From b0768a583db8ab10fac508cf8d78dec6b63b411d Mon Sep 17 00:00:00 2001 From: Marius Cobzarenco Date: Wed, 16 Feb 2022 22:57:15 +0000 Subject: [PATCH] Fix custom material glsl example using incorrect CameraViewProj (#3962) # Objective The `custom_material.vert` shader used by the `shader_material_glsl` example is missing a `mat4 View` in `CameraViewProj` (added in [#3885](https://github.com/bevyengine/bevy/pull/3885)) ## Solution Update the definition of `CameraViewProj` --- assets/shaders/custom_material.vert | 1 + 1 file changed, 1 insertion(+) diff --git a/assets/shaders/custom_material.vert b/assets/shaders/custom_material.vert index 1dbf4a8829..56caf77196 100644 --- a/assets/shaders/custom_material.vert +++ b/assets/shaders/custom_material.vert @@ -6,6 +6,7 @@ layout(location = 2) in vec2 Vertex_Uv; layout(set = 0, binding = 0) uniform CameraViewProj { mat4 ViewProj; + mat4 View; mat4 InverseView; mat4 Projection; vec3 WorldPosition;