Add add_child, set_parent and remove_parent to EntityMut (#6926)
				
					
				
			# Objective Align the hierarchy API between `EntityCommands` and `EntityMut`. Added missing methods to `EntityMut`. Replaced the duplicate `Command` implementations with the ones on `EntityMut` (e.g. The `AddChild` command is now just `world.entity_mut(..).add_child(..)`) Fixed `update_old_parents` not sending `ChildAdded` events. This PR does not add `add_children` to `EntityMut` as I would like to remove it from `EntityCommands` instead in #6942. ## Changelog * Added `add_child`, `set_parent` and `remove_parent` to `EntityMut` * Fixed missing `ChildAdded` events Co-authored-by: devil-ira <justthecooldude@gmail.com>
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				| @ -28,6 +28,9 @@ fn update_parent(world: &mut World, child: Entity, new_parent: Entity) -> Option | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Remove child from the parent's [`Children`] component.
 | ||||
| ///
 | ||||
| /// Removes the [`Children`] component from the parent if it's empty.
 | ||||
| fn remove_from_children(world: &mut World, parent: Entity, child: Entity) { | ||||
|     let mut parent = world.entity_mut(parent); | ||||
|     if let Some(mut children) = parent.get_mut::<Children>() { | ||||
| @ -38,24 +41,61 @@ fn remove_from_children(world: &mut World, parent: Entity, child: Entity) { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Update the [`Parent`] component of the `child`.
 | ||||
| /// Removes the `child` from the previous parent's [`Children`].
 | ||||
| ///
 | ||||
| /// Does not update the new parents [`Children`] component.
 | ||||
| ///
 | ||||
| /// Does nothing if `child` was already a child of `parent`.
 | ||||
| ///
 | ||||
| /// Sends [`HierarchyEvent`]'s.
 | ||||
| fn update_old_parent(world: &mut World, child: Entity, parent: Entity) { | ||||
|     let previous = update_parent(world, child, parent); | ||||
|     if let Some(previous_parent) = previous { | ||||
|         // Do nothing if the child was already parented to this entity.
 | ||||
|         if previous_parent == parent { | ||||
|             return; | ||||
|         } | ||||
|         remove_from_children(world, previous_parent, child); | ||||
| 
 | ||||
|         world.send_event(HierarchyEvent::ChildMoved { | ||||
|             child, | ||||
|             previous_parent, | ||||
|             new_parent: parent, | ||||
|         }); | ||||
|     } else { | ||||
|         world.send_event(HierarchyEvent::ChildAdded { child, parent }); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Update the [`Parent`] components of the `children`.
 | ||||
| /// Removes the `children` from their previous parent's [`Children`].
 | ||||
| ///
 | ||||
| /// Does not update the new parents [`Children`] component.
 | ||||
| ///
 | ||||
| /// Does nothing for a child if it was already a child of `parent`.
 | ||||
| ///
 | ||||
| /// Sends [`HierarchyEvent`]'s.
 | ||||
| fn update_old_parents(world: &mut World, parent: Entity, children: &[Entity]) { | ||||
|     let mut moved: SmallVec<[HierarchyEvent; 8]> = SmallVec::with_capacity(children.len()); | ||||
|     for child in children { | ||||
|         if let Some(previous) = update_parent(world, *child, parent) { | ||||
|     let mut events: SmallVec<[HierarchyEvent; 8]> = SmallVec::with_capacity(children.len()); | ||||
|     for &child in children { | ||||
|         if let Some(previous) = update_parent(world, child, parent) { | ||||
|             // Do nothing if the entity already has the correct parent.
