Merge pull request #2 from alteous/pr
Add equivalent C generate example Former-commit-id: f881f983d4cfebdc20ff46aba0f061c17c26117e
This commit is contained in:
commit
b49958ffe1
114
examples/cube.obj
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114
examples/cube.obj
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@ -0,0 +1,114 @@
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v 0.5 -0.5 0.5
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v 0.5 -0.5 -0.5
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v 0.5 0.5 -0.5
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v 0.5 0.5 0.5
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v 0.5 0 0
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v -0.5 0.5 0.5
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v -0.5 0.5 -0.5
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v -0.5 -0.5 -0.5
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v -0.5 -0.5 0.5
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v -0.5 0 0
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v 0.5 0.5 0.5
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v 0.5 0.5 -0.5
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v -0.5 0.5 -0.5
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v -0.5 0.5 0.5
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v 0 0.5 0
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v -0.5 -0.5 0.5
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v -0.5 -0.5 -0.5
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v 0.5 -0.5 -0.5
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v 0.5 -0.5 0.5
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v 0 -0.5 0
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v -0.5 0.5 0.5
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v -0.5 -0.5 0.5
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v 0.5 -0.5 0.5
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v 0.5 0.5 0.5
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v 0 0 0.5
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v 0.5 0.5 -0.5
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v 0.5 -0.5 -0.5
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v -0.5 -0.5 -0.5
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v -0.5 0.5 -0.5
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v 0 0 -0.5
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vn 0.57735026 -0.57735026 0.57735026
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vn 0.57735026 -0.57735026 -0.57735026
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vn 0.57735026 0.57735026 -0.57735026
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vn 0.57735026 0.57735026 0.57735026
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vn 1 0 0
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vn -0.57735026 0.57735026 0.57735026
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vn -0.57735026 0.57735026 -0.57735026
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vn -0.57735026 -0.57735026 -0.57735026
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vn -0.57735026 -0.57735026 0.57735026
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vn -1 0 0
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vn 0.57735026 0.57735026 0.57735026
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vn 0.57735026 0.57735026 -0.57735026
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vn -0.57735026 0.57735026 -0.57735026
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vn -0.57735026 0.57735026 0.57735026
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vn 0 1 0
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vn -0.57735026 -0.57735026 0.57735026
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vn -0.57735026 -0.57735026 -0.57735026
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vn 0.57735026 -0.57735026 -0.57735026
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vn 0.57735026 -0.57735026 0.57735026
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vn 0 -1 0
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vn -0.57735026 0.57735026 0.57735026
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vn -0.57735026 -0.57735026 0.57735026
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vn 0.57735026 -0.57735026 0.57735026
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vn 0.57735026 0.57735026 0.57735026
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vn 0 0 1
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vn 0.57735026 0.57735026 -0.57735026
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vn 0.57735026 -0.57735026 -0.57735026
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vn -0.57735026 -0.57735026 -0.57735026
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vn -0.57735026 0.57735026 -0.57735026
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vn 0 0 -1
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vt 0 0
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vt 0 1
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vt 1 1
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vt 1 0
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vt 0.5 0.5
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vt 1 0
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vt 1 1
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vt 0 1
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vt 0 0
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vt 0.5 0.5
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vt 0 0
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vt 0 1
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vt 0 1
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vt 0 0
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vt 0 0.5
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vt 0 0
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vt 0 1
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vt 0 1
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vt 0 0
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vt 0 0.5
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vt 0 0
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vt 0 1
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vt 1 1
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vt 1 0
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vt 0.5 0.5
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vt 1 0
