Prefer UVec2 when working with texture dimensions (#11698)

# Objective

The physical width and height (pixels) of an image is always integers,
but for `GpuImage` bevy currently stores them as `Vec2` (`f32`).
Switching to `UVec2` makes this more consistent with the [underlying
texture data](https://docs.rs/wgpu/latest/wgpu/struct.Extent3d.html).

I'm not sure if this is worth the change in the surface level API. If
not, feel free to close this PR.

## Solution

- Replace uses of `Vec2` with `UVec2` when referring to texture
dimensions.
- Use integer types for the texture atlas dimensions and sections.


[`Sprite::rect`](a81a2d1da3/crates/bevy_sprite/src/sprite.rs (L29))
remains unchanged, so manually specifying a sub-pixel region of an image
is still possible.

---

## Changelog

- `GpuImage` now stores its size as `UVec2` instead of `Vec2`.
- Texture atlases store their size and sections as `UVec2` and `URect`
respectively.
- `UiImageSize` stores its size as `UVec2`.

## Migration Guide

- Change floating point types (`Vec2`, `Rect`) to their respective
unsigned integer versions (`UVec2`, `URect`) when using `GpuImage`,
`TextureAtlasLayout`, `TextureAtlasBuilder`,
`DynamicAtlasTextureBuilder` or `FontAtlas`.
This commit is contained in:
Alex 2024-02-25 16:23:04 +01:00 committed by GitHub
parent 14042b1e34
commit a7be8a2655
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
18 changed files with 89 additions and 95 deletions

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@ -398,7 +398,7 @@ impl FromWorld for MeshPipeline {
texture_view, texture_view,
texture_format: image.texture_descriptor.format, texture_format: image.texture_descriptor.format,
sampler, sampler,
size: image.size_f32(), size: image.size(),
mip_level_count: image.texture_descriptor.mip_level_count, mip_level_count: image.texture_descriptor.mip_level_count,
} }
}; };

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@ -121,7 +121,7 @@ fn fallback_image_new(
texture_view, texture_view,
texture_format: image.texture_descriptor.format, texture_format: image.texture_descriptor.format,
sampler, sampler,
size: image.size_f32(), size: image.size(),
mip_level_count: image.texture_descriptor.mip_level_count, mip_level_count: image.texture_descriptor.mip_level_count,
} }
} }

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@ -822,7 +822,7 @@ pub struct GpuImage {
pub texture_view: TextureView, pub texture_view: TextureView,
pub texture_format: TextureFormat, pub texture_format: TextureFormat,
pub sampler: Sampler, pub sampler: Sampler,
pub size: Vec2, pub size: UVec2,
pub mip_level_count: u32, pub mip_level_count: u32,
} }
@ -851,16 +851,13 @@ impl RenderAsset for Image {
&self.data, &self.data,
); );
let size = self.size();
let texture_view = texture.create_view( let texture_view = texture.create_view(
self.texture_view_descriptor self.texture_view_descriptor
.or_else(|| Some(TextureViewDescriptor::default())) .or_else(|| Some(TextureViewDescriptor::default()))
.as_ref() .as_ref()
.unwrap(), .unwrap(),
); );
let size = Vec2::new(
self.texture_descriptor.size.width as f32,
self.texture_descriptor.size.height as f32,
);
let sampler = match self.sampler { let sampler = match self.sampler {
ImageSampler::Default => (***default_sampler).clone(), ImageSampler::Default => (***default_sampler).clone(),
ImageSampler::Descriptor(descriptor) => { ImageSampler::Descriptor(descriptor) => {
@ -939,7 +936,6 @@ impl CompressedImageFormats {
#[cfg(test)] #[cfg(test)]
mod test { mod test {
use super::*; use super::*;
use crate::render_asset::RenderAssetUsages; use crate::render_asset::RenderAssetUsages;
@ -962,9 +958,11 @@ mod test {
image.size_f32() image.size_f32()
); );
} }
#[test] #[test]
fn image_default_size() { fn image_default_size() {
let image = Image::default(); let image = Image::default();
assert_eq!(UVec2::ONE, image.size());
assert_eq!(Vec2::ONE, image.size_f32()); assert_eq!(Vec2::ONE, image.size_f32());
} }
} }

