Typos.
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@ -21,7 +21,7 @@ enum ArgWeights {
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/// Set all the weights to one.
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One,
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/// Set all the weights to zero, minimising vertex shader cost.
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/// Set all the weights to zero, minimizing vertex shader cost.
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Zero,
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/// Set all the weights to a very small value, so the pixel shader cost
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@ -49,7 +49,7 @@ enum ArgCamera {
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/// Keep all the meshes in view and at a reasonable size.
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Default,
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/// Zoom far out. This is used to reduce pixel shader costs and so emphasise
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/// Zoom far out. This is used to reduce pixel shader costs and so emphasize
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/// vertex shader costs.
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Far,
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}
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