some(
|
self.encoder = Some(
|
||||||
self.device
|
self.device
|
||||||
.borrow()
|
.borrow()
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
||||||
);
|
);
|
||||||
self.swap_chain_descriptor.width = width;
|
let swap_chain_descriptor: wgpu::SwapChainDescriptor = {
|
||||||
self.swap_chain_descriptor.height = height;
|
let window: &Window = &resources.get::<Window>().unwrap();
|
||||||
|
window.into()
|
||||||
|
};
|
||||||
|
|
||||||
let swap_chain = self
|
let swap_chain = self
|
||||||
.device
|
.device
|
||||||
.borrow()
|
.borrow()
|
||||||
.create_swap_chain(self.surface.as_ref().unwrap(), &self.swap_chain_descriptor);
|
.create_swap_chain(self.surface.as_ref().unwrap(), &swap_chain_descriptor);
|
||||||
|
|
||||||
// WgpuRenderer can't own swap_chain without creating lifetime ergonomics issues, so lets just store it in World.
|
// WgpuRenderer can't own swap_chain without creating lifetime ergonomics issues, so lets just store it in World.
|
||||||
resources.insert(swap_chain);
|
resources.insert(swap_chain);
|
||||||
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
|
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
|
||||||
for resource_provider in render_graph.resource_providers.iter_mut() {
|
for resource_provider in render_graph.resource_providers.iter_mut() {
|
||||||
resource_provider.resize(self, world, resources, width, height);
|
resource_provider.resize(self, world, resources, swap_chain_descriptor.width, swap_chain_descriptor.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
// consume current encoder
|
// consume current encoder
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
|
core::Window,
|
||||||
prelude::Color,
|
prelude::Color,
|
||||||
render::{
|
render::{
|
||||||
pass::{LoadOp, StoreOp},
|
pass::{LoadOp, StoreOp},
|
||||||
@ -473,3 +474,19 @@ impl From<FilterMode> for wgpu::FilterMode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl From<&Window> for wgpu::SwapChainDescriptor {
|
||||||
|
fn from(window: &Window) -> Self {
|
||||||
|
wgpu::SwapChainDescriptor {
|
||||||
|
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||||
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||||
|
width: window.width,
|
||||||
|
height: window.height,
|
||||||
|
present_mode: if window.vsync {
|
||||||
|
wgpu::PresentMode::Vsync
|
||||||
|
} else {
|
||||||
|
wgpu::PresentMode::NoVsync
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user