Merge branch 'main' into transmission
This commit is contained in:
commit
af291b1ca2
28
Cargo.toml
28
Cargo.toml
@ -71,7 +71,11 @@ bevy_asset = ["bevy_internal/bevy_asset"]
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bevy_audio = ["bevy_internal/bevy_audio"]
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# Provides cameras and other basic render pipeline features
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bevy_core_pipeline = ["bevy_internal/bevy_core_pipeline", "bevy_asset", "bevy_render"]
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bevy_core_pipeline = [
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"bevy_internal/bevy_core_pipeline",
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"bevy_asset",
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"bevy_render",
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]
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# Plugin for dynamic loading (using [libloading](https://crates.io/crates/libloading))
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bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
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@ -83,7 +87,12 @@ bevy_gilrs = ["bevy_internal/bevy_gilrs"]
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bevy_gltf = ["bevy_internal/bevy_gltf", "bevy_asset", "bevy_scene", "bevy_pbr"]
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# Adds PBR rendering
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bevy_pbr = ["bevy_internal/bevy_pbr", "bevy_asset", "bevy_render", "bevy_core_pipeline"]
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bevy_pbr = [
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"bevy_internal/bevy_pbr",
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"bevy_asset",
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"bevy_render",
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"bevy_core_pipeline",
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]
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# Provides rendering functionality
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bevy_render = ["bevy_internal/bevy_render"]
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@ -98,7 +107,12 @@ bevy_sprite = ["bevy_internal/bevy_sprite", "bevy_render", "bevy_core_pipeline"]
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bevy_text = ["bevy_internal/bevy_text", "bevy_asset", "bevy_sprite"]
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# A custom ECS-driven UI framework
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bevy_ui = ["bevy_internal/bevy_ui", "bevy_core_pipeline", "bevy_text", "bevy_sprite"]
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bevy_ui = [
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"bevy_internal/bevy_ui",
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"bevy_core_pipeline",
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"bevy_text",
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"bevy_sprite",
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]
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# winit window and input backend
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bevy_winit = ["bevy_internal/bevy_winit"]
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@ -113,7 +127,11 @@ trace_chrome = ["trace", "bevy_internal/trace_chrome"]
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trace_tracy = ["trace", "bevy_internal/trace_tracy"]
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# Tracing support, with memory profiling, exposing a port for Tracy
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trace_tracy_memory = ["trace", "bevy_internal/trace_tracy", "bevy_internal/trace_tracy_memory"]
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trace_tracy_memory = [
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"trace",
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"bevy_internal/trace_tracy",
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"bevy_internal/trace_tracy_memory",
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]
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# Tracing support
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trace = ["bevy_internal/trace"]
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@ -244,7 +262,7 @@ shader_format_spirv = ["bevy_internal/shader_format_spirv"]
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# Enable support for transmission-related textures in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs
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pbr_transmission_textures = ["bevy_internal/pbr_transmission_textures"]
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# Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm
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# Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.
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webgl2 = ["bevy_internal/webgl"]
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# Enables watching the filesystem for Bevy Asset hot-reloading
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@ -48,8 +48,11 @@ Before contributing or participating in discussions with the community, you shou
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* **[GitHub Discussions](https://github.com/bevyengine/bevy/discussions):** The best place for questions about Bevy, answered right here!
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* **[Bevy Assets](https://bevyengine.org/assets/):** A collection of awesome Bevy projects, tools, plugins and learning materials.
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### Contributing
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If you'd like to help build Bevy, check out the **[Contributor's Guide](https://github.com/bevyengine/bevy/blob/main/CONTRIBUTING.md)**.
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For simple problems, feel free to open an issue or PR and tackle it yourself!
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For simple problems, feel free to [open an issue](https://github.com/bevyengine/bevy/issues) or
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[PR](https://github.com/bevyengine/bevy/pulls) and tackle it yourself!
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For more complex architecture decisions and experimental mad science, please open an [RFC](https://github.com/bevyengine/rfcs) (Request For Comments) so we can brainstorm together effectively!
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@ -288,6 +288,14 @@ impl App {
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panic!("App::run() was called from within Plugin::build(), which is not allowed.");
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}
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if app.ready() {
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// If we're already ready, we finish up now and advance one frame.
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// This prevents black frames during the launch transition on iOS.
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app.finish();
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app.cleanup();
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app.update();
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}
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let runner = std::mem::replace(&mut app.runner, Box::new(run_once));
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(runner)(app);
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}
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@ -861,7 +869,7 @@ impl App {
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}
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/// When doing [ambiguity checking](bevy_ecs::schedule::ScheduleBuildSettings) this
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/// ignores systems that are ambiguious on [`Component`] T.
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/// ignores systems that are ambiguous on [`Component`] T.
