Use reactive rendering for ui examples. (#4164)

# Objective

- Use the low power, reactive rendering settings for UI examples.
- Make the feature more discoverable by using it in an applicable context.
This commit is contained in:
Aevyrie 2022-03-09 21:59:57 +00:00
parent 1a85fb5ea3
commit b493165bfe
2 changed files with 6 additions and 1 deletions

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@ -1,10 +1,12 @@
use bevy::prelude::*;
use bevy::{prelude::*, winit::WinitSettings};
/// This example illustrates how to create a button that changes color and text based on its
/// interaction state.
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_startup_system(setup)
.add_system(button_system)
.run();

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@ -1,12 +1,15 @@
use bevy::{
input::mouse::{MouseScrollUnit, MouseWheel},
prelude::*,
winit::WinitSettings,
};
/// This example illustrates the various features of Bevy UI.
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_startup_system(setup)
.add_system(mouse_scroll)
.run();