 | ||||
|             if parent == previous { | ||||
|                 continue; | ||||
|             } | ||||
| 
 | ||||
|             remove_from_children(world, previous, *child); | ||||
|             moved.push(HierarchyEvent::ChildMoved { | ||||
|                 child: *child, | ||||
|             remove_from_children(world, previous, child); | ||||
|             events.push(HierarchyEvent::ChildMoved { | ||||
|                 child, | ||||
|                 previous_parent: previous, | ||||
|                 new_parent: parent, | ||||
|             }); | ||||
|         } else { | ||||
|             events.push(HierarchyEvent::ChildAdded { child, parent }); | ||||
|         } | ||||
|     } | ||||
|     world.send_event_batch(moved); | ||||
|     world.send_event_batch(events); | ||||
| } | ||||
| 
 | ||||
| fn remove_children(parent: Entity, children: &[Entity], world: &mut World) { | ||||
| @ -99,30 +139,7 @@ pub struct AddChild { | ||||
| 
 | ||||
| impl Command for AddChild { | ||||
|     fn write(self, world: &mut World) { | ||||
|         let previous = update_parent(world, self.child, self.parent); | ||||
|         if let Some(previous) = previous { | ||||
|             if previous == self.parent { | ||||
|                 return; | ||||
|             } | ||||
|             remove_from_children(world, previous, self.child); | ||||
|             world.send_event(HierarchyEvent::ChildMoved { | ||||
|                 child: self.child, | ||||
|                 previous_parent: previous, | ||||
|                 new_parent: self.parent, | ||||
|             }); | ||||
|         } | ||||
|         world.send_event(HierarchyEvent::ChildAdded { | ||||
|             child: self.child, | ||||
|             parent: self.parent, | ||||
|         }); | ||||
|         let mut parent = world.entity_mut(self.parent); | ||||
|         if let Some(mut children) = parent.get_mut::<Children>() { | ||||
|             if !children.contains(&self.child) { | ||||
|                 children.0.push(self.child); | ||||
|             } | ||||
|         } else { | ||||
|             parent.insert(Children(smallvec::smallvec![self.child])); | ||||
|         } | ||||
|         world.entity_mut(self.parent).add_child(self.child); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -136,14 +153,9 @@ pub struct InsertChildren { | ||||
| 
 | ||||
| impl Command for InsertChildren { | ||||
|     fn write(self, world: &mut World) { | ||||
|         update_old_parents(world, self.parent, &self.children); | ||||
|         let mut parent = world.entity_mut(self.parent); | ||||
|         if let Some(mut children) = parent.get_mut::<Children>() { | ||||
|             children.0.retain(|value| !self.children.contains(value)); | ||||
|             children.0.insert_from_slice(self.index, &self.children); | ||||
|         } else { | ||||
|             parent.insert(Children(self.children)); | ||||
|         } | ||||
|         world | ||||
|             .entity_mut(self.parent) | ||||
|             .insert_children(self.index, &self.children); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -155,15 +167,8 @@ pub struct PushChildren { | ||||
| } | ||||
| 
 | ||||
| impl Command for PushChildren { | ||||
|     fn write(mut self, world: &mut World) { | ||||
|         update_old_parents(world, self.parent, &self.children); | ||||
|         let mut parent = world.entity_mut(self.parent); | ||||
|         if let Some(mut children) = parent.get_mut::<Children>() { | ||||
|             children.0.retain(|child| !self.children.contains(child)); | ||||
|             children.0.append(&mut self.children); | ||||
|         } else { | ||||
|             parent.insert(Children(self.children)); | ||||
|         } | ||||
|     fn write(self, world: &mut World) { | ||||
|         world.entity_mut(self.parent).push_children(&self.children); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -186,15 +191,7 @@ pub struct RemoveParent { | ||||
| 
 | ||||
| impl Command for RemoveParent { | ||||
|     fn write(self, world: &mut World) { | ||||
|         if let Some(parent) = world.get::<Parent>(self.child) { | ||||
|             let parent_entity = parent.get(); | ||||
|             remove_from_children(world, parent_entity, self.child); | ||||
|             world.entity_mut(self.child).remove::<Parent>(); | ||||
|             world.send_event(HierarchyEvent::ChildRemoved { | ||||
|                 child: self.child, | ||||
|                 parent: parent_entity, | ||||
|             }); | ||||
|         } | ||||
|         world.entity_mut(self.child).remove_parent(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -368,12 +365,28 @@ impl<'w> WorldChildBuilder<'w> { | ||||
| pub trait BuildWorldChildren { | ||||
|     /// Creates a [`WorldChildBuilder`] with the given children built in the given closure
 | ||||
|     fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self; | ||||
| 
 | ||||
|     /// Adds a single child
 | ||||
|     ///
 | ||||
|     /// If the children were previously children of another parent, that parent's [`Children`] component
 | ||||
|     /// will have those children removed from its list. Removing all children from a parent causes its
 | ||||
|     /// [`Children`] component to be removed from the entity.
 | ||||
|     fn add_child(&mut self, child: Entity) -> &mut Self; | ||||
| 
 | ||||
|     /// Pushes children to the back of the builder's children
 | ||||
|     fn push_children(&mut self, children: &[Entity]) -> &mut Self; | ||||
|     /// Inserts children at the given index
 | ||||
|     fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self; | ||||
|     /// Removes the given children
 | ||||
|     fn remove_children(&mut self, children: &[Entity]) -> &mut Self; | ||||
| 
 | ||||
|     /// Set the `parent` of this entity. This entity will be added to the end of the `parent`'s list of children.