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vt 1 1
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vt 0 1
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vt 0 0
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vt 0.5 0.5
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f 1/1/1 2/2/2 5/5/5
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f 2/2/2 3/3/3 5/5/5
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f 3/3/3 4/4/4 5/5/5
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f 4/4/4 1/1/1 5/5/5
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f 6/6/6 7/7/7 10/10/10
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f 7/7/7 8/8/8 10/10/10
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f 8/8/8 9/9/9 10/10/10
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f 9/9/9 6/6/6 10/10/10
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f 11/11/11 12/12/12 15/15/15
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f 12/12/12 13/13/13 15/15/15
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f 13/13/13 14/14/14 15/15/15
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f 14/14/14 11/11/11 15/15/15
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f 16/16/16 17/17/17 20/20/20
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f 17/17/17 18/18/18 20/20/20
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f 18/18/18 19/19/19 20/20/20
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f 19/19/19 16/16/16 20/20/20
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f 21/21/21 22/22/22 25/25/25
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f 22/22/22 23/23/23 25/25/25
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f 23/23/23 24/24/24 25/25/25
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f 24/24/24 21/21/21 25/25/25
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f 26/26/26 27/27/27 30/30/30
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f 27/27/27 28/28/28 30/30/30
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f 28/28/28 29/29/29 30/30/30
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f 29/29/29 26/26/26 30/30/30
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@ -1,4 +1,3 @@
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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@ -52,18 +51,6 @@ struct input {
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size_t nr_faces;
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} input;
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struct output {
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// Borrows from `positions`, `normals`, and `tex_coords`.
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struct vertex *vertices;
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// Owned.
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struct tangent *tangents;
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// Number of entries in `vertices` and `tangents`.
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// Equal to `3 * input.nr_faces`.
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size_t nr_vertices;
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} output;
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void print_vec2(float (*t)[2]) {
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printf("[%f, %f]", (*t)[0], (*t)[1]);
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}
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@ -86,17 +73,17 @@ int get_num_vertices_of_face(const SMikkTSpaceContext *x, int f) {
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void get_position(const SMikkTSpaceContext *x, float *dst, int f, int v) {
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float (*src)[3] = input.faces[f].vertices[v].position;
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memcpy(dst, src, sizeof(*src));
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memcpy(dst, *src, 3 * sizeof(float));
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}
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void get_normal(const SMikkTSpaceContext *x, float *dst, int f, int v) {
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float (*src)[3] = input.faces[f].vertices[v].normal;
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memcpy(dst, src, sizeof(*src));
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memcpy(dst, *src, 3 * sizeof(float));
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}
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void get_tex_coord(const SMikkTSpaceContext *x, float *dst, int f, int v) {
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float (*src)[2] = input.faces[f].vertices[v].tex_coord;
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memcpy(dst, src, sizeof(*src));
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memcpy(dst, *src, 2 * sizeof(float));
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}
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void set_tspace_basic(
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@ -111,11 +98,14 @@ void set_tspace_basic(
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struct vertex *in = &input.faces[f].vertices[v];
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output.vertices[i].position = in->position;
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output.vertices[i].normal = in->normal;
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output.vertices[i].tex_coord = in->tex_coord;
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memcpy(output.tangents[i].v, t, 3 * sizeof(float));
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output.tangents[i].s = s;
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printf("%d: { v: ", i);
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print_vec3(in->position);
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printf(", vn: ");
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print_vec3(in->normal);
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printf(", vt: ");
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print_vec2(in->tex_coord);
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printf(", vx: [%f, %f, %f, %f] }", t[0], t[1], t[2], s);
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puts("");
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++i;
