Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples (#14402)
Fixes #14353 Fixes #14371 --------- Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
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				| @ -760,7 +760,8 @@ doc-scrape-examples = true | |||||||
| name = "Lines" | name = "Lines" | ||||||
| description = "Create a custom material to draw 3d lines" | description = "Create a custom material to draw 3d lines" | ||||||
| category = "3D Rendering" | category = "3D Rendering" | ||||||
| wasm = true | # WASM does not support the `POLYGON_MODE_LINE` feature. | ||||||
|  | wasm = false | ||||||
| 
 | 
 | ||||||
| [[example]] | [[example]] | ||||||
| name = "ssao" | name = "ssao" | ||||||
|  | |||||||
| @ -1,16 +1,26 @@ | |||||||
| //! Shows how to render simple primitive shapes with a single color.
 | //! Shows how to render simple primitive shapes with a single color.
 | ||||||
|  | //!
 | ||||||
|  | //! You can toggle wireframes with the space bar except on wasm. Wasm does not support
 | ||||||
|  | //! `POLYGON_MODE_LINE` on the gpu.
 | ||||||
| 
 | 
 | ||||||
|  | #[cfg(not(target_arch = "wasm32"))] | ||||||
|  | use bevy::sprite::{Wireframe2dConfig, Wireframe2dPlugin}; | ||||||
| use bevy::{ | use bevy::{ | ||||||
|     prelude::*, |     prelude::*, | ||||||
|     sprite::{MaterialMesh2dBundle, Mesh2dHandle, Wireframe2dConfig, Wireframe2dPlugin}, |     sprite::{MaterialMesh2dBundle, Mesh2dHandle}, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| fn main() { | fn main() { | ||||||
|     App::new() |     let mut app = App::new(); | ||||||
|         .add_plugins((DefaultPlugins, Wireframe2dPlugin)) |     app.add_plugins(( | ||||||
|         .add_systems(Startup, setup) |         DefaultPlugins, | ||||||
|         .add_systems(Update, toggle_wireframe) |         #[cfg(not(target_arch = "wasm32"))] | ||||||
|         .run(); |         Wireframe2dPlugin, | ||||||
|  |     )) | ||||||
|  |     .add_systems(Startup, setup); | ||||||
|  |     #[cfg(not(target_arch = "wasm32"))] | ||||||
|  |     app.add_systems(Update, toggle_wireframe); | ||||||
|  |     app.run(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| const X_EXTENT: f32 = 900.; | const X_EXTENT: f32 = 900.; | ||||||
| @ -57,6 +67,7 @@ fn setup( | |||||||
|         }); |         }); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     #[cfg(not(target_arch = "wasm32"))] | ||||||
|     commands.spawn( |     commands.spawn( | ||||||
|         TextBundle::from_section("Press space to toggle wireframes", TextStyle::default()) |         TextBundle::from_section("Press space to toggle wireframes", TextStyle::default()) | ||||||
|             .with_style(Style { |             .with_style(Style { | ||||||
| @ -68,6 +79,7 @@ fn setup( | |||||||
|     ); |     ); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #[cfg(not(target_arch = "wasm32"))] | ||||||
| fn toggle_wireframe( | fn toggle_wireframe( | ||||||
|     mut wireframe_config: ResMut<Wireframe2dConfig>, |     mut wireframe_config: ResMut<Wireframe2dConfig>, | ||||||
|     keyboard: Res<ButtonInput<KeyCode>>, |     keyboard: Res<ButtonInput<KeyCode>>, | ||||||
|  | |||||||
| @ -1,11 +1,15 @@ | |||||||
| //! This example demonstrates the built-in 3d shapes in Bevy.
 | //! This example demonstrates the built-in 3d shapes in Bevy.
 | ||||||
| //! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
 | //! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
 | ||||||
|  | //!
 | ||||||
|  | //! You can toggle wireframes with the space bar except on wasm. Wasm does not support
 | ||||||
|  | //! `POLYGON_MODE_LINE` on the gpu.
 | ||||||
| 
 | 
 | ||||||
| use std::f32::consts::PI; | use std::f32::consts::PI; | ||||||
| 
 | 
 | ||||||
|  | #[cfg(not(target_arch = "wasm32"))] | ||||||
|  | use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin}; | ||||||
| use bevy::{ | use bevy::{ | ||||||
|     color::palettes::basic::SILVER, |     color::palettes::basic::SILVER, | ||||||
|     pbr::wireframe::{WireframeConfig, WireframePlugin}, |  | ||||||
|     prelude::*, |     prelude::*, | ||||||
|     render::{ |     render::{ | ||||||
|         render_asset::RenderAssetUsages, |         render_asset::RenderAssetUsages, | ||||||
| @ -17,10 +21,18 @@ fn main() { | |||||||
|     App::new() |     App::new() | ||||||
|         .add_plugins(( |         .add_plugins(( | ||||||
|             DefaultPlugins.set(ImagePlugin::default_nearest()), |             DefaultPlugins.set(ImagePlugin::default_nearest()), | ||||||
|  |             #[cfg(not(target_arch = "wasm32"))] | ||||||
|             WireframePlugin, |             WireframePlugin, | ||||||
|         )) |         )) | ||||||
|         .add_systems(Startup, setup) |         .add_systems(Startup, setup) | ||||||
|         .add_systems(Update, (rotate, toggle_wireframe)) |         .add_systems( | ||||||
|  |             Update, | ||||||
|  |             ( | ||||||
|  |                 rotate, | ||||||
|  |                 #[cfg(not(target_arch = "wasm32"))] | ||||||
|  |                 toggle_wireframe, | ||||||
|  |             ), | ||||||
|  |         ) | ||||||
|         .run(); |         .run(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -128,6 +140,7 @@ fn setup( | |||||||
|         ..default() |         ..default() | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|  |     #[cfg(not(target_arch = "wasm32"))] | ||||||
|     commands.spawn( |     commands.spawn( | ||||||
|         TextBundle::from_section("Press space to toggle wireframes", TextStyle::default()) |         TextBundle::from_section("Press space to toggle wireframes", TextStyle::default()) | ||||||
|             .with_style(Style { |             .with_style(Style { | ||||||
| @ -174,6 +187,7 @@ fn uv_debug_texture() -> Image { | |||||||
|     ) |     ) | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #[cfg(not(target_arch = "wasm32"))] | ||||||
| fn toggle_wireframe( | fn toggle_wireframe( | ||||||
|     mut wireframe_config: ResMut<WireframeConfig>, |     mut wireframe_config: ResMut<WireframeConfig>, | ||||||
|     keyboard: Res<ButtonInput<KeyCode>>, |     keyboard: Res<ButtonInput<KeyCode>>, | ||||||
|  | |||||||
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