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@ -1,6 +1,6 @@
use crate::TextureAtlasLayout; use crate::TextureAtlasLayout;
use bevy_asset::{Assets, Handle}; use bevy_asset::{Assets, Handle};
use bevy_math::{IVec2, Rect, Vec2}; use bevy_math::{URect, UVec2};
use bevy_render::{ use bevy_render::{
render_asset::{RenderAsset, RenderAssetUsages}, render_asset::{RenderAsset, RenderAssetUsages},
texture::{Image, TextureFormatPixelInfo}, texture::{Image, TextureFormatPixelInfo},
@ -13,7 +13,7 @@ use guillotiere::{size2, Allocation, AtlasAllocator};
/// e.g: in a font glyph [`TextureAtlasLayout`], only add the [`Image`] texture for letters to be rendered. /// e.g: in a font glyph [`TextureAtlasLayout`], only add the [`Image`] texture for letters to be rendered.
pub struct DynamicTextureAtlasBuilder { pub struct DynamicTextureAtlasBuilder {
atlas_allocator: AtlasAllocator, atlas_allocator: AtlasAllocator,
padding: i32, padding: u32,
} }
impl DynamicTextureAtlasBuilder { impl DynamicTextureAtlasBuilder {
@ -23,7 +23,7 @@ impl DynamicTextureAtlasBuilder {
/// ///
/// * `size` - total size for the atlas /// * `size` - total size for the atlas
/// * `padding` - gap added between textures in the atlas, both in x axis and y axis /// * `padding` - gap added between textures in the atlas, both in x axis and y axis
pub fn new(size: Vec2, padding: i32) -> Self { pub fn new(size: UVec2, padding: u32) -> Self {
Self { Self {
atlas_allocator: AtlasAllocator::new(to_size2(size)), atlas_allocator: AtlasAllocator::new(to_size2(size)),
padding, padding,
@ -50,8 +50,8 @@ impl DynamicTextureAtlasBuilder {
atlas_texture_handle: &Handle<Image>, atlas_texture_handle: &Handle<Image>,
) -> Option<usize> { ) -> Option<usize> {
let allocation = self.atlas_allocator.allocate(size2( let allocation = self.atlas_allocator.allocate(size2(
texture.width() as i32 + self.padding, (texture.width() + self.padding).try_into().unwrap(),
texture.height() as i32 + self.padding, (texture.height() + self.padding).try_into().unwrap(),
)); ));
if let Some(allocation) = allocation { if let Some(allocation) = allocation {
let atlas_texture = textures.get_mut(atlas_texture_handle).unwrap(); let atlas_texture = textures.get_mut(atlas_texture_handle).unwrap();
@ -63,8 +63,8 @@ impl DynamicTextureAtlasBuilder {
); );
self.place_texture(atlas_texture, allocation, texture); self.place_texture(atlas_texture, allocation, texture);
let mut rect: Rect = to_rect(allocation.rectangle); let mut rect: URect = to_rect(allocation.rectangle);
rect.max -= self.padding as f32; rect.max = rect.max.saturating_sub(UVec2::splat(self.padding));
Some(atlas_layout.add_texture(rect)) Some(atlas_layout.add_texture(rect))
} else { } else {
None None
@ -78,8 +78,8 @@ impl DynamicTextureAtlasBuilder {
texture: &Image, texture: &Image,
) { ) {
let mut rect = allocation.rectangle; let mut rect = allocation.rectangle;
rect.max.x -= self.padding; rect.max.x -= self.padding as i32;
rect.max.y -= self.padding; rect.max.y -= self.padding as i32;
let atlas_width = atlas_texture.width() as usize; let atlas_width = atlas_texture.width() as usize;
let rect_width = rect.width() as usize; let rect_width = rect.width() as usize;
let format_size = atlas_texture.texture_descriptor.format.pixel_size(); let format_size = atlas_texture.texture_descriptor.format.pixel_size();
@ -95,13 +95,19 @@ impl DynamicTextureAtlasBuilder {
} }
} }
fn to_rect(rectangle: guillotiere::Rectangle) -> Rect { fn to_rect(rectangle: guillotiere::Rectangle) -> URect {
Rect { URect {
min: IVec2::new(rectangle.min.x, rectangle.min.y).as_vec2(), min: UVec2::new(
max: IVec2::new(rectangle.max.x, rectangle.max.y).as_vec2(), rectangle.min.x.try_into().unwrap(),
rectangle.min.y.try_into().unwrap(),
),
max: UVec2::new(
rectangle.max.x.try_into().unwrap(),
rectangle.max.y.try_into().unwrap(),
),
} }
} }
fn to_size2(vec2: Vec2) -> guillotiere::Size { fn to_size2(vec2: UVec2) -> guillotiere::Size {
guillotiere::Size::new(vec2.x as i32, vec2.y as i32) guillotiere::Size::new(vec2.x as i32, vec2.y as i32)
} }