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}
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@ -130,22 +120,19 @@ void set_tspace(
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int f,
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int v
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) {
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assert(!"unreachable");
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set_tspace_basic(x, t, op != 0 ? 1.0f : -1.0f, f, v);
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}
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int main() {
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input.nr_vertices = 406;
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input.nr_faces = 682;
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output.nr_vertices = 3 * input.nr_faces;
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input.nr_vertices = 30;
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input.nr_faces = 24;
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input.positions = calloc(input.nr_vertices, sizeof(*input.positions));
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input.normals = calloc(input.nr_vertices, sizeof(*input.normals));
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input.tex_coords = calloc(input.nr_vertices, sizeof(*input.tex_coords));
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input.faces = calloc(input.nr_faces, sizeof(*input.faces));
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output.vertices = calloc(output.nr_vertices, sizeof(*output.vertices));
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output.tangents = calloc(output.nr_vertices, sizeof(*output.tangents));
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FILE *fi = fopen("Avocado.obj", "rb");
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FILE *fi = fopen("cube.obj", "rb");
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assert(fi);
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char buffer[1024];
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@ -205,7 +192,7 @@ int main() {
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.m_getNormal = get_normal,
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.m_getTexCoord = get_tex_coord,
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.m_setTSpaceBasic = set_tspace_basic,
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.m_setTSpace = NULL,
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.m_setTSpace = set_tspace,
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};
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SMikkTSpaceContext context = {
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.m_pInterface = &interface,
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@ -214,32 +201,11 @@ int main() {
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genTangSpaceDefault(&context);
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printf("{\n \"vlist\": [\n");
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for (size_t i = 0; i < output.nr_vertices; ++i) {
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printf(" {\"v\": ");
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print_vec3(output.vertices[i].position);
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printf(", \"vn\": ");
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print_vec3(output.vertices[i].normal);
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printf(", \"vt\": ");
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print_vec2(output.vertices[i].tex_coord);
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printf(", \"vx\": ");
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print_tangent(&output.tangents[i]);
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if (i == output.nr_vertices - 1) {
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printf("}\n");
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} else {
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printf("},\n");
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}
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}
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printf(" ]\n}");
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fclose(fi);
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free(input.positions);
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free(input.normals);
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free(input.tex_coords);
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free(input.faces);
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free(output.vertices);
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free(output.tangents);
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return 0;
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}
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@ -132,7 +132,6 @@ fn make_cube() -> (Vec<Face>, Vec<Vertex>) {
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fn main() {
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let (faces, vertices) = make_cube();
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let vertex = |face, vert| {
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let vs: &[u32; 3] = &faces[face];
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&vertices[vs[vert] as usize]
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@ -163,5 +162,6 @@ fn main() {
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);
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assert_eq!(true, ret);
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}
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println!("{:#?}", new_vertices);
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}
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Binary file not shown.
@ -1,185 +0,0 @@
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{
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||||
"accessors": [
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{
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"bufferView": 0,
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||||
"componentType": 5126,
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||||
"count": 406,
|
||||
"type": "VEC2",
|
||||
"max": [
|
||||
0.9824978,
|
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-0.00462793233
