revert reflections PR changes to the meshlet example (#13539)
# Objective - #13418 introduced unwanted changes to the meshlet example ## Solution - Remove them
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@ -8,8 +8,7 @@ mod camera_controller;
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use bevy::{
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pbr::{
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experimental::meshlet::{MaterialMeshletMeshBundle, MeshletPlugin},
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CascadeShadowConfigBuilder, DirectionalLightShadowMap, ScreenSpaceReflectionsBundle,
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ScreenSpaceReflectionsSettings,
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CascadeShadowConfigBuilder, DirectionalLightShadowMap,
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},
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prelude::*,
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render::render_resource::AsBindGroup,
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@ -58,14 +57,6 @@ fn setup(
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intensity: 150.0,
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},
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CameraController::default(),
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ScreenSpaceReflectionsBundle {
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settings: ScreenSpaceReflectionsSettings {
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perceptual_roughness_threshold: 0.1,
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thickness: 0.1,
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..Default::default()
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},
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..Default::default()
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},
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));
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commands.spawn(DirectionalLightBundle {
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@ -132,8 +123,8 @@ fn setup(
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commands.spawn(PbrBundle {
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mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
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material: standard_materials.add(StandardMaterial {
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base_color: Color::BLACK,
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perceptual_roughness: 0.0,
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base_color: Color::WHITE,
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perceptual_roughness: 1.0,
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..default()
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}),
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..default()
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