WebGL2: fix import path for unpack_unorm3x4_plus_unorm_20_ (#10251)

# Objective

- Fixes #10250 

```
[Log] ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:823 failed to process shader: (wasm_example.js, line 376)
error: no definition in scope for identifier: 'bevy_pbr::pbr_deferred_functions::unpack_unorm3x4_plus_unorm_20_'
   ┌─ crates/bevy_pbr/src/deferred/deferred_lighting.wgsl:44:20
   │
44 │     frag_coord.z = bevy_pbr::pbr_deferred_functions::unpack_unorm3x4_plus_unorm_20_(deferred_data.b).w;
   │                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ unknown identifier
   │
   = no definition in scope for identifier: 'bevy_pbr::pbr_deferred_functions::unpack_unorm3x4_plus_unorm_20_'
```

## Solution

- Fix the import path

The "gray" issue is since #9258 on macOS 

... at least they're not white anymore
<img width="1294" alt="Screenshot 2023-10-25 at 00 14 11"
src="https://github.com/bevyengine/bevy/assets/8672791/df1a1138-c26c-4417-9b49-a00fbb8561d7">
This commit is contained in:
François 2023-10-25 02:18:45 +02:00 committed by GitHub
parent 6c74c8a311
commit af37ab51ec
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -2,7 +2,8 @@
prepass_utils, prepass_utils,
pbr_types::STANDARD_MATERIAL_FLAGS_UNLIT_BIT, pbr_types::STANDARD_MATERIAL_FLAGS_UNLIT_BIT,
pbr_functions, pbr_functions,
pbr_deferred_functions::{pbr_input_from_deferred_gbuffer, unpack_unorm3x4_plus_unorm_20_}, pbr_deferred_functions::pbr_input_from_deferred_gbuffer,
pbr_deferred_types::unpack_unorm3x4_plus_unorm_20_,
mesh_view_bindings::deferred_prepass_texture, mesh_view_bindings::deferred_prepass_texture,
} }