|
||||
],
|
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"min": [
|
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0.00678020436,
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]
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},
|
||||
{
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||||
"bufferView": 1,
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"componentType": 5126,
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||||
"count": 406,
|
||||
"type": "VEC3",
|
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"max": [
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|
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{
|
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"bufferView": 2,
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"count": 406,
|
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"type": "VEC4",
|
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|
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|
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|
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{
|
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"bufferView": 3,
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"componentType": 5126,
|
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"count": 406,
|
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"type": "VEC3",
|
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"max": [
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|
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"min": [
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-0.013809
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]
|
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|
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{
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"bufferView": 4,
|
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"count": 2046,
|
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"type": "SCALAR",
|
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"max": [
|
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405
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|
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"min": [
|
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0
|
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|
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}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Tools for Unity",
|
||||
"version": "2.0"
|
||||
},
|
||||
"bufferViews": [
|
||||
{
|
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"buffer": 0,
|
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"byteLength": 3248
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|
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|
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"buffer": 0,
|
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"byteOffset": 19488,
|
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"byteLength": 4092
|
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}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Avocado.bin",
|
||||
"byteLength": 23580
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "Avocado_baseColor.png"
|
||||
},
|
||||
{
|
||||
"uri": "Avocado_roughnessMetallic.png"
|
||||
},
|
||||
{
|
||||
"uri": "Avocado_normal.png"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"TEXCOORD_0": 0,
|
||||
"NORMAL": 1,
|
||||
"TANGENT": 2,
|
||||
"POSITION": 3
|
||||
},
|
||||
"indices": 4,
|
||||
"material": 0
|
||||
}
|
||||
],
|
||||
"name": "Avocado"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0
|
||||
},
|
||||
"metallicRoughnessTexture": {
|
||||
"index": 1
|
||||
}
|
||||
},
|
||||
"normalTexture": {
|
||||
"index": 2
|
||||
},
|
||||
"name": "2256_Avocado_d"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"name": "Avocado"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"source": 0
|
||||
},
|
||||
{
|
||||
"source": 1
|
||||
},
|
||||
{
|
||||
"source": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1 +0,0 @@
|
||||
d785dd82e0c6344c7b8ea21b3bf5836fdaf05762
|
||||
File diff suppressed because it is too large
Load Diff
@ -1 +0,0 @@
|
||||
d5f560b94a3a8f04d6f8b6e9513d7dcfad9eaca3
|
||||
@ -1 +0,0 @@
|
||||
6f3a8b2309c64a078456423015adb8095bb8a159
|
||||
@ -1 +0,0 @@
|
||||
73f90d59794e139e876b34d48ee1f29671bfdba2
|
||||
@ -1 +0,0 @@
|
||||
b83cff933c3502a5f176780e8dc7a437e5449f21
|
||||
BIN
test-data/gen
BIN
test-data/gen
Binary file not shown.
BIN
test-data/gen2
BIN
test-data/gen2
Binary file not shown.
@ -1,45 +0,0 @@
|
||||
|
||||
extern crate gltf;
|
||||
|
||||
use std::io::Write;
|
||||
|
||||
fn main() {
|
||||
let path = "test-data/Avocado.gltf";
|
||||
let gltf = gltf::Import::from_path(path).sync().unwrap();
|
||||
let mesh = gltf.meshes().nth(0).unwrap();
|
||||
let primitive = mesh.primitives().nth(0).unwrap();
|
||||
let positions: Vec<[f32; 3]> = primitive.positions().unwrap().collect();
|
||||
let normals: Vec<[f32; 3]> = primitive.normals().unwrap().collect();
|
||||
let mut tex_coords: Vec<[f32; 2]> = vec![];
|
||||
let mut indices: Vec<u16> = vec![];
|
||||
match primitive.tex_coords(0).unwrap() {
|
||||
gltf::mesh::TexCoords::F32(iter) => tex_coords.extend(iter),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
match primitive.indices().unwrap() {
|
||||
gltf::mesh::Indices::U16(iter) => indices.extend(iter),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
|
||||
let file = std::fs::File::create("Avocado.obj").unwrap();
|
||||
let mut writer = std::io::BufWriter::new(file);
|
||||
for position in &positions {
|
||||
writeln!(writer, "v {} {} {}", position[0], position[1], position[2]);
|
||||
}
|
||||
for normal in &normals {
|
||||
writeln!(writer, "vn {} {} {}", normal[0], normal[1], normal[2]);
|
||||
}
|
||||
for tex_coord in &tex_coords {
|
||||
writeln!(writer, "vt {} {}", tex_coord[0], tex_coord[1]);
|
||||
}
|
||||
let mut i = indices.iter();
|
||||
while let (Some(v0), Some(v1), Some(v2)) = (i.next(), i.next(), i.next()) {
|
||||
writeln!(
|
||||
writer,
|
||||
"f {}/{}/{} {}/{}/{} {}/{}/{}",
|
||||
v0, v0, v0,
|
||||
v1, v1, v1,
|
||||
v2, v2, v2,
|
||||
);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@ -1,250 +0,0 @@
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "mikktspace.h"
|
||||
|
||||
struct tangent {
|
||||
// Vector.
|
||||
float v[3];
|
||||
|
||||
// Sign.
