diff --git a/examples/camera/custom_projection.rs b/examples/camera/custom_projection.rs index c3bdb49bcd..9e20c48eeb 100644 --- a/examples/camera/custom_projection.rs +++ b/examples/camera/custom_projection.rs @@ -27,7 +27,7 @@ impl CameraProjection for ObliquePerspectiveProjection { mat } - fn get_clip_from_view_for_sub(&self, sub_view: &bevy_render::camera::SubCameraView) -> Mat4 { + fn get_clip_from_view_for_sub(&self, sub_view: &bevy::render::camera::SubCameraView) -> Mat4 { let mut mat = self.perspective.get_clip_from_view_for_sub(sub_view); mat.col_mut(2)[0] = self.horizontal_obliqueness; mat.col_mut(2)[1] = self.vertical_obliqueness; diff --git a/examples/diagnostics/log_diagnostics.rs b/examples/diagnostics/log_diagnostics.rs index fd9be8c04e..f487a87133 100644 --- a/examples/diagnostics/log_diagnostics.rs +++ b/examples/diagnostics/log_diagnostics.rs @@ -21,7 +21,7 @@ fn main() { bevy::diagnostic::SystemInformationDiagnosticsPlugin, // Forwards various diagnostics from the render app to the main app. // These are pretty verbose but can be useful to pinpoint performance issues. - bevy_render::diagnostic::RenderDiagnosticsPlugin, + bevy::render::diagnostic::RenderDiagnosticsPlugin, )) // No rendering diagnostics are emitted unless something is drawn to the screen, // so we spawn a small scene. diff --git a/examples/ui/directional_navigation.rs b/examples/ui/directional_navigation.rs index 937970915c..b6f4a0d051 100644 --- a/examples/ui/directional_navigation.rs +++ b/examples/ui/directional_navigation.rs @@ -388,7 +388,7 @@ fn interact_with_focused_button( // This field isn't used, so we're just setting it to a placeholder value pointer_location: Location { target: NormalizedRenderTarget::Image( - bevy_render::camera::ImageRenderTarget { + bevy::render::camera::ImageRenderTarget { handle: Handle::default(), scale_factor: FloatOrd(1.0), },