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///
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/// This settings only applies to the main world. To apply this to other worlds call the
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/// [corresponding method](World::allow_ambiguous_component) on World
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@ -899,7 +907,7 @@ impl App {
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}
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/// When doing [ambiguity checking](bevy_ecs::schedule::ScheduleBuildSettings) this
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/// ignores systems that are ambiguious on [`Resource`] T.
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/// ignores systems that are ambiguous on [`Resource`] T.
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///
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/// This settings only applies to the main world. To apply this to other worlds call the
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/// [corresponding method](World::allow_ambiguous_resource) on World
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@ -71,12 +71,14 @@ impl Plugin for ScheduleRunnerPlugin {
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fn build(&self, app: &mut App) {
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let run_mode = self.run_mode;
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app.set_runner(move |mut app: App| {
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if !app.ready() {
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while !app.ready() {
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#[cfg(not(target_arch = "wasm32"))]
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bevy_tasks::tick_global_task_pools_on_main_thread();
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}
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app.finish();
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app.cleanup();
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}
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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match run_mode {
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@ -19,6 +19,8 @@ serde = { version = "1", features = ["derive"], optional = true }
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[dev-dependencies]
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bevy_tasks = { path = "../bevy_tasks", version = "0.12.0-dev" }
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approx = "0.5.1"
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glam = { version = "0.24", features = ["approx"] }
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[features]
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serialize = ["dep:serde", "bevy_math/serialize"]
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@ -420,6 +420,15 @@ impl Mul<Transform> for Transform {
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}
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}
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impl Mul<GlobalTransform> for Transform {
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type Output = GlobalTransform;
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#[inline]
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fn mul(self, global_transform: GlobalTransform) -> Self::Output {
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GlobalTransform::from(self) * global_transform
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}
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}
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impl Mul<Vec3> for Transform {
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type Output = Vec3;
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142
crates/bevy_transform/src/helper.rs
Normal file
142
crates/bevy_transform/src/helper.rs
Normal file
@ -0,0 +1,142 @@
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//! System parameter for computing up-to-date [`GlobalTransform`]s.
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use bevy_ecs::{
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prelude::Entity,
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query::QueryEntityError,
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system::{Query, SystemParam},
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};
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use bevy_hierarchy::{HierarchyQueryExt, Parent};
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use crate::components::{GlobalTransform, Transform};
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/// System parameter for computing up-to-date [`GlobalTransform`]s.
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///
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/// Computing an entity's [`GlobalTransform`] can be expensive so it is recommended
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/// you use the [`GlobalTransform`] component stored on the entity, unless you need
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/// a [`GlobalTransform`] that reflects the changes made to any [`Transform`]s since
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/// the last time the transform propagation systems ran.
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#[derive(SystemParam)]
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pub struct TransformHelper<'w, 's> {
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parent_query: Query<'w, 's, &'static Parent>,
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transform_query: Query<'w, 's, &'static Transform>,
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}
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impl<'w, 's> TransformHelper<'w, 's> {
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/// Computes the [`GlobalTransform`] of the given entity from the [`Transform`] component on it and its ancestors.
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pub fn compute_global_transform(
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&self,
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entity: Entity,
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) -> Result<GlobalTransform, ComputeGlobalTransformError> {
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let transform = self
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.transform_query
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.get(entity)
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.map_err(|err| map_error(err, false))?;
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let mut global_transform = GlobalTransform::from(*transform);
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for entity in self.parent_query.iter_ancestors(entity) {
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let transform = self
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.transform_query
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.get(entity)
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.map_err(|err| map_error(err, true))?;
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global_transform = *transform * global_transform;
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}
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Ok(global_transform)
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}
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}
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fn map_error(err: QueryEntityError, ancestor: bool) -> ComputeGlobalTransformError {
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use ComputeGlobalTransformError::*;
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match err {
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QueryEntityError::QueryDoesNotMatch(entity) => MissingTransform(entity),
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QueryEntityError::NoSuchEntity(entity) => {
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if ancestor {
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MalformedHierarchy(entity)
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} else {
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NoSuchEntity(entity)
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}
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}
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QueryEntityError::AliasedMutability(_) => unreachable!(),
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}
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}
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/// Error returned by [`TransformHelper::compute_global_transform`].
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#[derive(Debug)]
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pub enum ComputeGlobalTransformError {
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/// The entity or one of its ancestors is missing the [`Transform`] component.
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MissingTransform(Entity),
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/// The entity does not exist.
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NoSuchEntity(Entity),
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/// An ancestor is missing.
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/// This probably means that your hierarchy has been improperly maintained.
