test: add tests for PlaneIntersectionMode
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@ -213,4 +213,44 @@ mod tests {
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)
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.is_none());
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}
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#[test]
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fn intersect_plane_3d_only_front() {
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let ray = Ray3d::new(Vec3::ZERO, Dir3::Z);
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// Orthogonal, and test that ray intersects only the front face
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assert_eq!(
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ray.intersect_plane(Vec3::Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::FrontFaceOnly),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(Vec3::Z, InfinitePlane3d::new(Vec3::NEG_Z), PlaneIntersectionMode::FrontFaceOnly)
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.is_none());
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assert!(ray
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.intersect_plane(Vec3::NEG_Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::FrontFaceOnly)
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.is_none());
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assert!(ray
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.intersect_plane(Vec3::NEG_Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::FrontFaceOnly)
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.is_none());
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}
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#[test]
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fn intersect_plane_3d_only_back() {
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let ray = Ray3d::new(Vec3::ZERO, Dir3::Z);
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// Orthogonal, and test that ray intersects only the back face
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assert!(ray
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.intersect_plane(Vec3::Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::BackFaceOnly)
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.is_none());
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assert_eq!(
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ray.intersect_plane(Vec3::Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::BackFaceOnly),
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Some(1.0)
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);
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assert!(ray
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.intersect_plane(Vec3::NEG_Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::BackFaceOnly)
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.is_none());
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assert!(ray
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.intersect_plane(Vec3::NEG_Z, InfinitePlane3d::new(Vec3::Z), PlaneIntersectionMode::BackFaceOnly)
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.is_none());
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}
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}
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