UI extraction order fix (#9099)
# Objective Fixes #9097 ## Solution Reorder the `ExtractSchedule` so that the `extract_text_uinodes` and `extract_uinode_borders` systems are run after `extract_atlas_uinodes`. ## Changelog `bevy_ui::render`: * Added the `ExtractAtlasNode` variant to `RenderUiSystem`. * Changed `ExtractSchedule` so that `extract_uinode_borders` and `extract_text_uinodes` run after `extract_atlas_uinodes`.
This commit is contained in:
parent
70a7eb0b10
commit
a879f98d3b
@ -59,6 +59,7 @@ pub const UI_SHADER_HANDLE: HandleUntyped =
|
|||||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
||||||
pub enum RenderUiSystem {
|
pub enum RenderUiSystem {
|
||||||
ExtractNode,
|
ExtractNode,
|
||||||
|
ExtractAtlasNode,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn build_ui_render(app: &mut App) {
|
pub fn build_ui_render(app: &mut App) {
|
||||||
@ -82,10 +83,12 @@ pub fn build_ui_render(app: &mut App) {
|
|||||||
extract_default_ui_camera_view::<Camera2d>,
|
extract_default_ui_camera_view::<Camera2d>,
|
||||||
extract_default_ui_camera_view::<Camera3d>,
|
extract_default_ui_camera_view::<Camera3d>,
|
||||||
extract_uinodes.in_set(RenderUiSystem::ExtractNode),
|
extract_uinodes.in_set(RenderUiSystem::ExtractNode),
|
||||||
extract_atlas_uinodes.after(RenderUiSystem::ExtractNode),
|
extract_atlas_uinodes
|
||||||
extract_uinode_borders.after(RenderUiSystem::ExtractNode),
|
.in_set(RenderUiSystem::ExtractAtlasNode)
|
||||||
|
.after(RenderUiSystem::ExtractNode),
|
||||||
|
extract_uinode_borders.after(RenderUiSystem::ExtractAtlasNode),
|
||||||
#[cfg(feature = "bevy_text")]
|
#[cfg(feature = "bevy_text")]
|
||||||
extract_text_uinodes.after(RenderUiSystem::ExtractNode),
|
extract_text_uinodes.after(RenderUiSystem::ExtractAtlasNode),
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user