Add many_text2d
stress test (#16997)
# Objective Make it easier to test for `Text2d` performance regressions. Related to #16972 ## Solution Add a new `stress_test`, based on `many_sprites` and other existing stress tests. The `many-glyphs` option is inspired by https://github.com/bevyengine/bevy/issues/16901#issuecomment-2558572382. ## Testing ```bash cargo run --release --example many_text2d -- --help cargo run --release --example many_text2d cargo run --release --example many_text2d -- --many_glyphs ``` etc
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11
Cargo.toml
11
Cargo.toml
@ -2833,6 +2833,17 @@ description = "Displays many sprites in a grid arrangement! Used for performance
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category = "Stress Tests"
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wasm = true
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[[example]]
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name = "many_text2d"
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path = "examples/stress_tests/many_text2d.rs"
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doc-scrape-examples = true
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[package.metadata.example.many_text2d]
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name = "Many Text2d"
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description = "Displays many Text2d! Used for performance testing."
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category = "Stress Tests"
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wasm = true
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[[example]]
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name = "transform_hierarchy"
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path = "examples/stress_tests/transform_hierarchy.rs"
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@ -471,6 +471,7 @@ Example | Description
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[Many Glyphs](../examples/stress_tests/many_glyphs.rs) | Simple benchmark to test text rendering.
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[Many Lights](../examples/stress_tests/many_lights.rs) | Simple benchmark to test rendering many point lights. Run with `WGPU_SETTINGS_PRIO=webgl2` to restrict to uniform buffers and max 256 lights
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[Many Sprites](../examples/stress_tests/many_sprites.rs) | Displays many sprites in a grid arrangement! Used for performance testing. Use `--colored` to enable color tinted sprites.
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[Many Text2d](../examples/stress_tests/many_text2d.rs) | Displays many Text2d! Used for performance testing.
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[Text Pipeline](../examples/stress_tests/text_pipeline.rs) | Text Pipeline benchmark
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[Transform Hierarchy](../examples/stress_tests/transform_hierarchy.rs) | Various test cases for hierarchy and transform propagation performance
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212
examples/stress_tests/many_text2d.rs
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212
examples/stress_tests/many_text2d.rs
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@ -0,0 +1,212 @@
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//! Renders a lot of `Text2d`s
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use std::ops::RangeInclusive;
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use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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render::view::NoFrustumCulling,
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text::FontAtlasSets,
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window::{PresentMode, WindowResolution},
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};
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use argh::FromArgs;
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use rand::{
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seq::{IteratorRandom, SliceRandom},
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Rng, SeedableRng,
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};
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use rand_chacha::ChaCha8Rng;
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const CAMERA_SPEED: f32 = 1000.0;
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// Some code points for valid glyphs in `FiraSans-Bold.ttf`
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const CODE_POINT_RANGES: [RangeInclusive<u32>; 5] = [
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0x20..=0x7e,
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0xa0..=0x17e,
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0x180..=0x2b2,
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0x3f0..=0x479,
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0x48a..=0x52f,
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];
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#[derive(FromArgs, Resource)]
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/// `many_text2d` stress test
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struct Args {
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/// whether to use many different glyphs so that multiple separate font atlas textures are used.
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#[argh(switch)]
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many_glyphs: bool,
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/// whether to force the text to recompute every frame by triggering change detection.
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#[argh(switch)]
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recompute: bool,
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/// whether to disable all frustum culling.
