fix interpolation for pbr
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@ -1534,6 +1534,7 @@ impl Material for StandardMaterial {
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] {
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if key.bind_group_data.intersects(flags) {
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shader_defs.push(shader_def.into());
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descriptor.vertex.shader_defs.push(shader_def.into());
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}
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}
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}
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@ -1556,6 +1557,9 @@ impl Material for StandardMaterial {
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depth_stencil.bias.constant =
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(key.bind_group_data.bits() >> STANDARD_MATERIAL_KEY_DEPTH_BIAS_SHIFT) as i32;
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}
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dbg!(&descriptor);
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Ok(())
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}
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}
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