UI extraction order fix (#9099)
# Objective Fixes #9097 ## Solution Reorder the `ExtractSchedule` so that the `extract_text_uinodes` and `extract_uinode_borders` systems are run after `extract_atlas_uinodes`. ## Changelog `bevy_ui::render`: * Added the `ExtractAtlasNode` variant to `RenderUiSystem`. * Changed `ExtractSchedule` so that `extract_uinode_borders` and `extract_text_uinodes` run after `extract_atlas_uinodes`.
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@ -59,6 +59,7 @@ pub const UI_SHADER_HANDLE: HandleUntyped =
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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pub enum RenderUiSystem {
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ExtractNode,
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ExtractAtlasNode,
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}
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pub fn build_ui_render(app: &mut App) {
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@ -82,10 +83,12 @@ pub fn build_ui_render(app: &mut App) {
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extract_default_ui_camera_view::<Camera2d>,
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extract_default_ui_camera_view::<Camera3d>,
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extract_uinodes.in_set(RenderUiSystem::ExtractNode),
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extract_atlas_uinodes.after(RenderUiSystem::ExtractNode),
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extract_uinode_borders.after(RenderUiSystem::ExtractNode),
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extract_atlas_uinodes
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.in_set(RenderUiSystem::ExtractAtlasNode)
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.after(RenderUiSystem::ExtractNode),
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extract_uinode_borders.after(RenderUiSystem::ExtractAtlasNode),
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#[cfg(feature = "bevy_text")]
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extract_text_uinodes.after(RenderUiSystem::ExtractNode),
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extract_text_uinodes.after(RenderUiSystem::ExtractAtlasNode),
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),
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)
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.add_systems(
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