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@ -44,10 +44,15 @@ fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(CustomRenderedMeshPipelinePlugin)
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.add_systems(Startup, setup)
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.add_systems(
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Startup,
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(setup, setup2).run_if(resource_exists::<AssetServer>),
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)
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.run();
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}
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fn setup2() {}
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/// Spawns the objects in the scene.
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fn setup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) {
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// Build a custom triangle mesh with colors
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@ -291,7 +296,6 @@ fn queue_custom_mesh_pipeline(
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let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
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continue;
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};
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info!("queue view {:?}", view.retained_view_entity.main_entity);
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// Create the key based on the view. In this case we only care about MSAA and HDR
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let view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
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