|
||||
float s;
|
||||
};
|
||||
|
||||
struct vertex {
|
||||
// Borrows from `input.positions`.
|
||||
float (*position)[3];
|
||||
|
||||
// Borrows from `input.positions`.
|
||||
float (*normal)[3];
|
||||
|
||||
// Borrows from `input.positions`.
|
||||
float (*tex_coord)[2];
|
||||
};
|
||||
|
||||
struct face {
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct vertex vertices[3];
|
||||
};
|
||||
|
||||
struct input {
|
||||
// Owned.
|
||||
float (*positions)[3];
|
||||
|
||||
// Owned.
|
||||
float (*normals)[3];
|
||||
|
||||
// Owned.
|
||||
float (*tex_coords)[2];
|
||||
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct face *faces;
|
||||
|
||||
// Number of entries in `positions`, `normals`, and `tex_coords`.
|
||||
size_t nr_vertices;
|
||||
|
||||
// Number of entries in `faces`.
|
||||
size_t nr_faces;
|
||||
} input;
|
||||
|
||||
struct output {
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct vertex *vertices;
|
||||
|
||||
// Owned.
|
||||
struct tangent *tangents;
|
||||
|
||||
// Number of entries in `vertices` and `tangents`.
|
||||
// Equal to `3 * input.nr_faces`.
|
||||
size_t nr_vertices;
|
||||
} output;
|
||||
|
||||
void print_vec2(float (*t)[2]) {
|
||||
printf("%f %f", (*t)[0], (*t)[1]);
|
||||
}
|
||||
|
||||
void print_vec3(float (*t)[3]) {
|
||||
printf("%f %f %f", (*t)[0], (*t)[1], (*t)[2]);
|
||||
}
|
||||
|
||||
void print_tangent(const struct tangent *t) {
|
||||
printf("%f %f %f %f", t->v[0], t->v[1], t->v[2], t->s);
|
||||
}
|
||||
|
||||
int get_num_faces(const SMikkTSpaceContext *x) {
|
||||
return input.nr_faces;
|
||||
}
|
||||
|
||||
int get_num_vertices_of_face(const SMikkTSpaceContext *x, int f) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
void get_position(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[3] = input.faces[f].vertices[v].position;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void get_normal(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[3] = input.faces[f].vertices[v].normal;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void get_tex_coord(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[2] = input.faces[f].vertices[v].tex_coord;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void set_tspace_basic(
|
||||
const SMikkTSpaceContext *x,
|
||||
const float *t,
|
||||
float s,
|
||||
int f,
|
||||
int v
|
||||
) {
|
||||
// The index of the last output (vertex, tangent) pair.
|
||||
static int i = 0;
|
||||
|
||||
struct vertex *in = &input.faces[f].vertices[v];
|
||||
|
||||
output.vertices[i].position = in->position;
|
||||
output.vertices[i].normal = in->normal;
|
||||
output.vertices[i].tex_coord = in->tex_coord;
|
||||
memcpy(output.tangents[i].v, t, 3 * sizeof(float));
|
||||
output.tangents[i].s = s;
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
void set_tspace(
|
||||
const SMikkTSpaceContext *x,
|
||||
const float *t,
|
||||
const float *b,
|
||||
float mag_s,
|
||||
float mag_t,
|
||||
tbool op,
|
||||
int f,
|
||||
int v
|
||||
) {
|
||||
assert(!"unreachable");
|
||||
}
|
||||
|
||||
int main() {
|
||||
input.nr_vertices = 406;
|
||||
input.nr_faces = 682;
|
||||
output.nr_vertices = 3 * input.nr_faces;
|
||||
|
||||
input.positions = calloc(input.nr_vertices, sizeof(*input.positions));
|
||||
input.normals = calloc(input.nr_vertices, sizeof(*input.normals));
|
||||
input.tex_coords = calloc(input.nr_vertices, sizeof(*input.tex_coords));
