Constify gradients
helper functions (#20098)
# Objective Constify some of the helper functions in the UI's `gradients` module.
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@ -63,7 +63,7 @@ impl ColorStop {
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}
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// Set the interpolation midpoint between this and the following stop
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pub fn with_hint(mut self, hint: f32) -> Self {
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pub const fn with_hint(mut self, hint: f32) -> Self {
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self.hint = hint;
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self
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}
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@ -175,7 +175,7 @@ impl AngularColorStop {
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}
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// Set the interpolation midpoint between this and the following stop
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pub fn with_hint(mut self, hint: f32) -> Self {
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pub const fn with_hint(mut self, hint: f32) -> Self {
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self.hint = hint;
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self
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}
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@ -387,7 +387,7 @@ impl RadialGradient {
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}
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}
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pub fn in_color_space(mut self, color_space: InterpolationColorSpace) -> Self {
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pub const fn in_color_space(mut self, color_space: InterpolationColorSpace) -> Self {
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self.color_space = color_space;
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self
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}
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@ -437,18 +437,18 @@ impl ConicGradient {
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}
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/// Sets the starting angle of the gradient in radians
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pub fn with_start(mut self, start: f32) -> Self {
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pub const fn with_start(mut self, start: f32) -> Self {
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self.start = start;
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self
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}
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/// Sets the position of the gradient
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pub fn with_position(mut self, position: UiPosition) -> Self {
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pub const fn with_position(mut self, position: UiPosition) -> Self {
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self.position = position;
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self
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}
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pub fn in_color_space(mut self, color_space: InterpolationColorSpace) -> Self {
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pub const fn in_color_space(mut self, color_space: InterpolationColorSpace) -> Self {
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self.color_space = color_space;
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self
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}
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@ -478,7 +478,7 @@ pub enum Gradient {
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impl Gradient {
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/// Returns true if the gradient has no stops.
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pub fn is_empty(&self) -> bool {
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pub const fn is_empty(&self) -> bool {
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match self {
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Gradient::Linear(gradient) => gradient.stops.is_empty(),
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Gradient::Radial(gradient) => gradient.stops.is_empty(),
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@ -578,19 +578,19 @@ pub enum RadialGradientShape {
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Ellipse(Val, Val),
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}
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fn close_side(p: f32, h: f32) -> f32 {
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const fn close_side(p: f32, h: f32) -> f32 {
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(-h - p).abs().min((h - p).abs())
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}
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fn far_side(p: f32, h: f32) -> f32 {
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const fn far_side(p: f32, h: f32) -> f32 {
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(-h - p).abs().max((h - p).abs())
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}
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fn close_side2(p: Vec2, h: Vec2) -> f32 {
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const fn close_side2(p: Vec2, h: Vec2) -> f32 {
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close_side(p.x, h.x).min(close_side(p.y, h.y))
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}
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fn far_side2(p: Vec2, h: Vec2) -> f32 {
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const fn far_side2(p: Vec2, h: Vec2) -> f32 {
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far_side(p.x, h.x).max(far_side(p.y, h.y))
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}
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