 | ||||
|     ///
 | ||||
|     /// If this entity already had a parent it will be removed from it.
 | ||||
|     fn set_parent(&mut self, parent: Entity) -> &mut Self; | ||||
| 
 | ||||
|     /// Remove the parent from this entity.
 | ||||
|     fn remove_parent(&mut self) -> &mut Self; | ||||
| } | ||||
| 
 | ||||
| impl<'w> BuildWorldChildren for EntityMut<'w> { | ||||
| @ -385,6 +398,20 @@ impl<'w> BuildWorldChildren for EntityMut<'w> { | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     fn add_child(&mut self, child: Entity) -> &mut Self { | ||||
|         let parent = self.id(); | ||||
|         self.world_scope(|world| { | ||||
|             update_old_parent(world, child, parent); | ||||
|         }); | ||||
|         if let Some(mut children_component) = self.get_mut::<Children>() { | ||||
|             children_component.0.retain(|value| child != *value); | ||||
|             children_component.0.push(child); | ||||
|         } else { | ||||
|             self.insert(Children::from_entities(&[child])); | ||||
|         } | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     fn push_children(&mut self, children: &[Entity]) -> &mut Self { | ||||
|         let parent = self.id(); | ||||
|         self.world_scope(|world| { | ||||
| @ -424,21 +451,172 @@ impl<'w> BuildWorldChildren for EntityMut<'w> { | ||||
|         }); | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     fn set_parent(&mut self, parent: Entity) -> &mut Self { | ||||
|         let child = self.id(); | ||||
|         self.world_scope(|world| { | ||||
|             world.entity_mut(parent).add_child(child); | ||||
|         }); | ||||
|         self | ||||
|     } | ||||
| 
 | ||||
|     fn remove_parent(&mut self) -> &mut Self { | ||||
|         let child = self.id(); | ||||
|         if let Some(parent) = self.remove::<Parent>().map(|p| p.get()) { | ||||
|             self.world_scope(|world| { | ||||
|                 remove_from_children(world, parent, child); | ||||
|                 world.send_event(HierarchyEvent::ChildRemoved { child, parent }); | ||||
|             }); | ||||
|         } | ||||
|         self | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #[cfg(test)] | ||||
| mod tests { | ||||
|     use super::{BuildChildren, BuildWorldChildren}; | ||||
|     use crate::prelude::{Children, Parent}; | ||||
|     use crate::{ | ||||
|         components::{Children, Parent}, | ||||
|         HierarchyEvent::{self, ChildAdded, ChildMoved, ChildRemoved}, | ||||
|     }; | ||||
|     use smallvec::{smallvec, SmallVec}; | ||||
| 
 | ||||
|     use bevy_ecs::{ | ||||
|         component::Component, | ||||
|         entity::Entity, | ||||
|         event::Events, | ||||
|         system::{CommandQueue, Commands}, | ||||
|         world::World, | ||||
|     }; | ||||
| 
 | ||||
|     /// Assert the (non)existence and state of the child's [`Parent`] component.
 | ||||
|     fn assert_parent(world: &mut World, child: Entity, parent: Option<Entity>) { | ||||
|         assert_eq!(world.get::<Parent>(child).map(|p| p.get()), parent); | ||||
|     } | ||||
| 
 | ||||
|     /// Assert the (non)existence and state of the parent's [`Children`] component.
 | ||||
|     fn assert_children(world: &mut World, parent: Entity, children: Option<&[Entity]>) { | ||||
|         assert_eq!(world.get::<Children>(parent).map(|c| &**c), children); | ||||
|     } | ||||
| 
 | ||||
|     /// Used to omit a number of events that are not relevant to a particular test.
