add todo
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@ -320,6 +320,7 @@ impl WgpuRenderer {
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bind_group_id
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bind_group_id
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}
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}
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// TODO: remove me
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fn setup_dynamic_entity_shader_uniforms(
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fn setup_dynamic_entity_shader_uniforms(
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&mut self,
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&mut self,
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world: &World,
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world: &World,
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