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@ -153,7 +153,9 @@ pub fn calculate_bounds_2d(
// We default to the texture size for regular sprites // We default to the texture size for regular sprites
None => images.get(texture_handle).map(|image| image.size_f32()), None => images.get(texture_handle).map(|image| image.size_f32()),
// We default to the drawn rect for atlas sprites // We default to the drawn rect for atlas sprites
Some(atlas) => atlas.texture_rect(&atlases).map(|rect| rect.size()), Some(atlas) => atlas
.texture_rect(&atlases)
.map(|rect| rect.size().as_vec2()),
}) { }) {
let aabb = Aabb { let aabb = Aabb {
center: (-sprite.anchor.as_vec() * size).extend(0.0).into(), center: (-sprite.anchor.as_vec() * size).extend(0.0).into(),

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@ -304,7 +304,7 @@ impl FromWorld for Mesh2dPipeline {
texture_view, texture_view,
texture_format: image.texture_descriptor.format, texture_format: image.texture_descriptor.format,
sampler, sampler,
size: image.size_f32(), size: image.size(),
mip_level_count: image.texture_descriptor.mip_level_count, mip_level_count: image.texture_descriptor.mip_level_count,
} }
}; };

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@ -102,7 +102,7 @@ impl FromWorld for SpritePipeline {
texture_view, texture_view,
texture_format: image.texture_descriptor.format, texture_format: image.texture_descriptor.format,
sampler, sampler,
size: image.size_f32(), size: image.size(),
mip_level_count: image.texture_descriptor.mip_level_count, mip_level_count: image.texture_descriptor.mip_level_count,
} }
}; };
@ -366,10 +366,10 @@ pub fn extract_sprites(
let rect = match (atlas_rect, sprite.rect) { let rect = match (atlas_rect, sprite.rect) {
(None, None) => None, (None, None) => None,
(None, Some(sprite_rect)) => Some(sprite_rect), (None, Some(sprite_rect)) => Some(sprite_rect),
(Some(atlas_rect), None) => Some(atlas_rect), (Some(atlas_rect), None) => Some(atlas_rect.as_rect()),
(Some(atlas_rect), Some(mut sprite_rect)) => { (Some(atlas_rect), Some(mut sprite_rect)) => {
sprite_rect.min += atlas_rect.min; sprite_rect.min += atlas_rect.min.as_vec2();
sprite_rect.max += atlas_rect.min; sprite_rect.max += atlas_rect.min.as_vec2();
Some(sprite_rect) Some(sprite_rect)
} }
@ -618,7 +618,7 @@ pub fn prepare_sprites(
continue; continue;
}; };
batch_image_size = Vec2::new(gpu_image.size.x, gpu_image.size.y); batch_image_size = gpu_image.size.as_vec2();
batch_image_handle = extracted_sprite.image_handle_id; batch_image_handle = extracted_sprite.image_handle_id;
image_bind_groups image_bind_groups
.values .values