|
||||
input.faces = calloc(input.nr_faces, sizeof(*input.faces));
|
||||
output.vertices = calloc(output.nr_vertices, sizeof(*output.vertices));
|
||||
output.tangents = calloc(output.nr_vertices, sizeof(*output.tangents));
|
||||
|
||||
{
|
||||
FILE *fi = fopen("Avocado.obj", "rb");
|
||||
assert(fi);
|
||||
char buffer[1024];
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"v %f %f %f",
|
||||
&input.positions[i][0],
|
||||
&input.positions[i][1],
|
||||
&input.positions[i][2]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"vn %f %f %f",
|
||||
&input.normals[i][0],
|
||||
&input.normals[i][1],
|
||||
&input.normals[i][2]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"vt %f %f",
|
||||
&input.tex_coords[i][0],
|
||||
&input.tex_coords[i][1]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_faces; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
int v[3];
|
||||
sscanf(
|
||||
buffer,
|
||||
"f %d/%d/%d %d/%d/%d %d/%d/%d",
|
||||
&v[0], &v[0], &v[0],
|
||||
&v[1], &v[1], &v[1],
|
||||
&v[2], &v[2], &v[2]
|
||||
);
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
input.faces[i].vertices[j].position = &input.positions[v[j] - 1];
|
||||
input.faces[i].vertices[j].normal = &input.normals[v[j] - 1];
|
||||
input.faces[i].vertices[j].tex_coord = &input.tex_coords[v[j] - 1];
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fi);
|
||||
}
|
||||
|
||||
SMikkTSpaceInterface interface = {
|
||||
.m_getNumFaces = get_num_faces,
|
||||
.m_getNumVerticesOfFace = get_num_vertices_of_face,
|
||||
.m_getPosition = get_position,
|
||||
.m_getNormal = get_normal,
|
||||
.m_getTexCoord = get_tex_coord,
|
||||
.m_setTSpaceBasic = set_tspace_basic,
|
||||
.m_setTSpace = NULL,
|
||||
};
|
||||
SMikkTSpaceContext context = {
|
||||
.m_pInterface = &interface,
|
||||
.m_pUserData = NULL,
|
||||
};
|
||||
|
||||
genTangSpaceDefault(&context);
|
||||
|
||||
for (size_t i = 0; i < output.nr_vertices; ++i) {
|
||||
printf("v ");
|
||||
print_vec3(output.vertices[i].position);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < output.nr_vertices; ++i) {
|
||||
printf("vn ");
|
||||
print_vec3(output.vertices[i].normal);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
int k = 1;
|
||||
for (size_t i = 0; i < output.nr_vertices / 3; ++i) {
|
||||
int v0 = k++;
|
||||
int v1 = k++;
|
||||
int v2 = k++;
|
||||
printf("f %d//%d %d//%d %d//%d\n", v0, v0, v1, v1, v2, v2);
|
||||
}
|
||||
|
||||
free(input.positions);
|
||||
free(input.normals);
|
||||
free(input.tex_coords);
|
||||
free(input.faces);
|
||||
free(output.vertices);
|
||||
free(output.tangents);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Binary file not shown.
@ -1,145 +0,0 @@
|
||||
/** \file mikktspace/mikktspace.h
|
||||
* \ingroup mikktspace
|
||||
*/
|
||||
/**
|
||||
* Copyright (C) 2011 by Morten S. Mikkelsen
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __MIKKTSPACE_H__
|
||||
#define __MIKKTSPACE_H__
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Author: Morten S. Mikkelsen
|
||||
* Version: 1.0
|
||||
*
|
||||
* The files mikktspace.h and mikktspace.c are designed to be
|
||||
* stand-alone files and it is important that they are kept this way.
|
||||
* Not having dependencies on structures/classes/libraries specific
|
||||
* to the program, in which they are used, allows them to be copied
|
||||
* and used as is into any tool, program or plugin.
