Fix pbr shader compiliation error, #version has to be in the first line (#1884)
I've had problems with compiling and running the pbr example:
```
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Compilation("glslang_shader_preprocess:\nInfo log:\nERROR: 0:40: \'#version\' : must occur first in shader \nERROR: 0:40: \'#version\' : bad profile name; use es, core, or compatibility \nERROR: 0:40: \'#version\' : bad tokens following profile -- expected newline \nERROR: 3 compilation errors. No code generated.\n\n\nDebug log:\n\n")', crates/bevy_render/src/pipeline/pipeline_compiler.rs:161:22
```
I've checked each shader, and only one shader hasn't had `#version` in the first line.
This change fixed my issue.
This commit is contained in:
parent
57e3d4f1c2
commit
ad546a9502
@ -1,3 +1,5 @@
|
||||
#version 450
|
||||
|
||||
// From the Filament design doc
|
||||
// https://google.github.io/filament/Filament.html#table_symbols
|
||||
// Symbol Definition
|
||||
@ -32,8 +34,6 @@
|
||||
//
|
||||
// The above integration needs to be approximated.
|
||||
|
||||
#version 450
|
||||
|
||||
const int MAX_LIGHTS = 10;
|
||||
|
||||
struct PointLight {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user