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@ -1,6 +1,6 @@
use bevy_asset::{Asset, AssetId, Assets, Handle}; use bevy_asset::{Asset, AssetId, Assets, Handle};
use bevy_ecs::component::Component; use bevy_ecs::component::Component;
use bevy_math::{Rect, Vec2}; use bevy_math::{URect, UVec2};
use bevy_reflect::Reflect; use bevy_reflect::Reflect;
use bevy_render::texture::Image; use bevy_render::texture::Image;
use bevy_utils::HashMap; use bevy_utils::HashMap;
@ -19,9 +19,9 @@ use bevy_utils::HashMap;
#[reflect(Debug)] #[reflect(Debug)]
pub struct TextureAtlasLayout { pub struct TextureAtlasLayout {
// TODO: add support to Uniforms derive to write dimensions and sprites to the same buffer // TODO: add support to Uniforms derive to write dimensions and sprites to the same buffer
pub size: Vec2, pub size: UVec2,
/// The specific areas of the atlas where each texture can be found /// The specific areas of the atlas where each texture can be found
pub textures: Vec<Rect>, pub textures: Vec<URect>,
/// Maps from a specific image handle to the index in `textures` where they can be found. /// Maps from a specific image handle to the index in `textures` where they can be found.
/// ///
/// This field is set by [`TextureAtlasBuilder`]. /// This field is set by [`TextureAtlasBuilder`].
@ -51,7 +51,7 @@ pub struct TextureAtlas {
impl TextureAtlasLayout { impl TextureAtlasLayout {
/// Create a new empty layout with custom `dimensions` /// Create a new empty layout with custom `dimensions`
pub fn new_empty(dimensions: Vec2) -> Self { pub fn new_empty(dimensions: UVec2) -> Self {
Self { Self {
size: dimensions, size: dimensions,
texture_handles: None, texture_handles: None,
@ -73,16 +73,16 @@ impl TextureAtlasLayout {
/// * `padding` - Optional padding between cells /// * `padding` - Optional padding between cells
/// * `offset` - Optional global grid offset /// * `offset` - Optional global grid offset
pub fn from_grid( pub fn from_grid(
tile_size: Vec2, tile_size: UVec2,
columns: usize, columns: u32,
rows: usize, rows: u32,
padding: Option<Vec2>, padding: Option<UVec2>,
offset: Option<Vec2>, offset: Option<UVec2>,
) -> Self { ) -> Self {
let padding = padding.unwrap_or_default(); let padding = padding.unwrap_or_default();
let offset = offset.unwrap_or_default(); let offset = offset.unwrap_or_default();
let mut sprites = Vec::new(); let mut sprites = Vec::new();
let mut current_padding = Vec2::ZERO; let mut current_padding = UVec2::ZERO;
for y in 0..rows { for y in 0..rows {
if y > 0 { if y > 0 {
@ -93,18 +93,17 @@ impl TextureAtlasLayout {
current_padding.x = padding.x; current_padding.x = padding.x;
} }
let cell = Vec2::new(x as f32, y as f32); let cell = UVec2::new(x, y);
let rect_min = (tile_size + current_padding) * cell + offset; let rect_min = (tile_size + current_padding) * cell + offset;
sprites.push(Rect { sprites.push(URect {
min: rect_min, min: rect_min,
max: rect_min + tile_size, max: rect_min + tile_size,
}); });
} }
} }
let grid_size = Vec2::new(columns as f32, rows as f32); let grid_size = UVec2::new(columns, rows);
Self { Self {
size: ((tile_size + current_padding) * grid_size) - current_padding, size: ((tile_size + current_padding) * grid_size) - current_padding,
@ -121,7 +120,7 @@ impl TextureAtlasLayout {
/// * `rect` - The section of the texture to be added /// * `rect` - The section of the texture to be added
/// ///
/// [`TextureAtlas`]: crate::TextureAtlas /// [`TextureAtlas`]: crate::TextureAtlas
pub fn add_texture(&mut self, rect: Rect) -> usize { pub fn add_texture(&mut self, rect: URect) -> usize {
self.textures.push(rect); self.textures.push(rect);
self.textures.len() - 1 self.textures.len() - 1
} }
@ -149,8 +148,8 @@ impl TextureAtlasLayout {
} }
impl TextureAtlas { impl TextureAtlas {
/// Retrieves the current texture [`Rect`] of the sprite sheet according to the section `index` /// Retrieves the current texture [`URect`] of the sprite sheet according to the section `index`
pub fn texture_rect(&self, texture_atlases: &Assets<TextureAtlasLayout>) -> Option<Rect> { pub fn texture_rect(&self, texture_atlases: &Assets<TextureAtlasLayout>) -> Option<URect> {
let atlas = texture_atlases.get(&self.layout)?; let atlas = texture_atlases.get(&self.layout)?;
atlas.textures.get(self.index).copied() atlas.textures.get(self.index).copied()
} }