|
||||
* The code is designed to consistently generate the same
|
||||
* tangent spaces, for a given mesh, in any tool in which it is used.
|
||||
* This is done by performing an internal welding step and subsequently an order-independent evaluation
|
||||
* of tangent space for meshes consisting of triangles and quads.
|
||||
* This means faces can be received in any order and the same is true for
|
||||
* the order of vertices of each face. The generated result will not be affected
|
||||
* by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
|
||||
* primitives are present or not will not affect the generated results either.
|
||||
* Once tangent space calculation is done the vertices of degenerate primitives will simply
|
||||
* inherit tangent space from neighboring non degenerate primitives.
|
||||
* The analysis behind this implementation can be found in my master's thesis
|
||||
* which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
|
||||
* Note that though the tangent spaces at the vertices are generated in an order-independent way,
|
||||
* by this implementation, the interpolated tangent space is still affected by which diagonal is
|
||||
* chosen to split each quad. A sensible solution is to have your tools pipeline always
|
||||
* split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
|
||||
* If these have the same length then compare the diagonals defined by the texture coordinates.
|
||||
* XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
|
||||
* and also quad triangulator plugin.
|
||||
*/
|
||||
|
||||
|
||||
typedef int tbool;
|
||||
typedef struct SMikkTSpaceContext SMikkTSpaceContext;
|
||||
|
||||
typedef struct {
|
||||
// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
||||
int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
|
||||
|
||||
// Returns the number of vertices on face number iFace
|
||||
// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
||||
int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
|
||||
|
||||
// returns the position/normal/texcoord of the referenced face of vertex number iVert.
|
||||
// iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
|
||||
void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
|
||||
void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
|
||||
void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
|
||||
|
||||
// either (or both) of the two setTSpace callbacks can be set.
|
||||
// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
|
||||
|
||||
// This function is used to return the tangent and fSign to the application.
|
||||
// fvTangent is a unit length vector.
|
||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
||||
// bitangent = fSign * cross(vN, tangent);
|
||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
// DO NOT! use an already existing index list.
|
||||
void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
|
||||
|
||||
// This function is used to return tangent space results to the application.
|
||||
// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
|
||||
// true magnitudes which can be used for relief mapping effects.
|
||||
// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
|
||||
// However, both are perpendicular to the vertex normal.
|
||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
||||
// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
|
||||
// bitangent = fSign * cross(vN, tangent);
|
||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
// DO NOT! use an already existing index list.
|
||||
void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
|
||||
const tbool bIsOrientationPreserving, const int iFace, const int iVert);
|
||||
} SMikkTSpaceInterface;
|
||||
|
||||
struct SMikkTSpaceContext
|
||||
{
|
||||
SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
|
||||
void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
|
||||
};
|
||||
|
||||
// these are both thread safe!
|
||||
tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
|
||||
tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
|
||||
|
||||
|
||||
// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
|
||||
// normal map sampler must use the exact inverse of the pixel shader transformation.
|
||||
// The most efficient transformation we can possibly do in the pixel shader is
|
||||
// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
|
||||
// pixel shader (fast transform out)
|
||||
// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
|
||||
// where vNt is the tangent space normal. The normal map sampler must likewise use the
|
||||
// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
|
||||
// sampler does (exact inverse of pixel shader):
|
||||
// float3 row0 = cross(vB, vN);
|
||||
// float3 row1 = cross(vN, vT);
|
||||
// float3 row2 = cross(vT, vB);
|
||||
// float fSign = dot(vT, row0)<0 ? -1 : 1;
|
||||
// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
|
||||
// where vNout is the sampled normal in some chosen 3D space.
|
||||
//
|
||||
// Should you choose to reconstruct the bitangent in the pixel shader instead
|
||||
// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
|
||||
// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
|
||||
// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
|
||||
// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
|
||||
// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
|
||||
// However, this must be used both by the sampler and your tools/rendering pipeline.
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user