diff --git a/crates/bevy_tasks/Cargo.toml b/crates/bevy_tasks/Cargo.toml index df6ed136d8..c7c191caf1 100644 --- a/crates/bevy_tasks/Cargo.toml +++ b/crates/bevy_tasks/Cargo.toml @@ -13,6 +13,6 @@ edition = "2018" [dependencies] futures-lite = "1.4.0" event-listener = "2.4.0" -async-executor = "1.0.0" +async-executor = "1.1.0" async-channel = "1.4.2" num_cpus = "1" diff --git a/examples/shader/shader_custom_material.rs b/examples/shader/shader_custom_material.rs index 389887691d..784cdb7472 100644 --- a/examples/shader/shader_custom_material.rs +++ b/examples/shader/shader_custom_material.rs @@ -9,7 +9,7 @@ use bevy::{ }, }; -/// This example illustrates how to create a custom material asset and a shader that uses that uses that material +/// This example illustrates how to create a custom material asset and a shader that uses that material fn main() { App::build() .add_default_plugins() diff --git a/examples/shader/shader_defs.rs b/examples/shader/shader_defs.rs index c6bef942ce..b46ca1c5fb 100644 --- a/examples/shader/shader_defs.rs +++ b/examples/shader/shader_defs.rs @@ -9,7 +9,7 @@ use bevy::{ }, }; -/// This example illustrates how to create a custom material asset that uses "shader defs" and a shader that uses that uses that material. +/// This example illustrates how to create a custom material asset that uses "shader defs" and a shader that uses that material. /// In Bevy, "shader defs" are a way to selectively enable parts of a shader based on values set in a component or asset. fn main() { App::build()