WebGL2: fix import path for unpack_unorm3x4_plus_unorm_20_ (#10251)
# Objective - Fixes #10250 ``` [Log] ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:823 failed to process shader: (wasm_example.js, line 376) error: no definition in scope for identifier: 'bevy_pbr::pbr_deferred_functions::unpack_unorm3x4_plus_unorm_20_' ┌─ crates/bevy_pbr/src/deferred/deferred_lighting.wgsl:44:20 │ 44 │ frag_coord.z = bevy_pbr::pbr_deferred_functions::unpack_unorm3x4_plus_unorm_20_(deferred_data.b).w; │ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ unknown identifier │ = no definition in scope for identifier: 'bevy_pbr::pbr_deferred_functions::unpack_unorm3x4_plus_unorm_20_' ``` ## Solution - Fix the import path The "gray" issue is since #9258 on macOS ... at least they're not white anymore <img width="1294" alt="Screenshot 2023-10-25 at 00 14 11" src="https://github.com/bevyengine/bevy/assets/8672791/df1a1138-c26c-4417-9b49-a00fbb8561d7">
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@ -2,7 +2,8 @@
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prepass_utils,
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prepass_utils,
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pbr_types::STANDARD_MATERIAL_FLAGS_UNLIT_BIT,
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pbr_types::STANDARD_MATERIAL_FLAGS_UNLIT_BIT,
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pbr_functions,
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pbr_functions,
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pbr_deferred_functions::{pbr_input_from_deferred_gbuffer, unpack_unorm3x4_plus_unorm_20_},
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pbr_deferred_functions::pbr_input_from_deferred_gbuffer,
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pbr_deferred_types::unpack_unorm3x4_plus_unorm_20_,
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mesh_view_bindings::deferred_prepass_texture,
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mesh_view_bindings::deferred_prepass_texture,
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}
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}
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