Sync up bevy_sprite and bevy_ui shader View struct (#5531)

# Objective

- Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
This commit is contained in:
Robert Swain 2022-08-05 02:28:06 +00:00 committed by Carter Anderson
parent 12daeebf83
commit b3ab4fc2b3
2 changed files with 17 additions and 3 deletions

View File

@ -1,6 +1,13 @@
struct View {
view_proj: mat4x4<f32>,
inverse_view_proj: mat4x4<f32>,
view: mat4x4<f32>,
inverse_view: mat4x4<f32>,
projection: mat4x4<f32>,
inverse_projection: mat4x4<f32>,
world_position: vec3<f32>,
width: f32,
height: f32,
};
@group(0) @binding(0)
var<uniform> view: View;

View File

@ -1,6 +1,13 @@
struct View {
view_proj: mat4x4<f32>,
inverse_view_proj: mat4x4<f32>,
view: mat4x4<f32>,
inverse_view: mat4x4<f32>,
projection: mat4x4<f32>,
inverse_projection: mat4x4<f32>,
world_position: vec3<f32>,
width: f32,
height: f32,
};
@group(0) @binding(0)
var<uniform> view: View;