bevy_pbr2: pbr.wgsl: Fix the orthographic projection check (#17)
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@ -427,7 +427,7 @@ fn fragment(in: FragmentInput) -> [[location(0)]] vec4<f32> {
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// # endif
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var V: vec3<f32>;
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if (view.view_proj.z.z != 1.0) { // If the projection is not orthographic
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if (view.view_proj.w.w != 1.0) { // If the projection is not orthographic
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// Only valid for a perpective projection
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V = normalize(view.world_position.xyz - in.world_position.xyz);
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} else {
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