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MalformedHierarchy(Entity),
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}
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#[cfg(test)]
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mod tests {
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use std::f32::consts::TAU;
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use bevy_app::App;
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use bevy_ecs::system::SystemState;
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use bevy_hierarchy::BuildWorldChildren;
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use bevy_math::{Quat, Vec3};
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use crate::{
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components::{GlobalTransform, Transform},
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helper::TransformHelper,
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TransformBundle, TransformPlugin,
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};
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#[test]
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fn match_transform_propagation_systems() {
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// Single transform
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match_transform_propagation_systems_inner(vec![Transform::from_translation(Vec3::X)
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.with_rotation(Quat::from_rotation_y(TAU / 4.))
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.with_scale(Vec3::splat(2.))]);
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// Transform hierarchy
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match_transform_propagation_systems_inner(vec![
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Transform::from_translation(Vec3::X)
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.with_rotation(Quat::from_rotation_y(TAU / 4.))
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.with_scale(Vec3::splat(2.)),
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Transform::from_translation(Vec3::Y)
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.with_rotation(Quat::from_rotation_z(TAU / 3.))
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.with_scale(Vec3::splat(1.5)),
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Transform::from_translation(Vec3::Z)
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.with_rotation(Quat::from_rotation_x(TAU / 2.))
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.with_scale(Vec3::splat(0.3)),
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]);
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}
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fn match_transform_propagation_systems_inner(transforms: Vec<Transform>) {
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let mut app = App::new();
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app.add_plugins(TransformPlugin);
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let mut entity = None;
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for transform in transforms {
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let mut e = app.world.spawn(TransformBundle::from(transform));
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if let Some(entity) = entity {
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e.set_parent(entity);
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}
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entity = Some(e.id());
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}
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let leaf_entity = entity.unwrap();
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app.update();
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let transform = *app.world.get::<GlobalTransform>(leaf_entity).unwrap();
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let mut state = SystemState::<TransformHelper>::new(&mut app.world);
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let helper = state.get(&app.world);
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let computed_transform = helper.compute_global_transform(leaf_entity).unwrap();
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approx::assert_abs_diff_eq!(transform.affine(), computed_transform.affine());
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}
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}
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@ -6,6 +6,7 @@
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pub mod commands;
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/// The basic components of the transform crate
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pub mod components;
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pub mod helper;
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/// Systems responsible for transform propagation
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pub mod systems;
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@ -13,8 +14,8 @@ pub mod systems;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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commands::BuildChildrenTransformExt, components::*, TransformBundle, TransformPlugin,
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TransformPoint,
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commands::BuildChildrenTransformExt, components::*, helper::TransformHelper,
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TransformBundle, TransformPlugin, TransformPoint,
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};
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}
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@ -378,7 +378,7 @@ pub fn winit_runner(mut app: App) {
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ResMut<CanvasParentResizeEventChannel>,
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)> = SystemState::from_world(&mut app.world);
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let mut finished_and_setup_done = false;
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let mut finished_and_setup_done = app.ready();
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// setup up the event loop
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let event_handler = move |event: Event<()>,
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@ -240,6 +240,14 @@ Bevy support for WebGPU is being worked on, but is currently experimental.
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To build for WebGPU, you'll need to disable default features and add all those you need, making sure to omit the `webgl2` feature.
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WebGPU depends on unstable APIs so you will also need to pass the `web_sys_unstable_apis` flag to your builds. For example:
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```sh
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RUSTFLAGS=--cfg=web_sys_unstable_apis cargo build ...
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```
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Check `wasm-bindgen` [docs on Unstable APIs](https://rustwasm.github.io/wasm-bindgen/web-sys/unstable-apis.html) for more details.
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Bevy has an helper to build its examples:
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- Build for WebGL2: `cargo run -p build-wasm-example -- --api webgl2 load_gltf`
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@ -34,7 +34,7 @@ The default feature set enables most of the expected features of a game engine,
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|png|PNG image format support|
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|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files|
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|vorbis|OGG/VORBIS audio format support|
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|webgl2|Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm|
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|webgl2|Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
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|x11|X11 display server support|
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|zstd|For KTX2 supercompression|
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@ -545,6 +545,14 @@ Bevy support for WebGPU is being worked on, but is currently experimental.
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To build for WebGPU, you'll need to disable default features and add all those you need, making sure to omit the `webgl2` feature.
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WebGPU depends on unstable APIs so you will also need to pass the `web_sys_unstable_apis` flag to your builds. For example:
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```sh
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RUSTFLAGS=--cfg=web_sys_unstable_apis cargo build ...
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```
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Check `wasm-bindgen` [docs on Unstable APIs](https://rustwasm.github.io/wasm-bindgen/web-sys/unstable-apis.html) for more details.
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Bevy has an helper to build its examples:
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- Build for WebGL2: `cargo run -p build-wasm-example -- --api webgl2 load_gltf`
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||||
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