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@ -1,6 +1,6 @@
use bevy_asset::AssetId; use bevy_asset::AssetId;
use bevy_log::{debug, error, warn}; use bevy_log::{debug, error, warn};
use bevy_math::{Rect, UVec2, Vec2}; use bevy_math::{URect, UVec2};
use bevy_render::{ use bevy_render::{
render_asset::RenderAssetUsages, render_asset::RenderAssetUsages,
render_resource::{Extent3d, TextureDimension, TextureFormat}, render_resource::{Extent3d, TextureDimension, TextureFormat},
@ -31,9 +31,9 @@ pub struct TextureAtlasBuilder<'a> {
/// Collection of texture's asset id (optional) and image data to be packed into an atlas /// Collection of texture's asset id (optional) and image data to be packed into an atlas
textures_to_place: Vec<(Option<AssetId<Image>>, &'a Image)>, textures_to_place: Vec<(Option<AssetId<Image>>, &'a Image)>,
/// The initial atlas size in pixels. /// The initial atlas size in pixels.
initial_size: Vec2, initial_size: UVec2,
/// The absolute maximum size of the texture atlas in pixels. /// The absolute maximum size of the texture atlas in pixels.
max_size: Vec2, max_size: UVec2,
/// The texture format for the textures that will be loaded in the atlas. /// The texture format for the textures that will be loaded in the atlas.
format: TextureFormat, format: TextureFormat,
/// Enable automatic format conversion for textures if they are not in the atlas format. /// Enable automatic format conversion for textures if they are not in the atlas format.
@ -46,8 +46,8 @@ impl Default for TextureAtlasBuilder<'_> {
fn default() -> Self { fn default() -> Self {
Self { Self {
textures_to_place: Vec::new(), textures_to_place: Vec::new(),
initial_size: Vec2::new(256., 256.), initial_size: UVec2::splat(256),
max_size: Vec2::new(2048., 2048.), max_size: UVec2::splat(2048),
format: TextureFormat::Rgba8UnormSrgb, format: TextureFormat::Rgba8UnormSrgb,
auto_format_conversion: true, auto_format_conversion: true,
padding: UVec2::ZERO, padding: UVec2::ZERO,
@ -59,13 +59,13 @@ pub type TextureAtlasBuilderResult<T> = Result<T, TextureAtlasBuilderError>;
impl<'a> TextureAtlasBuilder<'a> { impl<'a> TextureAtlasBuilder<'a> {
/// Sets the initial size of the atlas in pixels. /// Sets the initial size of the atlas in pixels.
pub fn initial_size(mut self, size: Vec2) -> Self { pub fn initial_size(mut self, size: UVec2) -> Self {
self.initial_size = size; self.initial_size = size;
self self
} }
/// Sets the max size of the atlas in pixels. /// Sets the max size of the atlas in pixels.
pub fn max_size(mut self, size: Vec2) -> Self { pub fn max_size(mut self, size: UVec2) -> Self {
self.max_size = size; self.max_size = size;
self self
} }
@ -189,13 +189,11 @@ impl<'a> TextureAtlasBuilder<'a> {
/// If there is not enough space in the atlas texture, an error will /// If there is not enough space in the atlas texture, an error will
/// be returned. It is then recommended to make a larger sprite sheet. /// be returned. It is then recommended to make a larger sprite sheet.
pub fn finish(self) -> Result<(TextureAtlasLayout, Image), TextureAtlasBuilderError> { pub fn finish(self) -> Result<(TextureAtlasLayout, Image), TextureAtlasBuilderError> {
let initial_width = self.initial_size.x as u32; let max_width = self.max_size.x;
let initial_height = self.initial_size.y as u32; let max_height = self.max_size.y;
let max_width = self.max_size.x as u32;
let max_height = self.max_size.y as u32;
let mut current_width = initial_width; let mut current_width = self.initial_size.x;
let mut current_height = initial_height; let mut current_height = self.initial_size.y;
let mut rect_placements = None; let mut rect_placements = None;
let mut atlas_texture = Image::default(); let mut atlas_texture = Image::default();
let mut rects_to_place = GroupedRectsToPlace::<usize>::new(); let mut rects_to_place = GroupedRectsToPlace::<usize>::new();
@ -265,16 +263,13 @@ impl<'a> TextureAtlasBuilder<'a> {
for (index, (image_id, texture)) in self.textures_to_place.iter().enumerate() { for (index, (image_id, texture)) in self.textures_to_place.iter().enumerate() {
let (_, packed_location) = rect_placements.packed_locations().get(&index).unwrap(); let (_, packed_location) = rect_placements.packed_locations().get(&index).unwrap();
let min = Vec2::new(packed_location.x() as f32, packed_location.y() as f32); let min = UVec2::new(packed_location.x(), packed_location.y());
let max = min let max =
+ Vec2::new( min + UVec2::new(packed_location.width(), packed_location.height()) - self.padding;
(packed_location.width() - self.padding.x) as f32,
(packed_location.height() - self.padding.y) as f32,
);
if let Some(image_id) = image_id { if let Some(image_id) = image_id {
texture_ids.insert(*image_id, index); texture_ids.insert(*image_id, index);
} }
texture_rects.push(Rect { min, max }); texture_rects.push(URect { min, max });
if texture.texture_descriptor.format != self.format && !self.auto_format_conversion { if texture.texture_descriptor.format != self.format && !self.auto_format_conversion {
warn!( warn!(
"Loading a texture of format '{:?}' in an atlas with format '{:?}'", "Loading a texture of format '{:?}' in an atlas with format '{:?}'",
@ -287,7 +282,7 @@ impl<'a> TextureAtlasBuilder<'a> {
Ok(( Ok((
TextureAtlasLayout { TextureAtlasLayout {
size: atlas_texture.size_f32(), size: atlas_texture.size(),
textures: texture_rects, textures: texture_rects,
texture_handles: Some(texture_ids), texture_handles: Some(texture_ids),
}, },