 | ||||
|     fn omit_events(world: &mut World, number: usize) { | ||||
|         let mut events_resource = world.resource_mut::<Events<HierarchyEvent>>(); | ||||
|         let mut events: Vec<_> = events_resource.drain().collect(); | ||||
|         events_resource.extend(events.drain(number..)); | ||||
|     } | ||||
| 
 | ||||
|     fn assert_events(world: &mut World, expected_events: &[HierarchyEvent]) { | ||||
|         let events: Vec<_> = world | ||||
|             .resource_mut::<Events<HierarchyEvent>>() | ||||
|             .drain() | ||||
|             .collect(); | ||||
|         assert_eq!(events, expected_events); | ||||
|     } | ||||
| 
 | ||||
|     #[test] | ||||
|     fn add_child() { | ||||
|         let world = &mut World::new(); | ||||
|         world.insert_resource(Events::<HierarchyEvent>::default()); | ||||
| 
 | ||||
|         let [a, b, c, d] = std::array::from_fn(|_| world.spawn_empty().id()); | ||||
| 
 | ||||
|         world.entity_mut(a).add_child(b); | ||||
| 
 | ||||
|         assert_parent(world, b, Some(a)); | ||||
|         assert_children(world, a, Some(&[b])); | ||||
|         assert_events( | ||||
|             world, | ||||
|             &[ChildAdded { | ||||
|                 child: b, | ||||
|                 parent: a, | ||||
|             }], | ||||
|         ); | ||||
| 
 | ||||
|         world.entity_mut(a).add_child(c); | ||||
| 
 | ||||
|         assert_children(world, a, Some(&[b, c])); | ||||
|         assert_parent(world, c, Some(a)); | ||||
|         assert_events( | ||||
|             world, | ||||
|             &[ChildAdded { | ||||
|                 child: c, | ||||
|                 parent: a, | ||||
|             }], | ||||
|         ); | ||||
|         // Children component should be removed when it's empty.
 | ||||
|         world.entity_mut(d).add_child(b).add_child(c); | ||||
|         assert_children(world, a, None); | ||||
|     } | ||||
| 
 | ||||
|     #[test] | ||||
|     fn set_parent() { | ||||
|         let world = &mut World::new(); | ||||
|         world.insert_resource(Events::<HierarchyEvent>::default()); | ||||
| 
 | ||||
|         let [a, b, c] = std::array::from_fn(|_| world.spawn_empty().id()); | ||||
| 
 | ||||
|         world.entity_mut(a).set_parent(b); | ||||
| 
 | ||||
|         assert_parent(world, a, Some(b)); | ||||
|         assert_children(world, b, Some(&[a])); | ||||
|         assert_events( | ||||
|             world, | ||||
|             &[ChildAdded { | ||||
|                 child: a, | ||||
|                 parent: b, | ||||
|             }], | ||||
|         ); | ||||
| 
 | ||||
|         world.entity_mut(a).set_parent(c); | ||||
| 
 | ||||
|         assert_parent(world, a, Some(c)); | ||||
|         assert_children(world, b, None); | ||||
|         assert_children(world, c, Some(&[a])); | ||||
|         assert_events( | ||||
|             world, | ||||
|             &[ChildMoved { | ||||
|                 child: a, | ||||
|                 previous_parent: b, | ||||
|                 new_parent: c, | ||||
|             }], | ||||
|         ); | ||||
|     } | ||||
| 
 | ||||
|     #[test] | ||||
|     fn remove_parent() { | ||||
|         let world = &mut World::new(); | ||||
|         world.insert_resource(Events::<HierarchyEvent>::default()); | ||||
| 
 | ||||
|         let [a, b, c] = std::array::from_fn(|_| world.spawn_empty().id()); | ||||
| 
 | ||||
|         world.entity_mut(a).push_children(&[b, c]); | ||||
|         world.entity_mut(b).remove_parent(); | ||||
| 
 | ||||
|         assert_parent(world, b, None); | ||||
|         assert_parent(world, c, Some(a)); | ||||
|         assert_children(world, a, Some(&[c])); | ||||
|         omit_events(world, 2); // Omit ChildAdded events.
 | ||||
|         assert_events( | ||||
|             world, | ||||
|             &[ChildRemoved { | ||||
|                 child: b, | ||||
|                 parent: a, | ||||
|             }], | ||||
|         ); | ||||
| 
 | ||||
|         world.entity_mut(c).remove_parent(); | ||||
|         assert_parent(world, c, None); | ||||
|         assert_children(world, a, None); | ||||
|         assert_events( | ||||
|             world, | ||||
|             &[ChildRemoved { | ||||
|                 child: c, | ||||
|                 parent: a, | ||||
|             }], | ||||
|         ); | ||||
|     } | ||||
| 
 | ||||
|     #[derive(Component)] | ||||
|     struct C(u32); | ||||
| 
 | ||||
|  | ||||
| @ -3,7 +3,7 @@ use bevy_ecs::prelude::Entity; | ||||
| /// An [`Event`] that is fired whenever there is a change in the world's hierarchy.
 | ||||
| ///
 | ||||
| /// [`Event`]: bevy_ecs::event::Event
 | ||||
| #[derive(Debug, Clone)] | ||||
| #[derive(Debug, Clone, PartialEq, Eq)] | ||||
| pub enum HierarchyEvent { | ||||
|     /// Fired whenever an [`Entity`] is added as a child to a parent.
 | ||||
|     ChildAdded { | ||||
|  | ||||
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