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#[argh(switch)]
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no_frustum_culling: bool,
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}
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#[derive(Resource)]
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struct FontHandle(Handle<Font>);
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impl FromWorld for FontHandle {
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fn from_world(world: &mut World) -> Self {
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Self(world.load_asset("fonts/FiraSans-Bold.ttf"))
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}
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}
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fn main() {
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// `from_env` panics on the web
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#[cfg(not(target_arch = "wasm32"))]
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let args: Args = argh::from_env();
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#[cfg(target_arch = "wasm32")]
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let args = Args::from_args(&[], &[]).unwrap();
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let mut app = App::new();
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app.add_plugins((
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FrameTimeDiagnosticsPlugin,
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LogDiagnosticsPlugin::default(),
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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}),
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))
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.init_resource::<FontHandle>()
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.add_systems(Startup, setup)
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.add_systems(Update, (move_camera, print_counts));
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if args.recompute {
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app.add_systems(Update, recompute);
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}
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app.insert_resource(args).run();
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}
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#[derive(Deref, DerefMut)]
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struct PrintingTimer(Timer);
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impl Default for PrintingTimer {
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fn default() -> Self {
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Self(Timer::from_seconds(1.0, TimerMode::Repeating))
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}
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}
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fn setup(mut commands: Commands, font: Res<FontHandle>, args: Res<Args>) {
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warn!(include_str!("warning_string.txt"));
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let mut rng = ChaCha8Rng::seed_from_u64(42);
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let tile_size = Vec2::splat(64.0);
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let map_size = Vec2::splat(640.0);
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let half_x = (map_size.x / 4.0) as i32;
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let half_y = (map_size.y / 4.0) as i32;
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// Spawns the camera
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commands.spawn(Camera2d);
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// Builds and spawns the `Text2d`s, distributing them in a way that ensures a
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// good distribution of on-screen and off-screen entities.
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let mut text2ds = vec![];
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for y in -half_y..half_y {
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for x in -half_x..half_x {
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let position = Vec2::new(x as f32, y as f32);
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let translation = (position * tile_size).extend(rng.gen::<f32>());
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let rotation = Quat::from_rotation_z(rng.gen::<f32>());
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let scale = Vec3::splat(rng.gen::<f32>() * 2.0);
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let color = Hsla::hsl(rng.gen_range(0.0..360.0), 0.8, 0.8);
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text2ds.push((
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Text2d(random_text(&mut rng, &args)),
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random_text_font(&mut rng, &args, font.0.clone()),
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TextColor(color.into()),
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Transform {
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translation,
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rotation,
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scale,
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},
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));
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}
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}
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if args.no_frustum_culling {
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let bundles = text2ds.into_iter().map(|bundle| (bundle, NoFrustumCulling));
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commands.spawn_batch(bundles);
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} else {
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commands.spawn_batch(text2ds);
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}
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}
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// System for rotating and translating the camera
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fn move_camera(time: Res<Time>, mut camera_query: Query<&mut Transform, With<Camera>>) {
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let mut camera_transform = camera_query.single_mut();
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camera_transform.rotate_z(time.delta_secs() * 0.5);
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*camera_transform =
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*camera_transform * Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_secs());
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}
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// System for printing the number of texts on every tick of the timer
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fn print_counts(
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time: Res<Time>,
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mut timer: Local<PrintingTimer>,
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texts: Query<&ViewVisibility, With<Text2d>>,
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atlases: Res<FontAtlasSets>,
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font: Res<FontHandle>,
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) {
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timer.tick(time.delta());
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if !timer.just_finished() {
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return;
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}
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let num_atlases = atlases
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.get(font.0.id())
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.map(|set| set.iter().map(|atlas| atlas.1.len()).sum())
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.unwrap_or(0);
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let visible_texts = texts.iter().filter(|visibility| visibility.get()).count();
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info!(
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"Texts: {} Visible: {} Atlases: {}",
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texts.iter().count(),
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visible_texts,
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num_atlases
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);
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}
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fn random_text_font(rng: &mut ChaCha8Rng, args: &Args, font: Handle<Font>) -> TextFont {
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let font_size = if args.many_glyphs {
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*[10.0, 20.0, 30.0, 40.0, 50.0, 60.0].choose(rng).unwrap()
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} else {
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60.0
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};
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TextFont {
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font_size,
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font,
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..default()
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}
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}
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fn random_text(rng: &mut ChaCha8Rng, args: &Args) -> String {
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if !args.many_glyphs {
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return "Bevy".to_string();
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}
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CODE_POINT_RANGES
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.choose(rng)
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.unwrap()
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.clone()
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.choose_multiple(rng, 4)
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.into_iter()
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.map(|cp| char::from_u32(cp).unwrap())
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.collect::<String>()
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}
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fn recompute(mut query: Query<&mut Text2d>) {
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for mut text2d in &mut query {
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text2d.set_changed();
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}
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}
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