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@ -1,6 +1,6 @@
use ab_glyph::{GlyphId, Point}; use ab_glyph::{GlyphId, Point};
use bevy_asset::{Assets, Handle}; use bevy_asset::{Assets, Handle};
use bevy_math::Vec2; use bevy_math::UVec2;
use bevy_render::{ use bevy_render::{
render_asset::RenderAssetUsages, render_asset::RenderAssetUsages,
render_resource::{Extent3d, TextureDimension, TextureFormat}, render_resource::{Extent3d, TextureDimension, TextureFormat},
@ -51,12 +51,12 @@ impl FontAtlas {
pub fn new( pub fn new(
textures: &mut Assets<Image>, textures: &mut Assets<Image>,
texture_atlases: &mut Assets<TextureAtlasLayout>, texture_atlases: &mut Assets<TextureAtlasLayout>,
size: Vec2, size: UVec2,
) -> FontAtlas { ) -> FontAtlas {
let texture = textures.add(Image::new_fill( let texture = textures.add(Image::new_fill(
Extent3d { Extent3d {
width: size.x as u32, width: size.x,
height: size.y as u32, height: size.y,
depth_or_array_layers: 1, depth_or_array_layers: 1,
}, },
TextureDimension::D2, TextureDimension::D2,

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@ -3,7 +3,7 @@ use ab_glyph::{GlyphId, OutlinedGlyph, Point};
use bevy_asset::{AssetEvent, AssetId}; use bevy_asset::{AssetEvent, AssetId};
use bevy_asset::{Assets, Handle}; use bevy_asset::{Assets, Handle};
use bevy_ecs::prelude::*; use bevy_ecs::prelude::*;
use bevy_math::Vec2; use bevy_math::UVec2;
use bevy_reflect::Reflect; use bevy_reflect::Reflect;
use bevy_render::texture::Image; use bevy_render::texture::Image;
use bevy_sprite::TextureAtlasLayout; use bevy_sprite::TextureAtlasLayout;
@ -84,13 +84,7 @@ impl FontAtlasSet {
let font_atlases = self let font_atlases = self
.font_atlases .font_atlases
.entry(FloatOrd(font_size)) .entry(FloatOrd(font_size))
.or_insert_with(|| { .or_insert_with(|| vec![FontAtlas::new(textures, texture_atlases, UVec2::splat(512))]);
vec![FontAtlas::new(
textures,
texture_atlases,
Vec2::splat(512.0),
)]
});
let glyph_texture = Font::get_outlined_glyph_texture(outlined_glyph); let glyph_texture = Font::get_outlined_glyph_texture(outlined_glyph);
let add_char_to_font_atlas = |atlas: &mut FontAtlas| -> bool { let add_char_to_font_atlas = |atlas: &mut FontAtlas| -> bool {
@ -110,11 +104,11 @@ impl FontAtlasSet {
.height .height
.max(glyph_texture.width()); .max(glyph_texture.width());
// Pick the higher of 512 or the smallest power of 2 greater than glyph_max_size // Pick the higher of 512 or the smallest power of 2 greater than glyph_max_size
let containing = (1u32 << (32 - glyph_max_size.leading_zeros())).max(512) as f32; let containing = (1u32 << (32 - glyph_max_size.leading_zeros())).max(512);
font_atlases.push(FontAtlas::new( font_atlases.push(FontAtlas::new(
textures, textures,
texture_atlases, texture_atlases,
Vec2::new(containing, containing), UVec2::splat(containing),
)); ));
if !font_atlases.last_mut().unwrap().add_glyph( if !font_atlases.last_mut().unwrap().add_glyph(
textures, textures,

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@ -120,7 +120,7 @@ impl GlyphBrush {
let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap(); let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
let glyph_rect = texture_atlas.textures[atlas_info.glyph_index]; let glyph_rect = texture_atlas.textures[atlas_info.glyph_index];
let size = Vec2::new(glyph_rect.width(), glyph_rect.height()); let size = glyph_rect.size().as_vec2();
let x = bounds.min.x + size.x / 2.0 - text_bounds.min.x; let x = bounds.min.x + size.x / 2.0 - text_bounds.min.x;

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@ -136,7 +136,7 @@ pub fn extract_text2d_sprite(
ExtractedSprite { ExtractedSprite {
transform: transform * GlobalTransform::from_translation(position.extend(0.)), transform: transform * GlobalTransform::from_translation(position.extend(0.)),
color, color,
rect: Some(atlas.textures[atlas_info.glyph_index]), rect: Some(atlas.textures[atlas_info.glyph_index].as_rect()),
custom_size: None, custom_size: None,
image_handle_id: atlas_info.texture.id(), image_handle_id: atlas_info.texture.id(),
flip_x: false, flip_x: false,

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@ -436,8 +436,8 @@ pub fn extract_uinodes(
// Atlas not present in assets resource (should this warn the user?) // Atlas not present in assets resource (should this warn the user?)
continue; continue;
}; };
let mut atlas_rect = layout.textures[atlas.index]; let mut atlas_rect = layout.textures[atlas.index].as_rect();
let mut atlas_size = layout.size; let mut atlas_size = layout.size.as_vec2();
let scale = uinode.size() / atlas_rect.size(); let scale = uinode.size() / atlas_rect.size();
atlas_rect.min *= scale; atlas_rect.min *= scale;
atlas_rect.max *= scale; atlas_rect.max *= scale;
@ -613,7 +613,7 @@ pub fn extract_text_uinodes(
} }
let atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap(); let atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
let mut rect = atlas.textures[atlas_info.glyph_index]; let mut rect = atlas.textures[atlas_info.glyph_index].as_rect();
rect.min *= inverse_scale_factor; rect.min *= inverse_scale_factor;
rect.max *= inverse_scale_factor; rect.max *= inverse_scale_factor;
extracted_uinodes.uinodes.insert( extracted_uinodes.uinodes.insert(
@ -625,7 +625,7 @@ pub fn extract_text_uinodes(
color, color,
rect, rect,
image: atlas_info.texture.id(), image: atlas_info.texture.id(),
atlas_size: Some(atlas.size * inverse_scale_factor), atlas_size: Some(atlas.size.as_vec2() * inverse_scale_factor),
clip: clip.map(|clip| clip.clip), clip: clip.map(|clip| clip.clip),
flip_x: false, flip_x: false,
flip_y: false, flip_y: false,

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@ -1,7 +1,7 @@
use crate::{measurement::AvailableSpace, ContentSize, Measure, Node, UiImage, UiScale}; use crate::{measurement::AvailableSpace, ContentSize, Measure, Node, UiImage, UiScale};
use bevy_asset::Assets; use bevy_asset::Assets;
use bevy_ecs::prelude::*; use bevy_ecs::prelude::*;
use bevy_math::Vec2; use bevy_math::{UVec2, Vec2};
use bevy_reflect::{std_traits::ReflectDefault, Reflect}; use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_render::texture::Image; use bevy_render::texture::Image;
use bevy_sprite::{TextureAtlas, TextureAtlasLayout}; use bevy_sprite::{TextureAtlas, TextureAtlasLayout};
@ -16,12 +16,12 @@ pub struct UiImageSize {
/// The size of the image's texture /// The size of the image's texture
/// ///
/// This field is updated automatically by [`update_image_content_size_system`] /// This field is updated automatically by [`update_image_content_size_system`]
size: Vec2, size: UVec2,
} }
impl UiImageSize { impl UiImageSize {
/// The size of the image's texture /// The size of the image's texture
pub fn size(&self) -> Vec2 { pub fn size(&self) -> UVec2 {
self.size self.size
} }
} }
@ -92,7 +92,7 @@ pub fn update_image_content_size_system(
for (mut content_size, image, mut image_size, atlas_image) in &mut query { for (mut content_size, image, mut image_size, atlas_image) in &mut query {
if let Some(size) = match atlas_image { if let Some(size) = match atlas_image {
Some(atlas) => atlas.texture_rect(&atlases).map(|t| t.size()), Some(atlas) => atlas.texture_rect(&atlases).map(|t| t.size()),
None => textures.get(&image.texture).map(|t| t.size_f32()), None => textures.get(&image.texture).map(|t| t.size()),
} { } {
// Update only if size or scale factor has changed to avoid needless layout calculations // Update only if size or scale factor has changed to avoid needless layout calculations
if size != image_size.size if size != image_size.size
@ -102,7 +102,7 @@ pub fn update_image_content_size_system(
image_size.size = size; image_size.size = size;
content_size.set(ImageMeasure { content_size.set(ImageMeasure {
// multiply the image size by the scale factor to get the physical size // multiply the image size by the scale factor to get the physical size
size: size * combined_scale_factor, size: size.as_vec2() * combined_scale_factor,
}); });
} }
} }

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@ -42,7 +42,7 @@ fn setup(
mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>, mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>,
) { ) {
let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png"); let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
let layout = TextureAtlasLayout::from_grid(Vec2::new(24.0, 24.0), 7, 1, None, None); let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
let texture_atlas_layout = texture_atlas_layouts.add(layout); let texture_atlas_layout = texture_atlas_layouts.add(layout);
// Use only the subset of sprites in the sheet that make up the run animation // Use only the subset of sprites in the sheet that make up the run animation
let animation_indices = AnimationIndices { first: 1, last: 6 }; let animation_indices = AnimationIndices { first: 1, last: 6 };

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@ -66,7 +66,7 @@ fn setup(
let half_y = (map_size.y / 2.0) as i32; let half_y = (map_size.y / 2.0) as i32;
let texture_handle = assets.load("textures/rpg/chars/gabe/gabe-idle-run.png"); let texture_handle = assets.load("textures/rpg/chars/gabe/gabe-idle-run.png");
let texture_atlas = TextureAtlasLayout::from_grid(Vec2::new(24.0, 24.0), 7, 1, None, None); let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
let texture_atlas_handle = texture_atlases.add(texture_atlas); let texture_atlas_handle = texture_atlases.add(texture_atlas);
// Spawns the camera // Spawns the camera

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@ -31,7 +31,7 @@ fn setup(
}; };
let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png"); let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
let texture_atlas = TextureAtlasLayout::from_grid(Vec2::new(24.0, 24.0), 7, 1, None, None); let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
let texture_atlas_handle = texture_atlases.add(texture_atlas); let texture_atlas_handle = texture_atlases.add(texture_atlas);
// root node // root node